About vilya (twitter: @vilyah)
The Touch A Heart Award
Awarded by MrBlade
on August 21, 2013
I’m in for the compo. There’s been some great themes so far & I’m getting pretty excited about it.
Good luck everyone!
I’m in, for my 4th attempt! I’ll be doing the competition, trying to make a WebGL game in 48 hours.
I’ve got my own basecode library. I’m working on a renderer to go with it and probably will be right up to the deadline. If I can’t get that going in time, I’ll resort to Three.js.
Tool-wise, it’ll be the following:
- Graphics: Nuke, Paint.NET and my digital camera.
- Music: GarageBand on the iPad.
- Sound effects: Audacity.
- Project management: pen and paper (sometimes the old tricks are still the best).
And right now I’m really hoping the theme turns out to be “10 seconds”…
I missed LD 25, with the best theme ever, because I was on a 22 hour flight that weekend. I swore to myself then: never again. Never again shall I miss a Ludum Dare!*
This time around I’m planning to try something in 3D. I’ll be using three.js for graphics, Physijs for physics and my own state machine framework for the game logic. If that doesn’t work out, then I’ll be falling back to hand-coding a 2D game in HTML 5.
As far as tools go, it’ll be some combination of these:
- Coding: Vim, Git, Chrome’s Developer Tools, Gnu Make and Dropbox for hosting.
- 2D graphics: Pixelmator, Sketchbook Pro, Nuke.
- 3D graphics: Nuke’s ModelBuilder and possibly Modo (if I can get a license sorted out in time) or Blender.
- Music: GarageBand
- Sound effects: Audacity, the mic in my webcam and whatever things I can find around the house that make the right noises (a pro setup this aint).
- Planning/project management: pen & paper.
And coffee. Lots and lots of coffee. Can’t wait!
* Unless there’s like, you know, a reason or something.
I’ve written up a post-mortem for my 48 hr competition entry, Invaders: Evolution. If you haven’t played the game already, you should: it’s fun. Also, it’s in HTML5 so all you have to do to get playing is click that link…
There’s a post-compo version now too, with a few bugfixes already in & more on the way. For, you know, the fans (hi mum!). Hope y’all like it.
I’m in. I’ve learnt a few lessons from LD23 & I’m hoping to do a bit better this time – maybe even (gasp!) finish in the top 50%…!
Graphics: Pixelmator, Autodesk Sketchbook, Nuke
Can’t wait to see what the theme is!
I’ve written up a post-mortem for my 48hr comp entry, Solar Sailor.
Play & rate the game here:
… and then read the post-mortem here:
I’d also like to say a great big THANK YOU! to everyone who’s tried the game & left a comment so far. This is the first time I’ve put an entry into Ludum Dare and the community here is wonderful!
Ready for your playing pleasure, at long last, my first official completed Ludum Dare entry: Solar Sailor.
You can jump straight in and play it.
There were a bunch of extra things I would have done if I had time: better AI, more playtesting, better artwork for the planets (any artwork, actually), etc… But I guess that’s true for all of us. Looking forward to getting comments, criticism, sleep and – most of all – a chance to play all the other amazing looking games everyone’s been posting!
So after a slow start I’ve got something that’s finally starting to look like a game. It isn’t one yet – you can’t win or lose and the map is randomly generated for now – but it looks like there’s a chance it’ll actually become one before the deadline expires. Whew!
I’ve been posting details on my blog, but this is what it looks like so far:
As you can see, it’s a bit light on artwork right now. I’m still working on the game mechanics; hopefully I’ll have time left for some drawing after that.
I struggled a bit to find an idea for this theme so most of my time so far has been spent brainstorming. But I’ve got an idea now & I’m forging ahead. Here’s where I’ve got to:
Pretty basic, but at least it’s a start. If you want to read more about my progress, I’m blogging about it here: http://codervil.blogspot.co.uk/
I’ve already declared myself in, but now I know which tools I’ll be using so here they are:
- Graphics: Pixelmator, Autodesk Sketchbook Express, Nuke
- IDE: Vim, Chrome‘s built in developer tools & WebGL Inspector
- Source control: Git & Github
- Webserver: either Dropbox or Github Pages
Sound is my weakest area, so I’ll only try to put some if I have time left at the end (ha! unlikely!). If I do, I’ll probably just use Garage Band for music and record myself beatboxing into the mic or something for sound effects.
- Brandon Jones’ gl-matrix (I have my own fork which adds vec2 operations).
- David Bau’s seedable random function.
- The Khronos Group’s webgl-utils.js.
I’ve got some WebGL learner projects in my github account which I’ll probably copy and paste from too.
One thing I don’t have yet is a good blogging platform. Any recommendations? I want to be able to post screen shots and code snippets of my progress & that’s about all.
So I think that’s everything. Can’t wait to get started!