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![]() The "Breakfast With Awesome Thing" Award Awarded by PoV on January 26, 2010 |
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warrior – Final
It’s done, and it is called “warrior”. So I’m continuing my naming scheme from previous LD compos – but in minimalist fashion, not having a prefix for it. It’s a railshooter where you only have to aim with mouse and shoot by clicking.
DOWNLOAD:
- warrior by tonic for windows (or get the source)
Almost finished
02:21
Now it’s starting to be finished, time to start making some final packaging and so on. Another screenshot from the irrEdit.
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02:36
Final fixes done, now for the packaging.
03:01
Tweaked a bit more after all, converting samples to more compact format and moving most of data files to gamedata.zip. Now it’s time to make the release (candidate) zip and perhaps call it done!
03:07
Took a screenshot of the final version.
Audio, title screen, …
21:00
Level creation and tweaking takes so much time.. Time to take a break and eat something. Then I’ll probably fix in some audio stuff and perhaps score/damage counting or something.
22:03
Fixed the tune a bit. Music is now playing and samples are played as well.
23:00
Title screen and its camera movement is now done. Score counter is still missing and the level still needs a lot of work.
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Player route and more
10:51
Woke up to find out my comp had bluescreened, how annoying. And no, I didn’t leave my game running for the night!
13:00
Defined base of enemy script and enemy movement systems and made some first proof-of-concept protos of them.
15:29
Tweaked way too long trying some different material choices for bullets and still settling for a really simple one. Firing, bullet movement and collision detection with enemies is now done. Now it’s time for a small break to eat something, and then I’ll work on constructing enemy script from level data.
16:52
Actually I once more had to enhance the route system to ease the content creation a bit. Let’s see if I can now add more enemies. Screenshot from level editing.
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Tired
21:27
Felt like making some music for the game, so now it’s done (for now).
22:14
Seems I was longing for more break from developing, as I tweaked some more visual tricks for the level, and spent quite some time with sfxr making some funny sound effects.
22:34
Ate some more pizza, now I’ll start hacking with the code again.
01:41
Time to stop for now and go to sleep. I already took a break, i.e. I didn’t work fully for the past three hours. I got new path stuff done and also made an aiming arrow which follows mouse.
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16:53
Made some camera path tests. Feeling hungry, so it’s time for a break.
18:35
Went to buy a large pizza and ate part of it. Rest of it will probably keep me going for the whole compo.. after digesting it and thinking about some impl. details, I’m ready to continue
actual development.
20:18
Ditched the previous path thingy. Decided just to make numbered nodes (w/prefixes) in irrEdit to define camera/object path, and system for it is maybe halfway done now. Can’t resist myself doing small tweaks for the visuals as well.
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Just getting started
10:00
Woke up to check the theme and then went back to bed.
11:10
I got up from the bed and I’m now waiting for coffee machine to do
its thing. I thought maybe I could win the theme category by not
submitting an entry at all. That should be pretty minimal?
Naturally I would fail every other aspect. Oh well, I guess I’ll
still try to make a bit better effort.
11:40
I’m finished!


