Ludum Dare 23
So this was my first Ludum Dare, and it was great. Except that the time was running out a lot for me, you know, family and stuff (i’m minor). For sure this LD was a amazing experience, when we had to vote the theme I was happy because most of themes was great, like Evolution, Space, etc. At first, Tiny World wasn’t very clear, I mean, if I do with cells, cell would be tiny compared to their environement, and make a giant creature will just set a tiny world to it subjective view…
Finally, let’s make some cells !
What went right ?
Hopefully, programming was awesome, I had my own 2D engine, this helped me a lot, and I had to upgrade it to fit to the game.
The idea ! My game is like Asteroids but it is in a human body, cells and viruses, making a Shoot’em up was obvious, even before the theme announcing, I always wanted to do that. And, magic apeared, cell can divide themselves, THE argument to break them with a medicinal spaceship, like asteroids.
When I realized that I had not to write a “campaign” mode :p
What went wrong ?
For sure, the graphics, I’m not a designer or something like that, I mostly know how to use Paint.NET, but, making cells in low res was the limit.
And, I’m not really proud of it, but, I used cheese to make this :
But I’m quite happy with my spaceship :
- It’s very basic I know but I find this good
And also, I used AutoIt as programming language, unfornately, it wasn’t really made to make games, my engine try to use 100% of the language power.
What my engine can do ? (will be released soon)
It can display more than 250 animated sprites at the same time, with almost 50fps.
It handles :
- Basic physics (Inertia, Speed, Mass, Collisions and other energies and forces)
- Toggle debug mode, add lines to represent vectors, collisions :
- Objects (basic objects, they are arrays)
- HUD text, fonts, sound… AND MUCH !
It was a good LD, so thanks for reading and i hope you will test and rate my game !
Here it is :