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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About tonic

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The "Breakfast With Awesome Thing" Award
Awarded by PoV on January 26, 2010

tonic's Archive

sfxr is ssssffffxxxxrrrr

Posted by
Sunday, August 30th, 2009 1:52 pm

Umm… I mean:

I made BOTH my sound effects and music [samples] with help of sfxr!

Thanks DrPetter. :)

PS. edit: If somebody has a link to most recent version of sfxr (which has the mutate/random buttons etc as seen in some latest screenshots), please post here. The sfxr home page seems to be down.

Shiny gold

Posted by
Sunday, August 30th, 2009 12:25 pm

Yay, added shiny gold! Well, actually I have mostly worked with sound fx since last update. :)

20090830_2223

Digging caves

Posted by
Sunday, August 30th, 2009 10:47 am

Yay, digging through works now :)

20090830_2045

Update on the voronoi thing

Posted by
Sunday, August 30th, 2009 2:59 am

Finally some progress. Level comes from a simple bitmap like this:

level_editing

And turned into a voronoi thing (real-time) in the game:

20090830_1251

I also got some simple physics and collisions working for the player.

Decapitated Trout

Posted by
Sunday, August 30th, 2009 2:53 am

IMG_0464

edit: after I was asked “why” —– yes, there’s some more fish food coming. :)

Kalakukko

Posted by
Sunday, August 30th, 2009 2:01 am

I forgot to post foodphotos of some snack and a pizza, but here’s something more interesting. My wife made a kalakukko, which is “fishcock” (edit: umm, cock as in rooster) in English as a direct translation. Kalakukko is a traditional Finnish food made by baking fish and pork inside rye dough and cooked in oven, and then left to poach with low heat for roughly 8 hours or so to make it softer.

IMG_0463

Voronoi sprite test

Posted by
Saturday, August 29th, 2009 6:42 am

Ok, first tech tests — here’s some “voronoi sprites” in action hoping to resemble some rocky cavern structure.

20090829_1639

Rye bread

Posted by
Saturday, August 29th, 2009 2:56 am

Just woke up a while ago to think about the theme.

Below you can see some real rye bread from Finland, not the fluffy kind which is sold in many countries as “rye” bread (but have actually just enough rye to change the color a bit or something).

ld48_15_ryebread

Tsunami Warrior

Posted by
Sunday, April 19th, 2009 5:17 pm

Final version.

Download link:

http://jet.ro/48hr14/tonic_LD14_TsunamiWarrior.zip

source code

It’s almost playable

Posted by
Sunday, April 19th, 2009 2:02 pm

Well well. I was away for a few hours during the day, returned to developing my entry a few hours ago. Did some composing, since tunes are also the level content. It just started to take too much time, so there won’t be much levels.

Along the way the concept has changed again a few times (leading a bit of re-coding due to the iterations)… but for the better, I guess. The game isn’t very special, but at least I should have something to submit by the deadline…

Sleeping is essential

Posted by
Sunday, April 19th, 2009 2:44 am

Well, at least I’m saying that to myself when I notice what’s the time after I woke up, went to shower and ate breakfast. Anyway, here’s a screenshot of the latest progress from last night before I went to sleep… too much stuff is still missing, even lots of the essentials. I feel I’m behind the schedule, although I don’t even have one except for the deadline. How typical.

Evening snack

Posted by
Saturday, April 18th, 2009 10:54 am

Didn’t take a pic of meal a few hours ago.. but here’s one from evening meal:

Morning coffee leftovers (with fresh milk) heated in microwave.. again a Karelian pie, this time with some tasty meat aspic on top. The tomatoes are there just to fool you again.

Initial tests

Posted by
Saturday, April 18th, 2009 10:37 am

Framework working and some initial test code is also in place (the object placement there, rest is just fooling around!). And no, there’s not even the wall yet.

Paper prototyping

Posted by
Saturday, April 18th, 2009 6:13 am

Paper, a few coins and a letter from the tax authority to represent the wall of doom = my paper proto

Breakfast at 1 PM

Posted by
Saturday, April 18th, 2009 2:32 am

Here’s my LD48#14 starter breakfast…

Some delicious coffee (french roast) and two Karelian pies (Finnish specialty) with salty raw spiced salmon (also Finnish specialty). With some biscuits from the bag on the right which are baked with oil and don’t contain any trans fats. I didn’t eat any of the small tomatoes, at least for now. I just put them in the pic to fool you.

Huh?

Posted by
Saturday, April 18th, 2009 1:50 am

I just woke up. Wat is dat!

Screenies of initial progress without goal

Posted by
Saturday, December 6th, 2008 8:01 am

I didn’t originally even plan to participate since timing of this compo was bad for me.. but then I ended up doing something anyway since our plans for the day were cancelled. Not sure yet if I will actually make an entry or not!

I wanted to try out some track generation stuff using control points, and that’s what I did… without any goal of what could be a viable game. That was done pretty quickly, but I don’t actually have inspiration to continue to make a game which looks like this test. :)

The little codies won’t obey

Posted by
Saturday, August 9th, 2008 11:49 pm

I did it again. Yesterday I started to whack up some “nice” physics stuff, thinking I’d have it covered quite soon by lifting some collision algorithm code from Real-Time Collision Detection book.

That was a mistake, and it certainly isn’t the first time I have done it. The stuff by itself worked well in single-frame test cases and I have tested the algos beforehand on that level, which fooled me to think this would be quite easy. But making things move and then testing borderline cases, that usually uncovers things to fix which takes a lot of time, and are still necessary to make the whole thing robust enough. So, once again, when in hurry, one should rely a bit more on tried&tested stuff than making something new.

So yesterday I spent most of my day just tweaking that stuff and not working on the other parts. I had built a nice hierarchical level structure, but I was relying that I’d build simple editor stuff for it, so for now it’s more or less unusable as well. After trying to fix the system I just finally got tired (and slightly angry) enough and went to sleep.

So, if I want to continue with the idea, I’d have to integrate some phys. lib in and try to fix the stuff work with it.. and create an editor.. and make some levels.. and all the other polishing. I’d say it’s quite probable that there won’t be an entry for me this time. :) I still might tinker around with the pieces for fun though.

(0 days 19 hours 10 minutes left)

Fishballs and chinese cabbage in ma po -sauce

Posted by
Saturday, August 9th, 2008 7:02 am

My wife just cooked a delicious meal for us, “fishballs and chinese cabbage in ma po -sauce”, or something of the sort.

Oh and I have had some progress with the entry as well. Mostly just structure and algorithm design, since I’m still having only a blank screen.

(1 days 11 hours 56 minutes left)

Starting development

Posted by
Saturday, August 9th, 2008 4:04 am

At morning I just checked out the theme and left home for other things. I just came back to home a while ago, having iterated through over a few ideas… I also discussed the theme and ideas both with my wife and my friend. I think I have now settled with some stuff to work on. It’s clearly too much work to do all the things I’d want to do (once again?). Still I think I can reduce/simplify it to something worth trying.

I just copied over the example framework of Turs2 library which I used last time as well.. although I think this time I’ll stick with some 2D graphics and not make a full 3d game like last time.

Here’s a photo of my first scribblings. ;-)

(1 days 14 hours 55 minutes left)


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