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	<title>Ludum Dare &#187; Uhfgood</title>
	<atom:link href="http://www.ludumdare.com/compo/author/uhfgood/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<item>
		<title>Bowing out of LD22</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/bowing-out-of-ld22/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/bowing-out-of-ld22/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 00:17:39 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=97796</guid>
		<description><![CDATA[I had every intention of submitting something for LD22, but as often works out I&#8217;m usually busy on weekends and this one was no different.  So I&#8217;m bowing out.  I might get something done for the jam, but we&#8217;ll see. &#160;]]></description>
			<content:encoded><![CDATA[<p>I had every intention of submitting something for LD22, but as often works out I&#8217;m usually busy on weekends and this one was no different.  So I&#8217;m bowing out.  I might get something done for the jam, but we&#8217;ll see.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/18/bowing-out-of-ld22/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My LD22 entry &#8212; Everybody Wants You</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/my-ld22-entry-everybody-wants-you/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/my-ld22-entry-everybody-wants-you/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 10:16:14 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=89423</guid>
		<description><![CDATA[I probably won&#8217;t get this entered in to be judged,  but we&#8217;ll see.  It took me 3 hours to get that little pink block to move around, that&#8217;s because I was building sort of a scripting language, you might say (yes in AS3) http://www.gamesafoot.com/wp-content/uploads/2011/12/EverybodyWantsYou1.swf Anyways I think the &#8220;script&#8221; code is kind of neat &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>I probably won&#8217;t get this entered in to be judged,  but we&#8217;ll see.  It took me 3 hours to get that little pink block to move around, that&#8217;s because I was building sort of a scripting language, you might say (yes in AS3)</p>
<p><a title="My LD entry" href="http://www.gamesafoot.com/wp-content/uploads/2011/12/EverybodyWantsYou1.swf">http://www.gamesafoot.com/wp-content/uploads/2011/12/EverybodyWantsYou1.swf<br />
</a></p>
<p>Anyways I think the &#8220;script&#8221; code is kind of neat &#8211;<br />
<code> npc01 = new CNonPlayerEntity(11 * 8, 8 * 8);<br />
npc01.patrolScript.push(new CPatrolCommand("east", 3, 6));<br />
npc01.patrolScript.push(new CPatrolCommand("wait", 1));<br />
npc01.patrolScript.push(new CPatrolCommand("south", 3, 5));<br />
npc01.patrolScript.push(new CPatrolCommand("wait", 1));<br />
npc01.patrolScript.push(new CPatrolCommand("west", 3, 6));<br />
npc01.patrolScript.push(new CPatrolCommand("wait", 1));<br />
npc01.patrolScript.push(new CPatrolCommand("north", 3, 5));<br />
npc01.patrolScript.push(new CPatrolCommand("wait", 1));<br />
npc01.QueueNextPatrolState();<br />
add(npc01);<br />
</code></p>
<p>It may not be brilliant to you, but to me it&#8217;s pretty neat. Basically the only commands or directions it recognizes right now are north, south, east, and west, as well as wait. second command after wait is the wait time in seconds, otherwise it&#8217;s a measure of speed, the third command is distance in tiles. You want it to move back to the original position, you need to use the same distance as you did when you got there. this makes one complete circle. before starting all over again.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/my-ld22-entry-everybody-wants-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I might be in</title>
		<link>http://www.ludumdare.com/compo/2011/12/06/i-might-be-in-6/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/06/i-might-be-in-6/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 08:28:33 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=78863</guid>
		<description><![CDATA[For LD #22 I haven&#8217;t figured out if I will be able to participate.  I will try to make a good-faith-effort though.]]></description>
			<content:encoded><![CDATA[<p>For LD #22</p>
<p>I haven&#8217;t figured out if I will be able to participate.  I will try to make a good-faith-effort though.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/06/i-might-be-in-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second game</title>
		<link>http://www.ludumdare.com/compo/2011/11/03/second-game/</link>
		<comments>http://www.ludumdare.com/compo/2011/11/03/second-game/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 22:04:15 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=77224</guid>
		<description><![CDATA[Second &#8220;1-day&#8221; prototype for my 12 single-month games for 2012. Turret Gunner.  Z,X,M for rotate ccw, rotate cw, shoot respectively. Final version (final 1-day prototype version) on the bottom of the post. &#160;]]></description>
			<content:encoded><![CDATA[<p>Second &#8220;1-day&#8221; prototype for my 12 single-month games for 2012.</p>
<p><a href="http://www.gamesafoot.com/2011/10/27/second-1-day-prototype-turret-gunner/">Turret Gunner.  Z,X,M for rotate ccw, rotate cw, shoot respectively.</a></p>
<p>Final version (final 1-day prototype version) on the bottom of the post.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My first game</title>
		<link>http://www.ludumdare.com/compo/2011/10/24/my-first-game/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/24/my-first-game/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 04:00:01 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76697</guid>
		<description><![CDATA[Okay it&#8217;s not actually my first game.  It&#8217;s the first 1-day prototype that I will turn into a single month game come January. Not really October Challenge worthy but who knows it&#8217;s still October. Wallball Keep in mind is not really what you&#8217;d call a release-worthy game.  It&#8217;s just the bare minimum I needed to [...]]]></description>
			<content:encoded><![CDATA[<p>Okay it&#8217;s not actually my first game.  It&#8217;s the first 1-day prototype that I will turn into a single month game come January.</p>
<p>Not really October Challenge worthy but who knows it&#8217;s still October.</p>
<p><a title="Wallball" href="http://www.gamesafoot.com/wp-content/uploads/2011/10/WallBall1.swf">Wallball</a></p>
<p>Keep in mind is not really what you&#8217;d call a release-worthy game.  It&#8217;s just the bare minimum I needed to call the 1-day prototype finished.  The code is going to have to be severely refactored.  I&#8217;m going to have to add something in that will make it more gamey or something.  Obviously will need polish, high scores, etc and so forth.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/24/my-first-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Help me (Uhfgood) decide on ideas to turn into single-month games.</title>
		<link>http://www.ludumdare.com/compo/2011/10/10/help-me-uhfgood-decide-on-ideas-to-turn-into-single-month-games/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/10/help-me-uhfgood-decide-on-ideas-to-turn-into-single-month-games/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 20:01:42 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75919</guid>
		<description><![CDATA[As some of you may know by now I&#8217;m setting a goal of making 12 games by the end of 2012, basically one a month.  To facilitate this I set myself a task of coming up with 36 game ideas that I could turn into possible one-month games.  Now I need to decide, and I [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you may know by now I&#8217;m setting a goal of making 12 games by the end of 2012, basically one a month.  To facilitate this I set myself a task of coming up with 36 game ideas that I could turn into possible one-month games.  Now I need to decide, and I would like you to help me.  I&#8217;m going to go for two rounds, the first round I want to get it down to 24 game ideas, and then finally get it down to the 12 I&#8217;m actually going to use.  I will use the ones that receive the most votes.  So I would like to ask you all to vote in the comments and pick the 24 ideas you think could most likely be done in a month and you would think would be fun.  Just by writing down 24 numbers for the ideas you like.  I will wait a week for the first round, and then create a new list of the top 24 games that were voted on (even if they only get a few, I will still do it).  Then I will narrow it down even further, later.  Since this post is going to be long I&#8217;m going to put a page break here.  Please read the whole post and vote.  Thanks.  (If I get enough votes quick enough I might even try to get one of these games done for the October Challenge).  Most games will be played on a single screen, which means it&#8217;s going to be non-scrolling.  If there are any scrolling games the level will be randomly generated.  Please click &#8220;Read the rest of this entry&#8221;.</p>
<p>&nbsp;</p>
<p><span id="more-75919"></span></p>
<ol>
<li>Turret Gunner &#8211; Your goal is to clear the playfield of all enemies by shooting them from a turret in the center of the screen.  The enemies come from all directions.</li>
<li>City Defense &#8211; Your ship is the only thing standing between you and the destruction of your city.  Destroy a mothership above before it destroys the city below.</li>
<li>Space Gem &#8211; Collect gems on various planets, avoid robots that move up, down, left, and right, while you can move diagonally.  This is not a maze game (like Pac-man).</li>
<li>Space racer &#8211; Try to get the best lap times in your racing space-ship.  Try to avoid black holes and supernovas.  Use warp pads and worm holes to help you.</li>
<li>Dog Show Obstacle Course &#8211; There&#8217;s a dog show coming up, so you need to pick a breed and teach it to walk through a doggie-obstacle course.</li>
<li>Laserpath &#8211; Arrange mirrors to fire a laser at a target</li>
<li>Deep Sea Treasure Hunt &#8211; Swim underwater to find treasure, avoid dangerous sea creatures and pirates.</li>
<li>Egg Catch &#8211; Using an egg carton move it along the bottom to catch eggs falling from hen houses at the top.</li>
<li>Star Catcher &#8211; Use your catcher which looks a bit like a dream catcher, to grab stars to get energy to open a wormhole to the next level.  Avoid shooting stars.</li>
<li>Tracer &#8211; Trace squares on a random grid to mark the squares.  Mark all the squares to move to the next level.  Beware baddies also on the tracer lines.</li>
<li>Tunnel Flyer &#8211; Try to navigate a treacherous cave tunnel, and shoot anything that moves.</li>
<li>Gemfall &#8211; Match-4 falling block game.</li>
<li>Bubble Blower &#8211; Blow bubbles and gain points for how long they last and how high they go until you run out of soapy water.</li>
<li>Paddle Ball &#8211; Hit objects arranged in rows 3 times to remove them with your paddle and your ball.</li>
<li>Long Tails &#8211; Eat objects with your snake to grow it&#8217;s tail and try to make your opponent crash into your trail.</li>
<li>Miner &#8211; Dig in a mine to uncover gems until a timer is done.  Then with another timer try to collect as many gems as you&#8217;ve uncovered.  Bonuses for uncovering and collecting all gems.</li>
<li>Cops and Robbers &#8211; You&#8217;re a police man trying to catch multiple bank robbers and put them in jail.  Run around platforms to catch up to them then take them to jail at the end of the platforms.</li>
<li>Circle Pong &#8211; Keep a ball in the center of two rotating circular paddles.  Score points for bouncing off each paddle.  Try not to let it fall out of the circle.</li>
<li>Chicken &#8211; Figure out how to get the chicken to cross the road, either walking, or riding on something.</li>
<li>Flood &#8211; Try to jump on platforms to escape a rising flood of water, see how high you can get.</li>
<li>Conveyer &#8211; Try to exit a room full of conveyer belts, and try not to fall to the bottom where certain death awaits.</li>
<li>Escape 2048 &#8211; Collect energy balls in a maze in the complex of an evil scientist who built killer robots and use the energy to shoot the bots.</li>
<li>Exploding Bumper Cars &#8211; A demented clown has taken over the bumper cars in a carnival and rigged them to explode.  Try to ram your opponents to get them to explode before they get you.</li>
<li>Hangman &#8211; Only instead of the traditional hangman picture, try different ways to die or lose, and create some cool winning animations.</li>
<li>Speedjig &#8211; Assemble a jigsaw puzzle as the puzzle pieces are falling from the top.  Get one puzzle piece out of place and lose a life.</li>
<li>Gold Runner &#8211; Run around a room with platforms and ladders and collect gold.</li>
<li>Escorter &#8211; A ship is moving around the playfield and your goal is to escort it to safety by clearing the space of mines and ships.</li>
<li>Alien Abduction &#8211; shoot flying saucers as they come down to pick up people walking on the ground, otherwise tractor them until you have safely rescued the humans.</li>
<li>Wall Ball &#8211; Another paddle and ball game. Bounce the ball on the upper wall to score, make sure not to lose the ball.</li>
<li>Something like pinball &#8211; Use flippers and bumpers to rack up a high score depending on where the ball touches.</li>
<li>Tank Command &#8211; Use your tank to destroy an enemy tank.  You can only shoot one bullet at a time.</li>
<li>Bomber &#8211; You&#8217;re a WWII bomber and you&#8217;re trying to destroy targets below by dropping bombs on them, avoid cannons on the ground and enemy fighters</li>
<li>Animal Hunter &#8211; Try to shoot wild game for food ala Oregon Trail, but make sure the animals are in season and that you don&#8217;t shoot endangered species.</li>
<li>Polar Squishers &#8211; You&#8217;re a seal trying not to be eaten by polar bears.  Get rid of the polar bears by squishing them between two blocks of ice, using your nose to slide the blocks across icy platforms.</li>
<li>Pod Shooter &#8211; Direct a moving &#8220;pod&#8221; into the open spaces of a maze, and shoot your opponent by touching energy fields.  You can&#8217;t move the pod yourself but must change direction when you&#8217;re allowed to.</li>
<li>Classic Board Games &#8211; Checkers, Chess, Go, Parcheesi &#8212; Would possibly make this as one game, might not be doable in a month.</li>
</ol>
<p>Here are the game ideas.  If you have any questions feel free to ask.  Please vote on the 24 most likely to be done in a one-month period and the ones you&#8217;d most like to play by listing the numbers in a comment.  I will wait a week unless i get a lot of votes early.  Thanks!</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/10/help-me-uhfgood-decide-on-ideas-to-turn-into-single-month-games/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Goal for 2012 &#8211; 12 one-month games</title>
		<link>http://www.ludumdare.com/compo/2011/10/05/goal-for-2012-12-one-month-games/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/05/goal-for-2012-12-one-month-games/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 06:27:02 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75706</guid>
		<description><![CDATA[One of my goals for the year of 2012 is finishing 12 one-month games. In preparation for that I am going to come up with 36 game ideas, and pick 12 of the best and make 12 1-day games. Then I will expand them into 2-day games. When January rolls around I will expand the [...]]]></description>
			<content:encoded><![CDATA[<p>One of my goals for the year of 2012 is finishing 12 one-month games.  In preparation for that I am going to come up with 36 game ideas, and pick 12 of the best and make 12 1-day games.  Then I will expand them into 2-day games.  When January rolls around I will expand the first game into a full one month game.  I&#8217;m going to try to use stencylworks.  I probably won&#8217;t be competing in the October challenge.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/05/goal-for-2012-12-one-month-games/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New time length for LD-Catchup prototypes</title>
		<link>http://www.ludumdare.com/compo/2011/03/30/new-time-length-for-ld-catchup-prototypes/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/30/new-time-length-for-ld-catchup-prototypes/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 22:35:33 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[LD Catch-up]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41376</guid>
		<description><![CDATA[Since some of you suggested I make the games and only worry about polishing any later, I&#8217;ve decided to take that advice.  I&#8217;ve also decided to shorten the length of each of the prototypes to 1 week or 10 hours.  Yes it&#8217;s so little, and yes so little that my first LD catch-up game suffered [...]]]></description>
			<content:encoded><![CDATA[<p>Since some of you suggested I make the games and only worry about polishing any later, I&#8217;ve decided to take that advice.  I&#8217;ve also decided to shorten the length of each of the prototypes to 1 week or 10 hours.  Yes it&#8217;s so little, and yes so little that my first LD catch-up game suffered from the amount of time I didn&#8217;t put in.  But I&#8217;m thinking it will hone my skills, not to mention not take a whole year to do all 20 themes.  Instead it should be about 2-3 months.  Then I can decide on how and what to improve on.</p>
<p>And unless I get an overwhelming response to this change (from 30 hours to 10), this is my final decision.  If any of you raise any logical objects I will hear them and respond accordingly.</p>
<p>Thanks</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/30/new-time-length-for-ld-catchup-prototypes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Improve or Move on, Your thoughts?</title>
		<link>http://www.ludumdare.com/compo/2011/03/29/improve-or-move-on-your-thoughts/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/29/improve-or-move-on-your-thoughts/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 20:36:33 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[LD Catch-up]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41368</guid>
		<description><![CDATA[Would it be a better idea to do all the LD Catch-ups and just keep doing them until done (about a year and a half&#8217;s worth of work), or should I instead continue to work on a single game until it&#8217;s viable for release online?  I realize it means getting through all the LD themes [...]]]></description>
			<content:encoded><![CDATA[<p>Would it be a better idea to do all the LD Catch-ups and just keep doing them until done (about a year and a half&#8217;s worth of work), or should I instead continue to work on a single game until it&#8217;s viable for release online?  I realize it means getting through all the LD themes in a much longer time span&#8230; say 5 years give or take.  (Let&#8217;s say I did one game every 3 months).  Would it be better to do 21+ complete games within 5-6 years, or 21+ prototypes in a year and a half?</p>
<p>What are your thoughts?</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Uhfgood&#8217;s LD Catchup For LD #01 &#8220;Guardian&#8221;</title>
		<link>http://www.ludumdare.com/compo/2011/03/28/uhfgoods-ld-catchup-for-ld-01-guardian/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/28/uhfgoods-ld-catchup-for-ld-01-guardian/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 04:48:34 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>
		<category><![CDATA[LD Catch-up]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41357</guid>
		<description><![CDATA[Now a new LD catchup is upon me so I turn to the Guardian theme.  I&#8217;ve decided to spend tonight sort of brainstorming.  I may draw some diagrams some temp-temp art and maybe a mini-design doc, or more like a design outline.  My idea for the Guardian thing may not be new at all.  In [...]]]></description>
			<content:encoded><![CDATA[<p>Now a new LD catchup is upon me so I turn to the Guardian theme.  I&#8217;ve decided to spend tonight sort of brainstorming.  I may draw some diagrams some temp-temp art and maybe a mini-design doc, or more like a design outline.  My idea for the Guardian thing may not be new at all.  In fact it&#8217;s a take on a well worn game genre, the space invaders type of game.  Well what could you guard in a space invaders game.  The player, &#8220;Duh&#8221;.  You know those little barriers from the original game that protected you briefly from the shots of the enemy.  Well this time you ARE the barrier and you&#8217;re going to protect the &#8220;player&#8221; which will be some sort of AI-thing.  This game should take approximately 30 hours give or take, but no more than 32 hours.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Uhfgood&#8217;s LD0 Catch-up Final &#8220;Indirect Interaction&#8221;</title>
		<link>http://www.ludumdare.com/compo/2011/03/28/uhfgoods-ld0-catch-up-final-indirect-interaction/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/28/uhfgoods-ld0-catch-up-final-indirect-interaction/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 07:34:38 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[LD Catch-up]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41330</guid>
		<description><![CDATA[&#160; Final version of LD catch-up #0 &#8211; same as in previous post but included here for completeness. Okay a brief readme: Who am I? Keith Weatherby II otherwise known as Uhfgood What is this? It&#8217;s a game made in 10 hours based on the Ludum Dare #0 (beta) competition with the theme of Indirect [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-41309" href="http://www.ludumdare.com/compo/2011/03/25/uhfgoods-semi-final-ld-catch-up-00-indirect-interaction/ld00_progress0006/"><img class="alignnone size-large wp-image-41309" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0006-550x454.png" alt="" width="550" height="454" /></a></p>
<p>&nbsp;</p>
<p><a title="LD00 Final" href="http://www.gamesafoot.com/wp-content/uploads/2011/03/LD004.swf">Final version of LD catch-up #0 </a>&#8211; same as in previous post but included here for completeness.</p>
<p>Okay a brief readme:</p>
<p>Who am I?</p>
<p>Keith Weatherby II otherwise known as Uhfgood</p>
<p>What is this?</p>
<p>It&#8217;s a game made in 10 hours based on the Ludum Dare #0 (beta) competition with the theme of Indirect Interaction.  It was a 24 hour test compo, and since I have only about 2 hours a weeknight to spare I decided to do this one within a week.  My upcoming games will be about 3 weeks or 30 hours.</p>
<p>The rules are simple move left and right and dodge the rocks.  See how many levels you can pass.</p>
<p>The source code is copyrighted by me as well as all content including the lovely &lt;ahem&gt; art.  Source code is free to use as you like (although I doubt you&#8217;ll even care to use it).</p>
<p>It was written with FlashDevelop and the Flex 4 SDK as well as Flashpunk.  The FlashDevelop project with flashpunk is included in the source distribution.</p>
<p><a title="LD00 Source" href="http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.zip">Here&#8217;s the source</a>.</p>
<p>Timelapse will be forthcoming.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Uhfgood&#8217;s semi-final LD Catch-up 00 &#8220;Indirect Interaction&#8221;</title>
		<link>http://www.ludumdare.com/compo/2011/03/25/uhfgoods-semi-final-ld-catch-up-00-indirect-interaction/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/25/uhfgoods-semi-final-ld-catch-up-00-indirect-interaction/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 06:36:12 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[LD Catch-up]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41308</guid>
		<description><![CDATA[&#160; And now the link to the semi final version &#8211; HERE]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-41309" href="http://www.ludumdare.com/compo/2011/03/25/uhfgoods-semi-final-ld-catch-up-00-indirect-interaction/ld00_progress0006/"><img class="alignnone size-large wp-image-41309" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0006-550x454.png" alt="" width="550" height="454" /></a></p>
<p>&nbsp;</p>
<p>And now the link to the semi final version &#8211; <a title="LD 00 semi-final version" href="http://www.gamesafoot.com/wp-content/uploads/2011/03/LD004.swf">HERE</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Uhfgood&#8217;s LD Catch-up LD00 Screenshot #5 and a new demo</title>
		<link>http://www.ludumdare.com/compo/2011/03/24/uhfgoods-ld-catch-up-ld00-screenshot-5-and-a-new-demo/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/24/uhfgoods-ld-catch-up-ld00-screenshot-5-and-a-new-demo/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 05:40:55 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[MiniLD #25]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41300</guid>
		<description><![CDATA[And now with more game! &#160; Here&#8217;s the link to the new demo.  Left/right arrows to move, and avoid the rocks.  Game starts over once ended. LD00 Demo number 2]]></description>
			<content:encoded><![CDATA[<p>And now with more game!</p>
<p><a rel="attachment wp-att-41301" href="http://www.ludumdare.com/compo/2011/03/24/uhfgoods-ld-catch-up-ld00-screenshot-5-and-a-new-demo/ld00_progress0005/"><img class="alignnone size-large wp-image-41301" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0005-550x454.png" alt="" width="550" height="454" /></a></p>
<p>&nbsp;</p>
<p>Here&#8217;s the link to the new demo.  Left/right arrows to move, and avoid the rocks.  Game starts over once ended.</p>
<p><a title="LD00 Indirect Interaction" href="http://www.gamesafoot.com/wp-content/uploads/2011/03/LD001.swf">LD00 Demo number 2</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/24/uhfgoods-ld-catch-up-ld00-screenshot-5-and-a-new-demo/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Uhfgood&#8217;s LD Catch-up Screen 4, and demo swf.</title>
		<link>http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 06:41:03 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41278</guid>
		<description><![CDATA[Well here it is&#8230; the next screen.  This time with rocks!  And a demo &#160; Demo here: http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.swf &#160; Tomorrow I hope to add some sort of gameplay, I guess with time running out, I&#8217;m going to make it continually speed up and allow you to hit the rocks thereby restarting.  Or something like that.]]></description>
			<content:encoded><![CDATA[<p>Well here it is&#8230; the next screen.  This time with rocks!  And a demo</p>
<p><a rel="attachment wp-att-41279" href="http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/ld00_progress0004/"><img class="alignnone size-large wp-image-41279" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0004-550x454.png" alt="" width="550" height="454" /></a></p>
<p>&nbsp;</p>
<p>Demo here: <a title="LD00 Catch-up Game #0" href="http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.swf">http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.swf</a></p>
<p>&nbsp;</p>
<p>Tomorrow I hope to add some sort of gameplay, I guess with time running out, I&#8217;m going to make it continually speed up and allow you to hit the rocks thereby restarting.  Or something like that.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Uhfgood LD Catch-up Screenshot #3 now with tilemap!</title>
		<link>http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 06:47:48 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41210</guid>
		<description><![CDATA[Well it took the whole two hours but I finally got a tilemap up and running. The tilemaps in this game are going to be dynamically generated. but at least we have something resembling a river. The first one is the regular screenshot, the second one is an error. I&#8217;m using Flashpunk and apparently the [...]]]></description>
			<content:encoded><![CDATA[<p>Well it took the whole two hours but I finally got a tilemap up and running.  The tilemaps in this game are going to be dynamically generated.  but at least we have something resembling a river.  The first one is the regular screenshot, the second one is an error.  I&#8217;m using Flashpunk and apparently the tilemap seems to be getting created correctly, or at least the map array is.</p>
<p><a rel="attachment wp-att-41221" href="http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/ld00_progress0003/"><img class="alignnone size-medium wp-image-41221" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0003-300x248.png" alt="" width="300" height="248" /></a><a rel="attachment wp-att-41223" href="http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/errld00_progress0003/"><img class="alignnone size-medium wp-image-41223" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/errLD00_Progress0003-300x248.png" alt="" width="300" height="248" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Uhfgood&#8217;s LD Catch-up Second Screen Shot</title>
		<link>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 06:47:27 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41206</guid>
		<description><![CDATA[This time I added two basic &#8220;bank&#8221; rectangles (just to show where they are) until I decide what will go int he background. And two cloud images (which are merely two colored rect images, I&#8217;ll be updating the images in the coming days). You can actually move this left and right but it doesn&#8217;t do [...]]]></description>
			<content:encoded><![CDATA[<p>This time I added two basic &#8220;bank&#8221; rectangles (just to show where they are) until I decide what will go int he background.  And two cloud images (which are merely two colored rect images, I&#8217;ll be updating the images in the coming days).  You can actually move this left and right but it doesn&#8217;t do much other than that.</p>
<p><a href="http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/ld00_progress0002/" rel="attachment wp-att-41207"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0002-550x454.png" alt="" width="550" height="454" class="alignnone size-large wp-image-41207" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Uhfgood&#8217;s LD Catch-Up First Screenshot</title>
		<link>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 05:19:35 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41139</guid>
		<description><![CDATA[I had to actually &#8220;re-learn&#8221; flashpunk a bit here&#8230; but I finally got my first screeny up. What I came up with for indirect interaction is a game like Toobin&#8217; where you navigate rapids in an inner tube. But since you can&#8217;t directly control the player, I decided that you would use the winds to [...]]]></description>
			<content:encoded><![CDATA[<p>I had to actually &#8220;re-learn&#8221; flashpunk a bit here&#8230; but I finally got my first screeny up.  What I came up with for indirect interaction is a game like Toobin&#8217; where you navigate rapids in an inner tube.  But since you can&#8217;t directly control the player, I decided that you would use the winds to change your direction.  But instead of an inner tube I decided to use a raft, maybe like Huck Finn traveling down the Mississippi River and you have to navigate things like sharp rocks, whirlpools, waterfalls, dangerous crocodiles and the like.  Although I haven&#8217;t set up a definite plan for that yet.  What you&#8217;re looking at is a rough raft graphic (just a brown rectangle) on a blue river (although I plan to change the blue because that&#8217;s too much of a sky blue.)</p>
<p><a href="http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/ld00_progress0001/" rel="attachment wp-att-41203"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0001-300x248.png" alt="" width="300" height="248" class="alignnone size-medium wp-image-41203" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Uhfgood&#8217;s LD Catch-Up</title>
		<link>http://www.ludumdare.com/compo/2011/03/20/uhfgoods-ld-catch-up/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/20/uhfgoods-ld-catch-up/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 00:04:00 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41192</guid>
		<description><![CDATA[Most of the time I don&#8217;t participate in LD&#8217;s because I&#8217;m usually busy on the weekend.  So I thought why don&#8217;t I have my own LD compo.  So I asked some of you how much time you spend on average&#8230; so it&#8217;s pretty common to be somewhere in the neighborhood of 25-35 hours of actual [...]]]></description>
			<content:encoded><![CDATA[<p>Most of the time I don&#8217;t participate in LD&#8217;s because I&#8217;m usually busy on the weekend.  So I thought why don&#8217;t I have my own LD compo.  So I asked some of you how much time you spend on average&#8230; so it&#8217;s pretty common to be somewhere in the neighborhood of 25-35 hours of actual dev time.  (Dev time can include planning time).  So I thought how much time can I spare per day, and the answer comes back to me, 2 hours.  Okay so then I ask myself how long, and then answer comes right back to me, 3 weeks.  Actually this was through careful deliberation.  I figure about 30 hours is a good roundabout figure and something I could actually manage if I were to participate in an actual LD.  Of course this presumes using up most of my available time, and 2 good 8 hour sleeps.  I was thinking about also trying on weekends (but this was when I was going to do 2 weeks).  So here&#8217;s the plan:</p>
<p>I will go through each LD theme and build one game in about the same time as it takes to do an actual LD compo by spending 3 weeks per game, and 2 hours per night starting around 9:30 pm &#8211; 11:30 pm pacific time.  I will not be doing mini-ld&#8217;s at this time.  I will more or less follow the rules of LD.  By essentially making everything from scratch, except I will probably use a premade helper library.  I&#8217;ve decided I would do these games in flash so I can immediately put them onto IndieFlux in the games section.  Originally I wanted to use the lua-based LOVE engine but instead realized that flash may make it more readily accessible to people.  I&#8217;m thinking of actually porting it to LOVE later but we&#8217;ll see how this goes first.</p>
<p>And&#8230; that&#8217;s&#8230; it&#8230;</p>
<p>Thanks for your advice thus-far (those who I&#8217;ve talked to in #ludumdare).  I&#8217;m going to start tomorrow (Monday, March 21st, 2011) with the beta ld which was 24 hours, and thus I will do one week (about 10 hours, hope I can make something by then).  (Indirect interaction).  So see you then!</p>
<p>Keith</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>How many hours do you average over the course of LD48?</title>
		<link>http://www.ludumdare.com/compo/2011/03/16/how-many-hours-do-you-average-over-the-course-of-ld48/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/16/how-many-hours-do-you-average-over-the-course-of-ld48/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 22:23:11 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=40898</guid>
		<description><![CDATA[I would like to know if anyone could tell me about how many hours they actually spend working on their LD entries. It&#8217;s not feasible to spend a full 48 hours (although I wouldn&#8217;t doubt some have tried) &#8212; So we&#8217;re looking at at least one night of sleep which is 8 hours approximately &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p>I would like to know if anyone could tell me about how many hours they actually spend working on their LD entries.  It&#8217;s not feasible to spend a full 48 hours (although I wouldn&#8217;t doubt some have tried) &#8212; So we&#8217;re looking at at least one night of sleep which is 8 hours approximately &#8212; that leaves at the most 40 hours of work time &#8212; but you&#8217;re probably spending 32-36 hours.</p>
<p>I am going to catch up by doing a game for each of the past LD themes on my own time.  I am deciding how many hours total to spend, and it shouldn&#8217;t be more or less than a typical LD&#8217;er spends on his or her game.  I don&#8217;t want to do any more than 2 hours a night, and I might not get to weekends.  So I&#8217;m basically going by the week.  If I don&#8217;t do weekends it&#8217;s 10 hours a week &#8212; so at least 2 weeks for a total of 20 hours (although I believe the average LD&#8217;er probably spends more time than 20 hours)  If I do weekends too it&#8217;s aproximately 14 hours a week for a total of 28 hours.</p>
<p>In any case please comment!</p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Just some quickie motivation &#8211;</title>
		<link>http://www.ludumdare.com/compo/2011/01/09/just-some-quickie-motivation/</link>
		<comments>http://www.ludumdare.com/compo/2011/01/09/just-some-quickie-motivation/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 07:01:17 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39153</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-39154" href="http://www.ludumdare.com/compo/2011/01/09/just-some-quickie-motivation/conanbecome/"><img class="alignnone size-full wp-image-39154" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/01/ConanBecome.jpg" alt="The Mona Lisa" width="450" height="360" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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	</channel>
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