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Ludum Dare 26 — April 26-29th, 2013
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About Tomynok (twitter: @https://twitter.com/ThomasdeRego)

I'm a french student in Game Design, at Isart Digital. Very happy to participate to the Ludum Dare :) I'm very interested by html5, and that's with that technology i'm going to work.

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A first screenshot of the game!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Sunday, August 26th, 2012 12:34 am

Here is the first screenshot of our game. Hey, maybe this the hero!… Maybe? By the way, we can also annoounce the name of the game : New Unity Project. Many other news will come. Enjoy this first screenshot :)

Some news!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Sunday, August 26th, 2012 12:11 am

Hey! Sorry for the logng time without news. We animated all the cgerracters, finshed the Level Design, and are now implementing story in the game. Because yes, story is a big part of the game. Some screesnhots soon!

Some teasing

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, August 25th, 2012 7:33 am

Here is another character of the story… It reminds me someone… maybe in a game? I d’on’t remember. Seems very friendly anyway.

My name is Eric F.

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, August 25th, 2012 3:54 am

As one of the graphist I couldn’t just let someone doodle my face on the internet, so here’s a more accurate (but les funny) drawing of my face.

Eric

Just took a break. I used this spare time to introduce the team with a drawing :)

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, August 25th, 2012 3:43 am

And a last creepy creature!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, August 24th, 2012 11:21 pm

And last but not least, please allow me to introduce… Roy MorningWed, duke of lapewtre.

And another

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, August 24th, 2012 11:03 pm

Want more strange content? So here is one of the other character, the Leprechaun. He looks like somebody that I used to know…

First visual :)

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, August 24th, 2012 10:51 pm

We don’t want to show the game itself  for the moment, so we decided to show you one of the character of the game, Lumberjack Joe! A bit scary, uh?

Still working

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, August 24th, 2012 9:55 pm

In France it’s nearly 7 am. We are still working on our game. Now the concept is chosen, and we started level design, graphics and code. We are using Unity in a 2D view to make the game. Some visuals soon! But maybe some sleep before…

Let’s go!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, August 24th, 2012 6:23 pm

Ok, so the theme is ‘Evolution’. Allright. I’m going to introduce ourselves. We are four students: three in Game Design and one in Game design programming (the coder :p). We are currently figuring out the game we are going to make. We have a good idea, and are trying to develop it. More news soon, and thanks for your attention :)

Make good art!

Here we go!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, August 24th, 2012 11:58 am

Back for this next Ludum Dare! This time,we are making the jam, me and three other friends. I can’t wait to start.

Game submitted!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Sunday, April 22nd, 2012 2:35 pm

Some little changes in my code, a last check to see if everything is okay… I can now submit my game! So, “Down” is submitted :)

You can play the final version at this adress:

http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

I hope you will enjoy it!

Finished

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Sunday, April 22nd, 2012 9:41 am

 

You are a program in a computer. Survive!

 

My game is now finished.

In “Down”, you are a good informatic program which tries to defend his daddy CPU against viruses.

I’m very happy to have contributed to the Ludum Dare. It was my very first participation, and it was a very good experience. Making a game in 48 hours (well, a bit less) is very excit
ing and I learnt many thing during these 2 days. For sur, I’ll be there for the next Ludum Dare(s).

 

 

I hope you will like my game! Here is the link:

http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

Thanks to the creators of the Ludum Dare and thanks to all of the participants. Please, keep making games :)

Thomas

“Down” is on the way!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, April 21st, 2012 7:53 pm

This night I polished the game. The difficulty is now less randomless, with a progression curve. Also, all the graphics have been remade. I’m still working on new options and things I would like to imlement in the game, like new items, secrets, and a system to buy items during the game. More news soon!

For the moment, I can invite you to try the game at this adress:

http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

Have fun!

Game playable!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, April 21st, 2012 10:48 am

So, It was a bit long. But I took the time to polish it a bit, and I’m pretty proud of the result. Of course it’s not finish, there’s still much work, and I have many ideas for the game (named “Down”, by the way). But this prototype is cool, pretty fun, and I hop you will enjoy playing it as much as I enjoyed making it!

Down

The last version of my game is now playable on my website!

 

Follow the link, and have fun:

http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

 

News!

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, April 21st, 2012 5:36 am

So, the game is on a good way. I have a good protype, without bugs, I’m now working on some adjustements in gameplay and difficulty. Then, new graphics, sounds, and polish!

Still at work

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, April 21st, 2012 2:25 am

After some problems with the spawn of the mobs, everything (well, almost everything) is okay. Working on some features to make a more interesting game! You can destroy the monsters, but power-ups are still missing for the moment.

It’s evolving

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, April 21st, 2012 1:30 am

The game is evolving. I’m currently making spawn the ennemies randomly.

Hem hem, for the mouse….

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Saturday, April 21st, 2012 12:23 am

Well, it’s very hard to use te mouse, especially to shot. I tried a long part of the night, but the way to do this is too complex/strange/lame. But maybe some features with the mouse, I really would like it.

My project

Posted by (twitter: @https://twitter.com/ThomasdeRego)
Friday, April 20th, 2012 7:35 pm

So I have the project to make a tactical game, where you must defend your little world attacked by terrible aliens (or other strange cool things from another world). Working on the prototype, I would like it to be played with the mouse….


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