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Ludum Dare 26 — April 26-29th, 2013
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About Glandouze

Procrastination fuck yeah !

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Weee⁴ !

Posted by
Friday, April 26th, 2013 5:03 pm

Weee ! I’m in, again, it’s always fun to participate and you always learn a lot.

This time i’m going to use Haxe with nme(and tilelayer) and FlashDevelop as the IDE.  I’m also going to use paint .Net for the graphics, bfxr for sound effects and potentially autotracker-bu. And…that’s all i have to say i guess, good luck everyone !

Two ai, many entities

Posted by
Saturday, August 25th, 2012 2:10 pm

Two ai fighting each other with their army of evolving(soon) squares.

Nothing very impressive for the moment, but those  entities can be very easily modified into something cool like kamikaze, hit&run type unit and many others things.

Weee !³

Posted by
Monday, August 20th, 2012 3:01 am

Weee ! Even if i failed(again) the last ludum dare, it was really fun so…let’s do this again.

For this one i will code in as3 using flixel(and the powertools because holy shit this is awesome) and dame as map editor,  paint.net for the graphics, bfxr for the sound and maybe autotracker-bu if i ever want to add some musics.

Bleh…

Posted by
Sunday, April 22nd, 2012 3:01 pm

So, yeah, i give up, i’m lacking of time, motivation and energy to finish it.
I did some mistakes, first i didn’t prepared anything, then i tried too many things before starting to create what i wanted to. Also i didn’t listened to my body, when he said “I can’t handle it anymore, i need to sleep.”, i said “No, not now.”, needless to say after ~20-25 hours of non-stop coding/testing i was not working at my full potential anymore, that eroded my motivation and leaded me to choose or to continue and try my best for the next few hours, or just give up and rest, then continue peacefully the prototype outside of the ludum dare. I think giving up is the best choice and i will take note of this experience for the next ludum dare so i won’t do the same errors again.

Dat map

Posted by
Saturday, April 21st, 2012 4:11 pm

Now collisions(not perfect but better than nothing), map and spawning(not totally but lets pretend) works, it’s time to make entities able to interact autonomously and move across the map using A* with defined destination instead of a random (in/de)crementation of their current location.

When the entities will be fully functional it won’t be too hard to adapt everything to the players.

OH GOD SO MANY OF THEM

Posted by
Saturday, April 21st, 2012 5:28 am

 

Just finished the entity system and the random spawn, time to make them able to walk and collide with each others.

Weee !²

Posted by
Thursday, April 19th, 2012 6:41 am

Weee, the last LD i participated i had the great idea to code during a thunderstorm…needless to say it didn’t ended well, i thought my computer was dead and it took me 3 or 4 days to repair it.  Let’s see if i can finish a game this time.

I have no idea how i will code the game for the moment, maybe in as3, maybe in java, will depends of the mood.

(Also i still can’t speak english correctly.)

Weee ! First LD.

Posted by
Friday, August 19th, 2011 3:32 pm

Let’s see if i can do something cool with xna(C#), i just started using it few weeks ago, it will be a nice way to improve my skill. I hope to not procrastinate too much.

(Also, behold my terrible english !)


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