Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


About uncade (twitter: @UncadeGames)

uncade's Trophies

uncade's Archive

We’re In!

Posted by (twitter: @UncadeGames)
Friday, December 16th, 2011 8:56 pm

I’ll be working with my buddy Josh on this one. Just got back from a brainstorming session. Our game is gonna be a randomly generated metroidvania set in an underwater research facility. It’s gonna be awesome.

Haunted Hallway web version

Posted by (twitter: @UncadeGames)
Monday, October 24th, 2011 10:56 am

I just added Haunted Hallway on to Kongregate, you can check it out here:

http://www.kongregate.com/games/Uncade/haunted-hallway

Haunted Hallway is Out!

Posted by (twitter: @UncadeGames)
Saturday, October 22nd, 2011 9:48 am

Hoorah! Haunted Hallway is now out on the App Store! It’s an infinite runner, but with actual platforming controls. It’s also a universal app, and only $0.99, so you should totally check it out. Here’s a video of the game in action:

and here’s the App Store link: http://itunes.apple.com/us/app/haunted-hallway/id456061359?ls=1&mt=8

Just submitted to the App Store

Posted by (twitter: @UncadeGames)
Wednesday, October 19th, 2011 1:59 pm

I just submitted Haunted Hallway to the app store. Now I need to make a version for Kongregate for when the app releases. Here are a couple of screenshots:

 

 

Pause Menus are Awesome

Posted by (twitter: @UncadeGames)
Sunday, October 9th, 2011 10:33 pm

It’s like I’m an all powerful force, able to stop time at a whim. Fear not from incoming doom, for time shall be rewound for one more attempt to evade your fate. Or perhaps you’d like to go home or be deaf from the horrors of the world. Fear the menu’s almighty power!

*going crazy with boredom making menus

 

 

Challenge Accepted

Posted by (twitter: @UncadeGames)
Saturday, October 1st, 2011 6:55 pm

For the October challenge I’ll be finishing an iOS game I started last month titled “Haunted Hallway”. It’s a 2.5D platformer with an infinite procedurally generated level. The goal is to last as long as you can running from the spooky ghost wall of doom. It’s Halloween themed so I’m hoping to have it release a week or two before the 31st. I feel like I’m cheating ’cause I’m almost done with it, but if there’s enough time at the end of the month I might make a second game real quickly like for the challenge.

Here’s a screenshot of the iPad version:

Just Submitted

Posted by (twitter: @UncadeGames)
Monday, August 22nd, 2011 10:34 am

I just finished up my jam entry, Frickin’ Laser Beams, you can check it out here:

http://www.uncade.com/prototypes/frickin-laser-beams/

Overall I’m really happy with how this turned out. It’s a platformer where you have to run to the energy shields to avoid being killed by the ever present danger of laser beams. I might decide to keep working on this as a full game, not sure yet. I added music for the first time to my entry, totally worth it :) It also ended up looking a lot like minesweeper, which was unintended, but kinda cool now that I look at it.

Frickin’ Laser Beams!

Posted by (twitter: @UncadeGames)
Sunday, August 21st, 2011 2:46 am

Is the name of my game :)

heres a current progress shot:

I’ve ended up using some old code of mine, so this will be a Jam entry now. The extra time will definitely help.

Brainstorming

Posted by (twitter: @UncadeGames)
Friday, August 19th, 2011 8:47 pm

Not sure what to make yet. Just messing around in Unity. I recently got edge, and I really like the style of that game, so thats the starting point so far. Maybe the red is a wall of doom that the player must escape from?

I’m In! with like…. line segments and stuff…

Posted by (twitter: @UncadeGames)
Tuesday, August 16th, 2011 2:38 pm

Hey yall,

This’ll be my third ludum dare, hopefully I’ll finally make something that doesn’t suck :)

I recently picked up Vectrocity for unity, so I’ll use this ludum dare to learn it and make a neat vector based game. Other tools I’ll be using include Blender, Photoshop ( Elements, cuz I’m cool like that), CFXR, and I might cook up some music on my iPad. I also really need to post some awesome food pictures this time.

I be Jammin!

Posted by (twitter: @UncadeGames)
Thursday, April 28th, 2011 3:55 pm
This will be my second ludum dare. I participated in the last one with my entry BEARoNAUT. Like that my previous entry, I hope to keep the level of insanity of game concept high.

My tentative plan is to make a prototype for the game jam, and then make a finished iPhone app for 1MonthGame.com. I’m doing the jam instead of the competition because I’ve already made a bit of generic 2d platformer code, and I’d like a little bit more than 48 hours to make a kick ass prototype. My goal will be to shoehorn the theme into some type of 2(.5?)D platformer, which shouldn’t be too hard. I also want to focus on getting the gameplay right first this time, instead of the graphics.  I spent almost the entire first day last time making the bear model for BEARoNAUT.

Tools:
Development: Unity, MonoDevelop, C#
Art: Blender, Photoshop Elements, Inkscape, ZBrush
Sound: CFXR, iSequence(iPad app for chiptune goodness)

I’ll be posting progress updates here,
on my blog: http://www.uncade.com/blog
and twitter: http://www.twitter.com/UncadeGames

In for the mini!

Posted by (twitter: @UncadeGames)
Friday, January 21st, 2011 2:17 pm

I’m in for the mini LD.

I’ll be using Unity, Blender and gimp. I’m hoping to work a lot harder on fun gameplay this time, as opposed the the last ludum dare where I spent the first day making a bear model. Maybe a simple abstract art game. Definately 3D though.

BEARoNAUT is FINISHED!

Posted by (twitter: @UncadeGames)
Sunday, December 19th, 2010 5:52 pm

BEARoNAUT haz stolen a spaceship in search of sweet…..delicious… SPACE SALMON!

http://www.uncade.com/prototypes/bearonaut

oh my …….sleeeeeeeep………neeeeeed sleeeeeeep…….

BEARoNAUT is almost ready to fly

Posted by (twitter: @UncadeGames)
Saturday, December 18th, 2010 9:56 am

VRRRROOOOOOOOM!

ok….. I need some sleep now….

BEARoNAUT first peek

Posted by (twitter: @UncadeGames)
Saturday, December 18th, 2010 2:44 am

Here is my progress on making the model of the main character of my game, titled BEARoNAUT.

My first ludum dare!

Posted by (twitter: @UncadeGames)
Friday, December 17th, 2010 8:46 pm

Hey all!

This’ll be my first ludum dare. Tools at my disposal include Unity, Blender, Photoshop, and Zbrush.

Discovery huh?

I’m thinking Rockets…..and Bears.


All posts, images, and comments are owned by their creators.

[fcache: storing page]