Procrastination fuck yeah !
Ludum Dare 24
Usually i’m just here for the fun and to learn new things, not really caring about producing something playable, or even producing something at all. But that was before, now i’d like to actually focus and make a game instead of just learning and testing stuff, sure it was fun to do that the last few times but it’s time to change and work, i’ve got enough knowledge now so no excuses to procrastinate.
Sooooo, 48 hours, lotsa codes, a few beers and junk food, it’s going to be one damn nice weekend.
And hu…ah, yeah, the tools. Flashdevelop, haxe, openfl and HaxeFlixel(just go and try it for damn fast game dev and prototyping).
Weee ! I’m in, again, it’s always fun to participate and you always learn a lot.
This time i’m going to use Haxe with nme(and tilelayer) and FlashDevelop as the IDE. I’m also going to use paint .Net for the graphics, bfxr for sound effects and potentially autotracker-bu. And…that’s all i have to say i guess, good luck everyone !
Weee ! Even if i failed(again) the last ludum dare, it was really fun so…let’s do this again.
For this one i will code in as3 using flixel(and the powertools because holy shit this is awesome) and dame as map editor, paint.net for the graphics, bfxr for the sound and maybe autotracker-bu if i ever want to add some musics.
So, yeah, i give up, i’m lacking of time, motivation and energy to finish it.
I did some mistakes, first i didn’t prepared anything, then i tried too many things before starting to create what i wanted to. Also i didn’t listened to my body, when he said “I can’t handle it anymore, i need to sleep.”, i said “No, not now.”, needless to say after ~20-25 hours of non-stop coding/testing i was not working at my full potential anymore, that eroded my motivation and leaded me to choose or to continue and try my best for the next few hours, or just give up and rest, then continue peacefully the prototype outside of the ludum dare. I think giving up is the best choice and i will take note of this experience for the next ludum dare so i won’t do the same errors again.
Now collisions(not perfect but better than nothing), map and spawning(not totally but lets pretend) works, it’s time to make entities able to interact autonomously and move across the map using A* with defined destination instead of a random (in/de)crementation of their current location.
When the entities will be fully functional it won’t be too hard to adapt everything to the players.
Just finished the entity system and the random spawn, time to make them able to walk and collide with each others.
Weee, the last LD i participated i had the great idea to code during a thunderstorm…needless to say it didn’t ended well, i thought my computer was dead and it took me 3 or 4 days to repair it. Let’s see if i can finish a game this time.
I have no idea how i will code the game for the moment, maybe in as3, maybe in java, will depends of the mood.
(Also i still can’t speak english correctly.)