About Whoosy (twitter: @thatwhoosy)
Ludum Dare 23
This is going to be my fourth LD, and (hopefully) the second one that I actually finish!
Tools and other nonesense:
Language/Library: C++ and SFML or my own open source game engine. Although, if I use my own game engine, I will need to iron out some bugs and make it ready for use in production during this week.
IDE: Visual Studio on Windows, Xcode on OSX, and Qt Creator (or maybe just good ol’ gcc) on Linux. I will probably be using CMake so that I don’t need to maintain three different project files.
Graphics: Paint.NET and/or GIMP.
Audio/Sound Effects: SFXR and Musagi. (I never compose music otherwise so I will probably either not have any music at all or, in case I have the time, whip up some basic tune in Musagi.)
Since real life collided with LD, I didn’t get the chance to work at all on Saturday, but that didn’t stop me! The idea was to make a space shooter where you were supposed to shoot at high populated areas of the earth and try to defend yourself from attacks from the human military. I spent way too much time on graphics and polish when I actually should have been making the actual gameplay. So, the end result is a good looking Celestia clone where you can shoot meteors which do nothing.
But I’m still proud of what I accomplished. I have never worked with Unity on this scale before. Heck, I have never even made a 3D game! I am not going to submit it to the competition since it’s not technically a game, but I will post some links just below so you can try it out.
Controls: Mouse to orbit around Earth. Scroll wheel controls zoom. Left click to shoot a meteor. Hold space to change view to the moon.
The last Ludum Dare I was in, I was a complete noob at game development (not to mention the first time). In these couple of months I have evolved a heck of a lot as a game developer and hopefully, this time, my game might actually be decent! We’ll see.
IDE: vim, cmake and gdb (I’m hardcore)
Language and API: C++ and SDL
Audio: BFXR (Since I’m on Linux I can’t use SFXR )
What I have learned from my previous LD is to get the core features done as fast as possible then polish for the rest of the time. So, I’m probably going to do something really simple. Also, the graphics will be simple, since I can’t draw.
I wish you all good luck and I will see you on the 24th!
My first and definitely not last Ludum Dare.
Here it is: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7459
Use the arrow keys to move your sights and C to fire!
BTW, is it only me or is the Ludum Dare website lagging as SHIT?
Now, I just need to finish off some parts in the game, polish some more and I’ll be finished! Yey!
After I’m done with the collision boxes I will spend the rest of the time polishing…
Tomorrow I will implement collision detection and polish the SHIT out of it!
Right now, I’m working on getting the player to walk around the planet. Which is easier said then done…
This is my second LD! The last time was a failure because I was preparing for Kittens to win, but Kittens didn’t win… I had already come up with an awesome idea, so I basically said “FUCK IT” and made the game anyway. Not for LD but just because I liked the idea. Download link It’s my first game, so don’t kill me…
Anyway! This time I am determined to finish my game! Hopefully, I will. Here’s the stuff I will use to make this masterpiece:
- Language and Library: Either Java & Slick2D or C++ & SFML (Most probably Java)
- IDE: Eclipse in both cases.
- Graphics: GIMP (Cuz’ I’m a Linux guy, and GIMP’s probably the best out there for Linux) BTW: I suck at art, so it will probably be some simple, SIMPLE art.
- Sound: BFXR
- OS: Linux Mint 12
This is my first Ludum Dare. I will probably not finish my game, but whatever! I heard it’s fun.
Here’s my tools and what-not:
Language/Library: Java and Slick2D
IDE: Eclipse (duuh…)
Graphics: Paint.NET or maybe GIMP… We’ll see…
Sound: SFXR and Musagi
Other: Coke (Not coke. Coke.)¨