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Level generation thingy somewhat done
Well, at least I got level generator thing somewhat done. As I said, I have planned this stuff further and the implementation side is behind “schedule”… I’m starting to think that I’ll run out of time in any case if the goal is to get any interesting amount of gameplay mechanics done. I’ll still keep working as long as I’m having fun here, but I won’t submit an entry unless I get stuff working well enough.
Oh, and I spent too much time working on some stupid non-essential things (gameplay-wise), such as extracting tiles from an image and padding them and inserting into a different sized texture atlas, and then toying around with different drawing modes of sub-pixel accuracy (comparing normal and pre-mul blending and whatever), and then just throwing most of that experiment stuff away. Well, the atlas thing is still in place, but I could have totally done stuff without it as well, so it was still just extra effort for no real gain.

Breakfast v2
I’m posting this pic a bit late, forgot first to add this right after the breakfast. After this rye bread + ham + coffee combo, I also did a re-run of yesterdays breakfast.

In related news: my compo entry is not advancing well. Basically I have it “all planned out” in my mind, and done bunch of groundwork with editing & coding & part of graphics. But I don’t have anything playable, not even close to that.
Partly this is because I have been feeling a bit sick, and I have slept more than during normal nights… If I don’t get my entry done in some adequate fashion, I’ll leave the idea for some later time then, since I do like the idea of what I’m building (although I wasn’t actually too fond of the theme!).
Pizza: done, Next: Back to work!

Ham, bacon, tuna and lots of cheese. Yum.
I’m really hungry
I went to the supermarket to buy some food and now I have a pizza in the oven. Here’s image of it before it got in there:

Progress with my entry has been a bit slow – still in rough concept thinking / design phase without any actual code yet. Progress so far can almost be summed in these little editing helper tiles which aren’t even supposed to be any final gfx:
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“lol”.
Woke up, drinking morning coffee
Ok, so it was 04:00 (am) here when the theme was announced. I kept myself awake to get the theme and then I went to sleep immediately after that. About 10 hours later I finally got up from bed and made some morning coffee and ate a little croissant-thing with it:

I thought it might help with the idea side to sleep and maybe wake up with head full of good ideas. I don’t know if that worked at all, since I don’t have a big bunch of ideas, but there’s like 2-3 of them and I’m probably just going to start working straight away using one of them.
framework_LD48_tonic_200912
In the past many have posted basecodes before compo. I also used some sort of basecode, which has usually been just a dump of the very basic stuff from my previous entry (available for anybody already), maybe doing some small changes every time. Sometimes I have done this basecode extraction stuff during the compo and sometimes a little bit beforehand.
Since many have posted their basecodes separately, I decided to make my take on it available for you all in a zip file as well. Once again this is just a slightly modified dump of the base stuff from my last entry.
Get a little bit of more info and a link to the zip file here:
http://jet.ro/2009/12/11/little-framework-for-making-prototypes-or-an-ld48-entry/
Rock Warrior mini-mini-post-mortem and a video
I wrote about Rock Warrior to my blog and added a separate page which also has a sort of mini-mini-post mortem – including a YouTube video of the game.
Rock Warrior DONE
For some reason I have had trouble sleeping for 2-3 past nights. So I was pretty tired even when the compo started, which kept being a problem for the whole compo.
After first day I stopped working quite early and tried to get some sleep, but still just couldn’t until some hours passed by. Well, I did get up for a little while and tweaked some stuff before trying again. For the second day I were still tired and although I liked the theme and had lots of further ideas for my entry, I was too tired to work on it. Both days I just stopped working for quite a few times and tried to take a quick nap.
Still I’m glad I made and finished at least some kind of an entry, although I feel the gameplay is lacking.
sfxr is ssssffffxxxxrrrr
Umm… I mean:
I made BOTH my sound effects and music [samples] with help of sfxr!
Thanks DrPetter.
PS. edit: If somebody has a link to most recent version of sfxr (which has the mutate/random buttons etc as seen in some latest screenshots), please post here. The sfxr home page seems to be down.
Shiny gold
Yay, added shiny gold! Well, actually I have mostly worked with sound fx since last update.

Update on the voronoi thing
Finally some progress. Level comes from a simple bitmap like this:

And turned into a voronoi thing (real-time) in the game:

I also got some simple physics and collisions working for the player.
Decapitated Trout
edit: after I was asked “why” —– yes, there’s some more fish food coming.
Kalakukko
I forgot to post foodphotos of some snack and a pizza, but here’s something more interesting. My wife made a kalakukko, which is “fishcock” (edit: umm, cock as in rooster) in English as a direct translation. Kalakukko is a traditional Finnish food made by baking fish and pork inside rye dough and cooked in oven, and then left to poach with low heat for roughly 8 hours or so to make it softer.
Voronoi sprite test
Ok, first tech tests — here’s some “voronoi sprites” in action hoping to resemble some rocky cavern structure.

Rye bread
Just woke up a while ago to think about the theme.
Below you can see some real rye bread from Finland, not the fluffy kind which is sold in many countries as “rye” bread (but have actually just enough rye to change the color a bit or something).

It’s almost playable
Well well. I was away for a few hours during the day, returned to developing my entry a few hours ago. Did some composing, since tunes are also the level content. It just started to take too much time, so there won’t be much levels.
Along the way the concept has changed again a few times (leading a bit of re-coding due to the iterations)… but for the better, I guess. The game isn’t very special, but at least I should have something to submit by the deadline…
Sleeping is essential
Well, at least I’m saying that to myself when I notice what’s the time after I woke up, went to shower and ate breakfast. Anyway, here’s a screenshot of the latest progress from last night before I went to sleep… too much stuff is still missing, even lots of the essentials. I feel I’m behind the schedule, although I don’t even have one except for the deadline. How typical.
Breakfast at 1 PM
Here’s my LD48#14 starter breakfast…
Some delicious coffee (french roast) and two Karelian pies (Finnish specialty) with salty raw spiced salmon (also Finnish specialty). With some biscuits from the bag on the right which are baked with oil and don’t contain any trans fats. I didn’t eat any of the small tomatoes, at least for now. I just put them in the pic to fool you.




















