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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Tyler

Tyler's Trophies

The Award of excellency in Foolproof Concepts
Awarded by moltanem2000 on August 20, 2010

Tyler's Archive

An update- Art!

Posted by
Sunday, November 6th, 2011 4:08 am

The artist on my team came today and helped with the art for the game, so now I have something interesting to show! Here’s a few screens of the game-

Progress!

Posted by
Saturday, November 5th, 2011 3:45 am

So, I took way longer to start then usual (6 hours in), but I have a good, simple idea. My artist isn’t joining until tomorrow, so for now I only have programmer art.

 

I am developing an iPad game using the Corona SDK. The game will be a casual puzzle game. I can’t talk a lot about the mechanics yet, but it should be very easy to implement.

 

Here’s a screenshot of a Level Menu!

The theme of the Mini-LD #30 is: Adaptation

Posted by
Friday, November 4th, 2011 6:03 pm

Adaptation is the theme. Good luck!

If you want to join our Google+ Hangout, please add me here!

https://plus.google.com/113083902335221572750

Introducing the Mini-LD #30 (Togetherness!)

Posted by
Friday, October 28th, 2011 9:39 pm

The Mini-LD #30 will be taking place on November 4th-6th. It will start at 6PM PST.

The theme is: Adaptation!

If you want to join our Google+ Hangout, please add me here!

https://plus.google.com/113083902335221572750

We are also hosting a local game jam here in Phoenix on that weekend. I plan on setting up a live stream of the room as we work.

We would love to see some other communities group up and join us!

In fact, that is the “secondary theme“! Anyone who can, please join this jam with other groups in a community. If you are not in an area with neighbors, set up a Google Hangout! The best part of game jamming is working with a group of fun individuals, so don’t rob yourself of that enjoyment.

Even if you are being a “Lone-Wolf”, join a pack!

If you have any tips or suggestions, or would like to offer help set up an online hangout (Skype, G+, etc), please comment on this to let me know. See you guys on the 4th!

Submit Here | All Entries

Halfway done moving, gonna start jam brainstorming

Posted by
Friday, August 19th, 2011 8:32 pm

I’ve been moving all day, and will probably be continuing for the next few hours. Hopefully it will give me time to formulate a project idea. I really like the theme this time, and I’m looking forward to the 100+ Escape the Room games that come from this :)

Moving Day!

Posted by
Tuesday, August 16th, 2011 1:07 pm

I will be moving out of my current apartment into a new house on Friday, so my in-ness relies on whether we can be moved in and running by Friday evening. I will most likely be lacking on the internet over the week, which should add an additional challenge.

I will be using either Love2d, Unity, Flashpunk, or binary.

You put your left foot in…

Posted by
Wednesday, April 27th, 2011 3:54 am

I will be very busy this weekend. However, I am confident that I have built up enough of a game framework in previous LDs to at least compete in the Jam category. On the 30th, myself and a few other regular LD’ers will be spectating/speaking at a local TEDx event. With that said, I will be able to commit at least some of my Sunday, and possibly Monday for a Jam entry. Best of luck to everyone!

November ’11 Mini-LD

Posted by
Tuesday, February 15th, 2011 7:47 pm

I would like to reserve a Mini-LD in November. I added myself to the wiki, but I know its currently being mutilated by those nasty spam-bots. It was empty on the wiki, but I wanted to post here to ensure I get it. I am hosting a local Phoenix game jam in November, and would like to spread that love into the LD community.

The letter *

Posted by
Friday, December 17th, 2010 5:32 pm

I will only compete if the theme starts with a certain letter (I will be omitting the letter for its safety)

As usual, I will be using the Love Engine, Gimp, and Notepad ++

I love you all.

Posted by
Sunday, August 22nd, 2010 9:52 pm

And not in the quirky LÖVE sort of way either.

Seriously, these game jams are alot of fun, and Ludum is a wonderful example of online community presence. Every time I compete in one, I expect some great games, only to be blown away by the sheer magnificence of skill and imagination everyone here possesses. I am proud to count myself as one of you, and will certainly be around for as long as possible.

That is all.

~150 enemy types, all graphically equal

Posted by
Saturday, August 21st, 2010 2:30 pm

I wish I was an artist.

I have around 150 different enemy types, but at this point, I am representing them all by circle primitives. The circle size represents their level, the circle color represents their health. It should turn out nicely, but I need to think of a way to show enemy types without throwing text everywhere.

For those with love in their hearts… and LÖVE on their pcs…

Posted by
Saturday, August 21st, 2010 2:24 am

Here is a sample of what I am working on. i don’t feel like packaging it, so if you don’t have Love, go fetch http://love2d.org/

This is a working demo of player movement, map generation, and the menu system. More to come later today.

http://depositfiles.com/files/yqrm49bzk

Taking a break, showing off some screens

Posted by
Saturday, August 21st, 2010 12:47 am
2 screens for the price of one!

2 screens for the price of one!

Two screens attached. So far I have the random map generation system, the player group generation, and enemy type generations completed. Art wise I have completed the first few of the background tiles. I decided to make them look like a board game tile (like Catan). Hopefully that will aid to my lack of art talent.

Overhead procedurally generated RTS

Posted by
Friday, August 20th, 2010 8:10 pm

Ya. The basic concept I am running with is an RTS where each enemy type is based in a material, much like Pokemon or other element based games. Upon defeating enemies, the player can then build weapons based in their material type. Uh, thats about it for now.

Covering all the bases… A game with every theme!

Posted by
Friday, August 20th, 2010 2:44 am

Okay so… Its gonna be a game about building skyscrapers out of bugs. You gotta watch out for the flying birds. You can only build at night in the cover of darkness, because the isolation bugs feel when in hidden depths at night.You must cooperate with the rain, which causes the birds to go into a panic, thus allowing you to clone your bugs and grow your skyscraper. If your lucky, you can trap a bird by covering it with bugs and making it claustrophobic, thus using your enemy as a weapon. When your skyscraper is attacked by birds, your bugs can occasionally cheat death by using a parachute. The game takes place in the 1400s, so parachutes are technology in the wrong time period. Eventually, your bugs will evolve, allowing you to beat the birds at their own game.

You win the game when you reach the double zombie rainbow. Only to realize it was all a dream. This ending will completely destroy any shred of hope the player has of the game having a resolution, creating a non-standard game over.

Anyone care to make another?

Love and what-not

Posted by
Friday, August 20th, 2010 2:04 am

I will be using Lua, the Love Engine, and Notepad ++. I am going to attempt to make a game using solely primitives and particles. No sprites/bitmaps. I got the idea from the Love MMO (http://www.quelsolaar.com/) by Eskil Steenberg. I figure Love Engine = Love MMO right?

Driving and coding at the same time!

Posted by
Thursday, August 19th, 2010 2:15 pm

I will be travelling this weekend, up the east coast from Maryland to Maine, and I will be coding the game in transit. My time worked will be sparse, and I don’t expect to make a large game. I do expect that I will have audio in my upcoming jam game, and possibly even netcode!

Using: LOVE Engine

IDE: Notepad + +

My Entry to the MiniLD

Posted by
Saturday, July 17th, 2010 5:05 pm

I went for a quick and easy 4 hour game due to time restraints. It is made in the shape and setup for an Iphone, but currently just works on Windows. If anyone is interested in porting it to the Iphone, let me know!

http://www.box.net/shared/2lvarxg4yv

Greatest/Worse 48 hours?

Posted by
Sunday, April 25th, 2010 8:27 pm

Can we get a sound off on how everyone enjoyed their LDs? Personally, I had a blast and learned more about programming in the past 48 then the past 2 weeks. If you learned something, or something held you back, state it here!

Almost 12 hours, and a working demo

Posted by
Saturday, April 24th, 2010 5:32 am

Most of the features aren’t implemented, but if anyone wants to try it, it is working…

http://www.box.net/shared/7y9dcpyj8m


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