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Better late start than never; I’m in!

Posted by (twitter: @wally2069)
Saturday, December 17th, 2011 10:49 am

OK, woke up late, forgot to post yesterday, haven’t slept much, final exams coming, I am in!

Using Game Maker 7, MUSAGI, SFXR, MS Paint, GIMP, and my own sweet and blood to move this project forward.

[Smash Shove Solve] Full Walkthrough

Posted by (twitter: @wally2069)
Monday, September 5th, 2011 3:36 pm

[Smash Shove Solve] Full Walkthrough
[Smash Shove Solve] Play and Rate It

This a a full video walkthrough for my Ludum Dare 21 Compo entry named Smash Shove Solve. There were more than a few reasons for doing so but the main ones involve answering some questions and advertising.The game just starts off dumping the player right into the action without explaining anything. There are four characters to control which are selected using the one, two, three, or four keys. Only one creature is active at a time and the others sleep until they are chosen. The critters move around with the arrow keys.

Every stage has sixteen blocks with four of each color. The bricks of the same color need to be arranged in a two by two pattern but can only get moved by creature of the same pigment. This will form grey mega cubes that can get shifted by anyone and need to be organized into one giant square so the exit will appear.

The one thing several players have commented on is finding the level skip cheat. Mapping the next stage code to the space bar was lazy while forgetting to remove it was even worse. There was also a restart option mapped to the R key that probably should have been move obvious position.

Later stages had various rivers that could only be crossed by critters of the same color. Anything else would not be able to pass effectively making them into walls.

Sound effects turned out good for only using one. Music was rushed which did not turn out very well. The volume was manually lowered in the game file aiming for a lite background approach which led to people thinking there was none at all. The few people that did hear it found it to be repetitive or obnoxious.

This was a chance to make something different than all the other games in my portfolio. It seems easy to be creative when stepping into unknown territory. I got to make a whole bunch of mistakes but still think this project turned out fine for having a 48 hour deadline. Look forward to seeing me at Ludum Dare 22.

OK, now I am done

Posted by (twitter: @wally2069)
Tuesday, August 23rd, 2011 9:44 am

So lets look at my batch of twenty entries to be judged. Ten decently cool and playable games, two that require me to download something in order to play, one that opens successfully then closes leaving a notepad file saying something like congratulations, one that works on google chrome but jams up on basically every other web browser, and one that only runs on a mac, and a few more that straight up don’t work.

I was going to be a cool guy and play games in order assigned to gain the monster cool points. But making me work harder to play your game is not going to cut it. Any additional work past downloading is getting me to skip over your game, period. I am tired of it.

[Smash Shove Solve] – LD48 #21 Entry

Posted by (twitter: @wally2069)
Sunday, August 21st, 2011 7:06 pm

OK managed to finish with like an hour to spare.

Windows | Source

Four differently colored guys are in a maze and need to get out.

[Controls]

Arrows to Move

1, 2, 3, and 4 to switch control of characters

[Gameplay]

Push four same colored blocks together in 2 by 2 pattern to form a mega block

Then push those together to form the exit square

Windows download only, hope you guys enjoy!

Just Getting Started

Posted by (twitter: @wally2069)
Saturday, August 20th, 2011 1:40 am

I have arrived a little later than anticipated due to some Friday evening card playing. But now that I am here, I could not be more excited to discover the theme is escape.

My mind immediately goes to designing some kind of top down puzzle game.My first two project so far have been platformers and I want to step out of the comfort zone.

The focus will be on gameplay over visuals. Mostly because I consider myself to be excellent at the former and terrible at the later.

Current mood: Confident

Ready to Enter

Posted by (twitter: @wally2069)
Thursday, August 18th, 2011 7:49 pm

I am here and ready to enter Ludum Dare 21 Compo.

The power of Game Maker 7 Pro, sfxr , musagi, and MS Paint will become my tools for this project.

I am otherwise looking forward to meeting this challenge head on. Lets do this people!


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