I make all sorts of art. Games, Music, Movies. Yay!
About unicornpooping (twitter: @@briancavallaro)
I always have a hard time remembering which number we are on.
I used Multimedia Fusion 2 on my PC for the game engine. I did the graphics in Pixelmator and Pixen on my Mac, which I recovered Friday night.
For music I’ve used Logic Pro 7 on my Mac.
Sound effects SFXR.
The java version I will continue to try and get to work, but so far it hasn’t worked. We shall see. But for now it is Windows EXE only.
So, here I am. I am entering. But this time as a Game Jam Game! I am using pieces from my last unfinished Ludumdare game. I have been working on finishing things up.
I’m not much of a person for journaling, so I haven’t been saying much. But yesterday and today I took what I had from my last LD game and fixed everything that was wrong with it. I finished all the graphics. Made all the music. Attempted what I would call a “Tutorial” and have come up with this sort of poetic game that truly comes from my heart.
I’m really excited to share this experiment with you!
It’s brings me to my time for I have to announce here to you that I must come to enter in here with I will be able to tell you that I am going to enter here this competition. Ludum Dare! I want to take a Journey.
I’m in suckers! This time i’m going to be KISSing it. Keeping it simple stupid.
I’ll be on multimedia fusion again, and it’ll prob be an exe file since I don’t know how to program for shiz.
This time I will have music, which i’ll prob make in logic pro.
Super limited in my time, but we will see what happens! Getting excited.
Stick to one or two graphical themes. If you don’t have enough time to make all the graphics you want, then limit yourself so your worlds don’t look empty (like mine)
Don’t assume everybody knows whats going on. Make your rules apparent. And when the rules change, also make that apparent. For instance, I had a point in the game where you get a yellow arrow which was meant to give you the double jump ability, but some people didn’t realize this. I put the blame on my shoulders, I should have told them better. Granted, I made it so you couldn’t leave the room without using the double jump, but I should have said “HEY YOU GOT DOUBLE JUMP NOW!”
Make your games tight. Even now as I go back through my game, I can see where it would have been better if it were a little smaller and tighter.
I’ll have more thoughts as they come.
I’m getting lost in these games. I have so much work to do but all I can do it play play play! So many games, so little time!
Super duper tired at this point. But i’m rocking on. I have work tomorrow at 9am so I have to do that. But my game is coming along really well. It’s kind of a light hearted metroidvania, with a cool twist at the end of the game that I don’t want to give away if you play my game.
I was trying to make a flash build, but it didn’t work really well. I kind of jumped into this whole ludumdare thing at the last minute and didn’t plan anything out. I haven’t made a flash game before, so when I tested it with MMF2 i discovered it doesn’t keep the window… :-/ the whole game is based around needing that window, so I hope you all don’t mind playing my game in Windows. I think it’ll be worth it. It’s definitely something I’d like to play myself :-)
Very happy though!
I still can’t believe I decided to do this. But here I am, about 3 hours in. Got my engine going strong. Taking a break from that and starting on the main guy’s graphics. We will see how this thing goes. Having fun regardless. Seriously, so. much. fun. ))
don’t know if i can make an account after the competition has started, but i was turned on by the theme. i’m not likely to finish as i only realistically have 24 hours free to myself. well, here goes nothing.
i’m using multimedia fusion 2
my iphone for graphics and pixelmator for the mac
sounds not sure yet, and prob beepbox for music.
again, here goes nothing. realistically.