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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About TomK32

just a geek trying to change the world.

TomK32's Trophies

The We're All In The Same Boat Award
Awarded by johanp on May 2, 2011
All Green Unit Test Award
Awarded by coreyt on May 2, 2011

TomK32's Archive

Warmup weekend in a hackerspace: 8 games :D

Posted by
Monday, December 12th, 2011 2:11 am

We had our own little game jam planned for weeks and what a nice coincidence that the warmup weekend happend. About 15 people turned up at metalab our hackerspace in Vienna and we created 8 games, most solo but also teams of three. We chose our common theme on Friday evening, occupy was the lucky winner and the contestants got busy right away. The outcome couldn’t be more colourful in gameplay, controls and programming languages used. As we keep the presentation local we barely upload games to the webs but even better, we upload the source so check that out too. https://metalab.at/wiki/Super_Gamedev_Weekend

I gonna make it outta here alive!

Posted by
Sunday, May 1st, 2011 12:27 pm

Awesome afternoon, awesome progress. I’m just starting to write the game loop but the game is online at Trollbridge-Armours.ananasblau.com and you can take a snoop around the shop. My test suite sums up to 68 specs by now. Not that anyone cares…

it’s a shop

Posted by
Sunday, May 1st, 2011 4:27 am

I can tell from the lack of goods and having seen a lot of shops in my time.

getting better

Posted by
Sunday, May 1st, 2011 3:46 am

Still no graphics but i’ll be in business soon selling to and buying from heroes. Time being 3/4 over I’m very pleased with the progress so far.

half through

Posted by
Sunday, May 1st, 2011 12:26 am

Sure, the screenshot doesn’t look sexy but the workbench can combine things and I can now add new areas like heros. The whole canvas thing was interesting to try out but in the end it did cost me two hours at the least. RaphaelJS which I’m now using also had its tricky parts costing me another hour.

Progress!

Posted by
Saturday, April 30th, 2011 5:45 am

Oh yes, my screenshots are going somewhere, the html5 canvas is already painting the inventory for me. Next is the combiner and then we can open shop for all those heroes in need of a decent weapon.

First screenshot

Posted by
Saturday, April 30th, 2011 4:31 am

Even though you people love the shot of my specs all in green, here’s the first real one of the start screen. No game UI yet but that’s coming next. Whatcha say about the tagline The Hero’s First Choice?

The test-driven approach

Posted by
Saturday, April 30th, 2011 3:34 am

Bet I’m the only one here who writes his test first. But it really pays off. As the game features an inventory and recipes like in minecraft you need to make sure everything runs orderly. On the other hand, after four hours of development I don’t have any screenshot but the results of my spec suite (jasmine if you care). But an hour or two and I’ll have a nice UI on top of the game.

2 Hours: Workspace and Idea

Posted by
Saturday, April 30th, 2011 12:24 am

Brilliant topic and I hope to give it a good twist. The player will run a weapon workshop to equip all those heroes that are alone out there in this dangerous world. It’s written in JS and html and progress is good so far, just have a look at the source code, though there are no screenshots yet. What I can show you are the places I will work from, first from my most-chaotic desk at home (every good hacker needs a sewing machine on his desk) and secondly at the metalab hackerspace in Vienna where we will have a party tonite. Smells like hung over…

I’m here to win this

Posted by
Thursday, April 28th, 2011 10:41 pm

Will be my first LD, my second game dev competition and be assured the second competition that I win. To everyone without a country-sized ego: go home and play with your legos.


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