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Ludum Dare 26 — April 26-29th, 2013
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About Uhfgood

Umm, yes?

Entries

 
Ludum Dare 26
 
Ludum Dare 24
 

Uhfgood's Trophies

The Not Participating Award
Awarded by LegacyCrono on March 12, 2011
The "Having the Balls(y!) to Finish" Award
Awarded by GBGames on November 2, 2010
Facts-of-Life Flag
Awarded by philhassey on May 24, 2008
Ludum Dare Donor Award
Awarded by PoV on May 24, 2008

Uhfgood's Archive

Title and intro screens

Posted by
Friday, April 26th, 2013 10:42 pm

These are almost too shameful to post, but I will do so any way, just to show I’m making progress.

I decided to do everything in gimp, so it’s just like 10 screens. These two took me over an hour.

Title

intro

An idea and a story.

Posted by
Friday, April 26th, 2013 8:46 pm

I decided I would go with a choose-your-own-adventure type game. It’s about a dog who lost his bone! There’s even two surprise endings! So now that I have the story all written up, I’ve decided to start on my implementation.

Here is the intro text:

One day you are walking by a white house on Oak Street. Looking at a small dog that seems a little sad. As you look at him longer and longer you suddenly feel your body start to transform, soon your hands turn to paws and then you’re sitting on the porch of your white house, looking at a man walking down Oak street. You realize what drew you to the dog was the sad look on his face, and now you know why. You’ve lost your bone! Well you can always look for it.

Will have screenshots forthwith

What’s taters?

Posted by
Monday, April 22nd, 2013 9:32 pm

Currently waffling on which I will use

Posted by
Sunday, April 21st, 2013 11:30 pm

Depending on a few things I’m either going Unity (2d) or adventure game studio. AGS means less people will be able to play. Unity means I won’t be making a standard point-and-click adventure game.

BTW for you Unity users — if you’re just doing 2d there’s a 2d library called FUTILE that’s pretty cool –

http://struct.ca/futile/

Well you asked for it!

Posted by
Friday, April 19th, 2013 10:49 pm

Or maybe you didn’t?

It looks like I’m actually going to be able to participate.

That’s right. You don’t need to check your eyesight as you did read that correctly.

I’ll state it again I’m actually going to be able to participate.

In the battle that is Man vs Food, er Man vs October Challenge

Posted by
Thursday, November 1st, 2012 10:45 pm

October Challenge won.

Okay so I didn’t get an alpha done so I owe 6 people a buck. Hopefully with paypal.

So if you guys have paypal give me a paypal address. If you don’t, we’ll probably have to do via mail. (Or come to some other arrangement, voxel mentioned me writing an OC post-mortem in lieu of a dollar).

GBGames

voxel – Not paid in full (updated Monday Nov 5th, 2012) – refused dollar –
“voxel> Uhfgood: I dont want your money”
“voxel> i dont want you to bring me down by sending my cash”
“voxel> Uhfgood, I want you to hold onto the dollar so that I can always mention that you owe me a dollar”

SethR – Paid in full (updated Sunday Nov 4th, 2012)

NeiloGD – Paid in full (updated Friday Nov 2nd, 2012)

ratking – Paid in full (refused a dollar, but paid 1.00 for a game from his site (updated Friday Nov 2nd, 2012)

Raimonds – Paid in full (updated Thursday Nov 8th, 2012)

————————————
Jedi – had agreed instead of me sending him a dollar that I buy a copy of his first released game, which I agreed to do.

October Challenge progress

Posted by
Monday, October 15th, 2012 8:03 pm

Still not 100% but getting there -

Click the image to watch the video.

Behold!

Posted by
Tuesday, October 9th, 2012 5:31 pm

Here it is, folks sloping tiles! — It works, now all I need is gravity and jumping.

Link to the bet.

October Challenge “Bet” Update

Posted by
Monday, October 8th, 2012 1:00 pm

Okay so for those not familiar with the bet… I bet people 1 dollar (US) that I could make my October Challenge game to alpha by the end of the month.  If I lose I would pay each person who took me up on it 1 US Dollar – in addition to giving them free copies of the finished game as well as all the updates from alpha to finish for free.  If I won each of you who participated would pay me a dollar and you would still get all the updates as well as the finished game for a buck.  As I see it it’s a win/win for everyone.  I had only 7 people take me up on the offer.  I think I know why… it’s because I intimated that I would only use paypal.  Well  I’ve since looked at a number of options and can say that you do not have to pay via paypal should you lose.  We will work something out, I’ll either get something that will only take a buck, or we’ll use good old fashioned snail mail, or whatever is convenient for you.  If you win we will also work something out there too — it might mean only get a dollar bill through the mail from the U.S.  In any case don’t feel you can’t participate because of lack of paypal.  Also if you can’t do it digitally I will take paper money in your currency of choice… but that’s if you can’t do it digitally.

if you want to follow the game’s progress just go to my website by clicking HERE!

If you want to read the original Challenge post  CLICK HERE!

P.S. I’m still open for accepting participants — just leave a comment to this post to make it official.

Thanks,

Keith aka Uhfgood

My October Challenge for 2012

Posted by
Monday, October 1st, 2012 3:15 pm

Some of you guys know my record of finishing things.  Right now I’m working on a Sonic the Hedgehog style platformer.  Now it might take 6 – 12 months to get this thing done, so it might not be until October Challenge 2013 that I get anything to sell for a buck.  I have a good chance of at least getting first playable by the end of this October, and I might could even possibly squeeze an alpha in by then, so I have a challenge for you Ludum-darians — I’m going to bet you $1 that I can get up to alpha version of my game by the end of October.  If I manage this, you send me $1 via paypal, and if I don’t I send YOU $1 via paypal.   So basically I get an incentive to get off my butt and get a game done sooner than I might normally.   I get a finished playable/sellable game.  I get your respect (well maybe — I just mean if I finish something you guys might have a little more respect for me).  If I win I get a buck and win the October challenge.  YOU get someone participating in LD’s October Challenge, you get a great game that’s actually finished, and if I don’t get to alpha stage, YOU get a whole dollar (US, and paypal only).  So no matter what happens it’s a win/win!  And to sweeten the pot everyone who bets gets a copy of the finished game, no matter if you win or I win.  (What it will mean is if I win you get a great game for a buck, if you win you will get a great game for free and you will get a buck :-)

So what do you say?

P.S.

Some people suggested they might bet a dollar if I came up with a list of items to complete for this alpha to be completed.

Well let’s see –

full game map created with layout graphics (meaning triangles and boxes and stuff to layout the places Flash can run)

Collision including walking up and down slopes and using momentum to go around loops.

Enemies

Enemy attacks

Powerups

Logical map flipping

Boss round/level

bonus levels

I think that about does it, no sound effects or music, and only the basic of graphics — just enough to get the point across.

pps.  If you want to take the “bet” please leave a comment below to make it “official” :-)

ppps. To clarify — Whether or not I win or lose you still get a copy of the full version of the game, and any updates from alpha to release!

For those that know me, I did enter the compo –

Posted by
Wednesday, August 29th, 2012 8:29 am

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=53  — here is my compo game.  My original idea was to have the player and enemy (or enemies) evolve with each level, however because of my limited time I was only able to get this done.  True If I had participated in the Jam I would have gotten something more playable done.  But I didn’t want to do the jam I wanted to participate in the actual compo.

For those of you that know me I would appreciate it if you would play and vote (and it’s okay to vote poorly, it doesn’t really bother me)  The important thing is that I entered.  For those of you that DON’T know me, don’t feel obligated to play it since it will probably disappoint you ;-)

Now if we can only get the rules to allow every entrant both a compo and a jam entry it would be cool.

That was going to be my next plan, even though I didn’t have much for the compo, I wanted to actually take the same game add more stuff and then submit it to the jam AT THE SAME TIME AS THE COMPO VERSION — It would have been cool because I actually got in something on the compo, and then at the same time the people who played the games would have had more fun with the jam version.

 

No longer pissed

Posted by
Sunday, August 26th, 2012 10:21 pm

PoV rocked my entry since I did finish it before the deadline — Also I created an executable version for windows (sorry mac and linux guys you’ll have to use the love file)

I don’t even care if it’s voted pretty darn badly — it’s just the fact that I participated.  Trying not to be so anti-social.

So thanks to PoV and i’ll be playing and rating everyone’s entries soon!

Pissed off that I couldn’t submit to the compo –

Posted by
Sunday, August 26th, 2012 9:04 pm

I made a pretty crappy entry probably worse than most of them out there.  But I was so proud to put forth an effort into making something in about 2 hours and actually submitting it that I didn’t realize that I had to click a submit link.  Not only that but I had missed the submission period (that I didn’t even know there was).  A long time ago you could put final in your tags on the post for your game or whatever and it was submitted but i guess since it’s so big that now an official submission process was created.  I was feeling pretty good until I just learned that I can’t submit a compo entry because it’s too late.

I don’t want to enter the jam, I wanted to enter the compo and then play and rate some games.

So much for f*(#ing participation

 

 

Evolver – final

Posted by
Sunday, August 26th, 2012 2:50 pm

Technically speaking there’s not much here, but at least I got it done and made an effort to do an entry.

there are only 2 levels and you use the keyboard.  I leave it up to you to figure out how it works, think of it as a towlr exercise

You need LÖVE 2d game engine to play this.  Unzip anywhere double click the .love file

 

 

Why I didn’t enter LudumDare

Posted by
Wednesday, May 9th, 2012 8:37 pm

I know how popular LD has been getting… last time it was over 1000 and now it’s just over 1402 — who knows what LD 24 is going to produce.  I decided you know what, I am going to relieve the LD community by not producing an entry.  What’s this mean to you?  Instead of 1403 it’s the 1402 you have now.  Instead of 1601 it will be 1600, or instead of 2016 you’ll have 2015 entries.  See I did this all for YOU ludum dare community.  You who has supported me over the years in my non-participation.  Specially all of you tasked with playing and rating as many games as possible.  I don’t think *I* could ever rate 1400+ games.  It would conceivably take the rest of my life, so my hat is off to you.  So in the interest of not burdening you any further I will try to extend this courtesy to possible future LD compos.

Thank you for your time and your service.

Sincerely,

Keith Alan Weatherby II Esquire

If One-Room is chosen as the theme, I’m In.

Posted by
Friday, April 20th, 2012 12:03 am

If One-Room is not chosen as the them, then I’ll jam.

Bowing out of LD22

Posted by
Sunday, December 18th, 2011 5:17 pm

I had every intention of submitting something for LD22, but as often works out I’m usually busy on weekends and this one was no different.  So I’m bowing out.  I might get something done for the jam, but we’ll see.

 

My LD22 entry — Everybody Wants You

Posted by
Saturday, December 17th, 2011 3:16 am

I probably won’t get this entered in to be judged,  but we’ll see.  It took me 3 hours to get that little pink block to move around, that’s because I was building sort of a scripting language, you might say (yes in AS3)

http://www.gamesafoot.com/wp-content/uploads/2011/12/EverybodyWantsYou1.swf

Anyways I think the “script” code is kind of neat –
npc01 = new CNonPlayerEntity(11 * 8, 8 * 8);
npc01.patrolScript.push(new CPatrolCommand("east", 3, 6));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.patrolScript.push(new CPatrolCommand("south", 3, 5));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.patrolScript.push(new CPatrolCommand("west", 3, 6));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.patrolScript.push(new CPatrolCommand("north", 3, 5));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.QueueNextPatrolState();
add(npc01);

It may not be brilliant to you, but to me it’s pretty neat. Basically the only commands or directions it recognizes right now are north, south, east, and west, as well as wait. second command after wait is the wait time in seconds, otherwise it’s a measure of speed, the third command is distance in tiles. You want it to move back to the original position, you need to use the same distance as you did when you got there. this makes one complete circle. before starting all over again.

I might be in

Posted by
Tuesday, December 6th, 2011 1:28 am

For LD #22

I haven’t figured out if I will be able to participate.  I will try to make a good-faith-effort though.

Second game

Posted by
Thursday, November 3rd, 2011 3:04 pm

Second “1-day” prototype for my 12 single-month games for 2012.

Turret Gunner.  Z,X,M for rotate ccw, rotate cw, shoot respectively.

Final version (final 1-day prototype version) on the bottom of the post.

 


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