Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Your face dammit!!! D:
Awarded by Vladp995 on August 14, 2011
pants has approved of you giving yourself a trophy
Awarded by pants on March 4, 2011
I Can Award My Self Award
Awarded by Vladp995 on February 20, 2011
So yeah, it’s safe to say I’m done, it’s not much, but it’s still something.
I wouldn’t say it’s bad, the graphics is nice, and there are sounds, but no music though
So you play as the evil boss that kidnapped a princess and turned it into a .
Now heroes are coming to get you, and all you have is a gun.
There is no way to win, but to survive as long as possible.
Good luck to all those that are still working
In my country sunday is a working day so I was busy today. But I still made some progress which you can check HERE.
The code is getting extremely messy and bad, I’m already having a headache from reading it, so I ain’t gonna add much more, maybe a win/loss screen and levels with more enemies (heroes).
Good luck to all those who are still coding
First, I still haven’t posted any of my meals, so there you go:
So my first day is over, and I’m still near nowhere.
I’m aiming for a game where you are a boss, and heroes are coming to kill you one after another.
It seem like you have kidnapped some princess.. and turned it into a goat.
I was trying to create a “life” environment, but ended up with a lame one weird one.
You can see it for yourself HERE. (I have no idea why, but sometimes the link seems broken, refreshing solves it for me)
It’s just ridiculous, how every time I think I’m more ready and more experienced, but still ending up falling between the chairs.
Anyway there is still a whole day (or even two), so I still might be able to get somewhere.
I’m so tired, I’m gonna fall a sleep before I click the publish button.
So I started preparing to ludum dare only in friday which ended up being too late (extra late).
I decided I should write all the basics before the actual game, like image and sound loaders, also after watching the “how to make your game juicy” I couldn’t pass the opportunity to add some image effects and particles, so after a lot of coding, debugging and 4 hours of sleep, it’s already 25% past ludum dare and I’m very tired but I do have a nice and working mini engine, I also have a nice timer class with fps independed smooth movement
Still have no idea for a game, but I can show a small example of my mini engine, it has nothing to do with the game but HERE.
Here I wanted to make a small game in game maker, but ended messing up with game maker because I’m not quite familiar with it scripting language.
Anyway now I have a challenging strategy puzzle game (not sure if there is a winning strategy or always draw), and template graphics with no sound:
You can play it HERE.
Tomorrow I will add some new sprites and sound.
Good luck to everybody.
Earlier I’ve decided not to enter this Luudum dare due to a lack of time, but when reading others entries I suddenly had a small idea for a game and I might actually enter with a small game.
The game is about 2 races – red and blue, each race controls a ‘town’ and have 3 types of units which are stronger against some units but weaker against the other like in Rock-paper-scissors game:
you control one town and choose what units to produce, when one type of units defeats enough opponents this type of units evolves and it’s race will now produce an upgraded units of this type which will be faster or something, and when all units evolves ? times you can create the ultimate unit that defeats everything.
Gonna make this in ‘game maker 8 pro’ and ‘paint’.
First day is over and the only think I’he managed to make is the map editor so I guess I’ll probably join the jam. Since this is my first OpenGL game I had LOTS AND TONS of problems and bugs, and still couple left. Here is how my editor looks like:
As the title say I’m in. I’ve been studding computer graphics and openGL for a while and now I’m gonna put my skills to the test with my first 3D java game.
- Language: Java
- Programming: Eclipse
- Libraries: LWJGL (for openGL), GLApp (model loading and other cool stuff)
- Base-code: my unfinished tile map editor, and other small parts
- Modeling: Blender
- Art: GIMP, pyxel edit, or whatever I’ll find useful
- Music: sfxr, or whatever I’ll find useful
So now it’s time to sleep, and tomorrow it’s LUDUM DARE!!!
Did you know that today(13 September) is a programmers’ day?
It’s the 256(=2^8) day of the year!!
So if you are a programmer then:
Happy Programmers’ Day 2011!!!
Thanks to the 12 hours spare I could finished my game properly(almost). You can check my entry HERE. I’ve added sounds and background sounds(the clock..) and added some courses to the map. Now it looks fine, but now it’s for windows users only.. this was my second game in c++ so I have no idea how to port it to linux and to mac, the game is in allegro so it suppose to be possible. Can anyone explain how I port it to other platforms? I’ve added a source to the entry so maybe someone can do it for me please? thanks. and some photos:
Wow!! It’s so cool that it’s now 12 hours more, it’s exactly what I need to finish my game. Now after 20 hours of coding and drawings with only 4 hours of sleep the night before, I need to rest!! HERE is my entry so far, sorry that it’s only for windows. So good night to all of those who is going to sleep, and good luck to all of those that still working.
I’ve added some more thing like loading the minimap colors from a txt file which you can edit in order to make your own map with your own tiles. HERE you can download the game so far. If you can comment about things that you think are bad or wrong or generally what can I change or add. Thanks.
Since yesterday I couldn’t submit the pictures and the progress of my game, but meanwhile I did a lot of progress in my game and even drew a cool caption for ludum dare:
Meanwhile the game has temporary graphics and levels:
By now you can move and push stuff around, and now I’m starting to work on story and graphics maybe sound later.
p.s THE SITE IS SUPER SLOW!!!!!!
Hello everyone!! Ludum Dare 21 starts soon and I wanted to say that “I’m in!!!”
This time I’m going to write my game in c++ using Microsoft Visual Studio 2010:
- Graphics Engine / Game Engine / Libraries: Allegro 5
- Sound: SFXR
- Graphics: GIMP
I hope the this ludum dare will be a lots of fun and good games
See you after a good sleep, and Good Luck Everyone!!
So I’ve finally successfully installed VS 2010 express and I’m ready to practice some c++. So this time I wanted to ask for a recommendation from people that are familiar with c++ and graphics libraries like allegro, openGL, directX…
So my question is: What graphic library should I use for a 2D game? What is better and why? etc.