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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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A Ducky’s Tale: Update

Posted by
Tuesday, December 20th, 2011 11:59 am

Well we didn’t make the deadline for the Jam, but we’re committed to finishing the project regardless. We just rushed into this thing too quickly and got in over our heads. The physics for our original idea were too complicated and everything just fell in. Here’s our latest mockup, programming starts tomorrow. If you’re interested in following our progress, check out @undergroundpixl on Twitter. We mainly focus on iOS development, but plan on participating in Ludum Dare Jams into the foreseeable future!

Underground Pixel needs help!

Posted by
Saturday, December 17th, 2011 7:12 pm

Well we have all the art we need for programming and almost all of it period. However, our coder got caught up in other priorities and bailed. :/

If you or someone you know would be interested in helping us out, there’s still 48 hours left in the Jam and this game we’ve been creating is very simple but fun. We think the graphics are pretty good too. If interested, email undergroundpixel@gmail.com.

Thanks guys, and here’s our latest mockup!

Underground Pixel: A Ducky’s Tale: Update 3

Posted by
Saturday, December 17th, 2011 1:49 pm

Well let’s just say I’m relieved to be writing this post at all.

Our original sidescroller idea got smashed into little pieces due to the complicated physics. We couldn’t get it right in our limited time period. Now we’re working on a new idea based around the original. You move left and right to collect and avoid raindrop auras, plus pick up coins for bonus points.

Underground Pixel: A Ducky’s Tale: Update #2

Posted by
Saturday, December 17th, 2011 3:06 am

Here we go again,

Okay, so we’ve just started programming A Ducky’s Tale 8 hours into the Jam. We have a decent amount of the art and music done and should have a build within hours. I’m pretty excited to play it. We named the suicidal duck Jared. It is the perfect name.

Producer: almost dead

Composer: asleep

Artist: drunk (heh)

Programmer: programming

A Ducky’s Tale

Posted by
Saturday, December 17th, 2011 1:44 am

Well this is my first blog post, let’s hope for everyone’s sake that I don’t massively screw it up. :)

So basically you play as an adorable rubber ducky. Unfortunately, this one suffers with severe depression because he is the only rubber ducky who is actually alive. He takes a trip down a water slide and collects auras along the way. Positive is good, negative is bad. Get too depressed and you’ll commit suicide. Collect coins along the way to boost your score.

We’re coding it in Flash and drawing it in Photoshop.

What do you guys think of our main character? :D

Also, be sure to follow on Twitter @undergroundpixl and please grab our retro iOS game, Holiday Havoc, free today only for the Appvent Calendar!


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