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Ludum Dare 26 — April 26-29th, 2013
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I’m in

Posted by (twitter: @Marantyr)
Thursday, April 25th, 2013 12:34 am

Going to take this weekend as a chance to make a webgl game using three.js

editor: sublime text 2

engine: three.js (testing with chrome and firefox)

sound: sunvox and audacity

art: blender and photoshop

depending on the theme I may end up using additional open libraries such as tween.js, physijs, etc.

It may be possible

Posted by (twitter: @Marantyr)
Saturday, April 21st, 2012 11:31 pm

Well the single player portion is going quite well,

When items are in, you will be able to use them to effect other player’s worlds. This might be something like: summoning a buffed enemy, siphoning their life, instantly spawning a few enemies, increasing their world level, etc.

This all depends on if I can get the network online before the deadline, I guess I won’t be sleeping tonight!

Try the early build here: http://dl.dropbox.com/u/13605298/index.html

 

I’m in

Posted by (twitter: @Marantyr)
Friday, April 20th, 2012 10:50 am

I will be attempting to finish something this weekend, if life doesn’t get in the way (or diablo 3, why blizzard?).

Programming: Java, Libgdx, Kryo/Kryonet

Art: Photoshop, Blender

Sounds/Music: Audacity, sfxr, Mixcraft

Caffeine: Sugar-Free Redbull in some quantity


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