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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    About Vertebro

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    Ludum Dare 23

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    First LD, Celluloid as my game.

    Posted by
    Wednesday, April 25th, 2012 3:05 pm

    So this was my first Ludum Dare, and it was great. Except that the time was running out a lot for me, you know, family and stuff (i’m minor). For sure this LD was a amazing experience, when we had to vote the theme I was happy because most of themes was great, like Evolution, Space, etc. At first, Tiny World wasn’t very clear, I mean, if I do with cells, cell would be tiny compared to their environement, and make a giant creature will just set a tiny world to it subjective view…

    Finally, let’s make some cells !

     

     

    What went right ?

    Hopefully, programming was awesome, I had my own 2D engine, this helped me a lot, and I had to upgrade it to fit to the game.

    The idea ! My game is like Asteroids but it is in a human body, cells and viruses, making a Shoot’em up was obvious, even before the theme announcing, I always wanted to do that. And, magic apeared, cell can divide themselves, THE argument to break them with a medicinal spaceship, like asteroids.

    When I realized that I had not to write a “campaign” mode :p

     

    What went wrong ?

    For sure, the graphics, I’m not a designer or something like that, I mostly know how to use Paint.NET, but,  making cells in low res was the limit.

                                 

    And, I’m not really proud of it, but, I used cheese to make this :

    That’s awkward.

    But I’m quite happy with my spaceship :

     

    - It’s very basic I know but I find this good

    And also, I used AutoIt as programming language, unfornately, it wasn’t really made to make games, my engine try to use 100% of the language power.

    What my engine can do ? (will be released soon)

    It can display more than 250 animated sprites at the same time, with almost 50fps.

    It handles :

    • Basic physics (Inertia, Speed, Mass, Collisions and other energies and forces)
    • Toggle debug mode, add lines to represent vectors, collisions :
    • Objects (basic objects, they are arrays)
    • HUD text, fonts, sound… AND MUCH !

     

    Conclusion

    It was a good LD, so thanks for reading and i hope you will test and rate my game !

    Here : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7294

     

    I’m in ! [VIDEO]

    Posted by
    Sunday, April 15th, 2012 4:31 pm

    Here it is :

    http://www.youtube.com/watch?v=Fs39aDxEIYc

    I’m in for the LD#23 !

    Posted by
    Friday, April 13th, 2012 2:19 pm

    I will do the compo, in 48h i will make a game in Java or AutoIt, i’m not sure already…


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