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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Valeour

Aspiring indie developer, determined to become awesome.

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Fly Away Home: Part 2

Posted by
Sunday, December 18th, 2011 2:56 pm

I’m so happy with this. I know it’s not a great game, and only just fits the theme, but I like what I’ve managed to accomplish with such little time.

I’ve done all the hardcore bits of it, all that’s left is the pretty stuff.

I think I’ll do that tomorrow though. I can’t enter the Compo because my friend is helping me with art, but still. Gives me more time to think and make stuff look even more purdy.

I really can’t wait to show this off tomorrow.

The game itself is nice, but my coding is still horrid. ;D

Also, good luck to all the compo peeps! Just a few hours to go!

Fly Away Home! Demo and Day 1 done.

Posted by
Saturday, December 17th, 2011 1:53 pm

Okay, I’ve been coding for hours straight, and I think it’s time I have a rest tonight and maybe do a bit more before bed, but yeah.

I’ve enjoyed this one, it hasn’t been too stressful, and I’m pretty happy with what’s been produced, although I do wish it had a bit more content.

Anyway, I won’t provide screenshots, but rather, a demo this time.

You can download the demo here. Controls only consist of the up arrow at the moment, which push the bird up, be sure to hold it as soon as you press play. There’s no collision or game over screen, so it’s still pretty empty.

Leave any comments about crashes and what not, and just a note before hand:

It’s a debug version, so you’ll need the C++ redistribution which you can get from Microsoft if it turns out you don’t have it. (MSVC100 or something error.)

The game is meant to quit when you hit the ‘floor’, I just couldn’t be bothered sorting out a game over screen yet.

Any problems you do have, please paste any relevant information, as well as the Allegro.log next to the .exe that appears after play.

Fly Away Home!

Posted by
Saturday, December 17th, 2011 5:37 am

Introducing my LD game: Fly Away Home!

Poor old <insert bird> has been left by his flock! He must fly across various stages dodging all sorts of sky hazards that don’t otherwise normally exist, in an attempt to reunite with his flock!

How cliché.

Anyway, if I have time, I might add some minor stat elements like control, stamina, etc.

Screenshot:

I feel sorry for the clouds and birds, the art looks pitiful...

I think I’ll tighten up the resolution first, it seems a bit ungodly big. Also all the art is a placeholder till my artist wakes up…

I’m pretty happy how this is coming along, it’s not too stressful and I’m having fun. I learnt some math too.

Anyway, gotta keep codin’.

I’m in x2!

Posted by
Thursday, December 15th, 2011 12:52 pm

Alright, I’m in again this time, but with a friend!

I’ve been loaded with Uni work over the last few months, and we’re just started our break. What a better way to celebrate than to do Ludum Dare?!

However I will be taking part with a friend, so obviously we’re doing the Jam. I don’t mind though, I’ll still power through as if I’m doing the compo!

As for my tools, I’ll be using;

IDE: Visual Studio 2010 C++.

Library: Allegro5, and GWEN.

Framework: One I’m somewhat developing for Uni. It doesn’t really have much other than a Game Loop and some kind of State System.

Graphics: My friend! (He’s using MS-Paint, Graphics Gale, Tile-something,)

Sound: My friend and probably myself (BFXR and SFXR respectively.)

I think that’s the important stuff.

You can find my Twitter at @ValeourM and my blog http://valeour.tumblr.com!

Good luck to everyone, and I hope we all pull through!

Prison Break – I’m finished.

Posted by
Monday, August 22nd, 2011 2:30 pm

This is my first time entering LD _properly_. I didn’t have much time due to real life getting in the way [/symapthyvote] but that’s what the Jam is for, I know.

I’m fairly happy with how much I’ve managed to do in such little time, but I’m not proud of the end result as a concept as a ‘game’ however.

I’m still not a professional Game Dev yet, but I’m definitely going to get there one way or another, and this competition was a great experience…and sleep depervation.

I’m fed up with staring at code at the moment, and I have no artistic abilities, so that’s why I’m stopping here. Personally, I think I’ve done enough even for a simple entry.

Oh, and I advise you don’t look at the code, I can’t promise the stability of your mental state.

I wasn’t gonna take part to begin with, but I’m glad I did. Like I mentioned, it was a nice experience, and it also actually got me off my butt to make a game.

Good luck to the other LDers!

P.S You can view my entry Here.

Wait for me! I’m in!

Posted by
Sunday, August 21st, 2011 4:01 am

Hey! I forgot to make my intro post, I hope I can still enter the Jam at least!

I wasn’t initally going to going the LD, but my friend convinced me to. I’ve made some mini-posts about what I’ve done so far on my blog which you can find here. You can also follow my Twitter @ValeourM if you want any insta-updates.

I’m using MSVC++2010 for my entry, and I’m using the SFML library.

I’ll keep main updates on my main blog because it’s just easier and faster for me to do for now. Good luck to all the other LDers and I hope I actually finish this time!


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