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Zanmato final
Executable here and source here… wordpress didn’t like my .zip files. Not very complete, or fun, but you can kill enemies or lose. And you have a chain, which grows longer, and enemies react to it ^_^. Maybe I’ll have something good next time.
Edit: I used SFML, mainly for timing, random numbers and the OpenGL rendering window. All the graphics are drawn with opengl lines.
Middle of day 2…
My first LD48, yay.
The theme is chain reaction, so I decided to make a chain first, and worry about the reactions later ^_^.
So far have had about 24 hours of sleep, nine hours of irc / onemanga.com idle, and nine of actual productive time. Most of which was wrestling with code::blocks, trying to paint decent graphics (before giving up and using GL_LINES), and coding buggy physics from scratch when I could’ve used a library… but there’s still almost six hours left, so maybe this’ll turn into something resembling a game.

You’re probably supposed to protect the green planet.


