just a geek trying to change the world.
About TomK32
TomK32's Trophies
![]() The We're All In The Same Boat Award Awarded by johanp on May 2, 2011 | ![]() All Green Unit Test Award Awarded by coreyt on May 2, 2011 |
TomK32's Archive
Warmup weekend in a hackerspace: 8 games :D
We had our own little game jam planned for weeks and what a nice coincidence that the warmup weekend happend. About 15 people turned up at metalab our hackerspace in Vienna and we created 8 games, most solo but also teams of three. We chose our common theme on Friday evening, occupy was the lucky winner and the contestants got busy right away. The outcome couldn’t be more colourful in gameplay, controls and programming languages used. As we keep the presentation local we barely upload games to the webs but even better, we upload the source so check that out too. https://metalab.at/wiki/Super_Gamedev_Weekend
I gonna make it outta here alive!
Awesome afternoon, awesome progress. I’m just starting to write the game loop but the game is online at Trollbridge-Armours.ananasblau.com and you can take a snoop around the shop. My test suite sums up to 68 specs by now. Not that anyone cares…
half through
Sure, the screenshot doesn’t look sexy but the workbench can combine things and I can now add new areas like heros. The whole canvas thing was interesting to try out but in the end it did cost me two hours at the least. RaphaelJS which I’m now using also had its tricky parts costing me another hour.
First screenshot
Even though you people love the shot of my specs all in green, here’s the first real one of the start screen. No game UI yet but that’s coming next. Whatcha say about the tagline The Hero’s First Choice?
The test-driven approach
Bet I’m the only one here who writes his test first. But it really pays off. As the game features an inventory and recipes like in minecraft you need to make sure everything runs orderly. On the other hand, after four hours of development I don’t have any screenshot but the results of my spec suite (jasmine if you care). But an hour or two and I’ll have a nice UI on top of the game.
2 Hours: Workspace and Idea
Brilliant topic and I hope to give it a good twist. The player will run a weapon workshop to equip all those heroes that are alone out there in this dangerous world. It’s written in JS and html and progress is good so far, just have a look at the source code, though there are no screenshots yet. What I can show you are the places I will work from, first from my most-chaotic desk at home (every good hacker needs a sewing machine on his desk) and secondly at the metalab hackerspace in Vienna where we will have a party tonite. Smells like hung over…
I’m here to win this
Will be my first LD, my second game dev competition and be assured the second competition that I win. To everyone without a country-sized ego: go home and play with your legos.









