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	<title>Ludum Dare &#187; TimWintle</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Infection Fighter &#8211; Final (I think)</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/infection-fighter-final-i-think/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/infection-fighter-final-i-think/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 16:21:50 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4414</guid>
		<description><![CDATA[I&#8217;m fairly sure this is going to be the final version of my game &#8220;Infection Fighter&#8221; &#8211; I could carry on tweaking the gameplay forever &#8211; it&#8217;s too easy to win right now, but I think I&#8217;m more likely to decide on the best way of fixing that after the competition. I haven&#8217;t finished packaging [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m fairly sure this is going to be the final version of my game &#8220;Infection Fighter&#8221; &#8211; I could carry on tweaking the gameplay forever &#8211; it&#8217;s too easy to win right now, but I think I&#8217;m more likely to decide on the best way of fixing that after the competition.</p>
<p>I haven&#8217;t finished packaging the windows version into an exe (and I probably won&#8217;t be able to find enough time as I&#8217;ve got to make up for spending most of my weekend coding), so windows users will need to have <a href="http://www.python.org">python</a> and <a href="http://www.pygame.org">Pygame</a> to run it &#8211; like the rest of us <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot1.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot1-300x232.jpg" alt="" width="300" height="232" class="aligncenter size-medium wp-image-4415" /></a></p>
<p>You can get it <a href="http://timwintle.s3.amazonaws.com/infection_fighter_final.zip">here</a>. (69Kb)</p>
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		<title>Infection Fighter &#8211; Demo/Code</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-democode/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-democode/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 03:32:46 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4404</guid>
		<description><![CDATA[I thought I&#8217;d post the game in it&#8217;s current state as I&#8217;m heading for more sleep &#8211; I&#8217;ve updated the physics a bit and tweaked the game logic, but I have to make it tougher, save the scores to a file, add some kind of game-over screen, and dig out an old windows box to [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I&#8217;d post the game in it&#8217;s current state as I&#8217;m heading for more sleep &#8211; I&#8217;ve updated the physics a bit and tweaked the game logic, but I have to make it tougher, save the scores to a file, add some kind of game-over screen, and dig out an old windows box to see if I can remember how to make an exe from python (py2exe?).</p>
<p>[same screenshot as before - except with lives]</p>
<p>Feel free to have a play and comment &#8211; You&#8217;ll need python and PyGame &#8211; then just run main.py</p>
<p>You can download it <a href="http://timwintle.s3.amazonaws.com/infection_fighter.zip">here&#8230;</a></p>
<p>It&#8217;s a simple idea, but I hope it&#8217;s fun (I&#8217;ll make it tougher to play by the end).</p>
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		<title>Infection Fighter &#8211; back to work</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-back-to-work/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-back-to-work/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 23:31:30 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4395</guid>
		<description><![CDATA[I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well. Most importantly, I have managed to add some of the extra gameplay ideas I had yesterday. The gameplay is now [...]]]></description>
			<content:encoded><![CDATA[<p>I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well.</p>
<p>Most importantly, I have managed to add some of the extra gameplay ideas I had yesterday. The gameplay is now some kind of mix of asteroids and puzzle bobble &#8211; with an infection theme, and in glorious monochrome&#8230;</p>
<p style="center;"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screen_with_score.png"><img class="alignnone size-medium wp-image-4396" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screen_with_score-300x234.png" alt="" width="300" height="234" /></a></p>
<p style="left;">I&#8217;ve also added a score (as you can see in the screenshot), and some basic sound effects &#8211; my musical skills are best described as NULL, so I&#8217;m not sure I&#8217;m going to add much more, but perhaps I&#8217;ll generate something with DrPetter&#8217;s sfxr if I think it&#8217;ll fit in (I found the debian/ubuntu binary package <a href="http://www.miriamruiz.es/debian/sfxr/">here</a> if anyone&#8217;s looking for one as I&#8217;m getting unmet dependency problems installing libgtk to compile from source at the mo.)</p>
<p style="left;">Still to do &#8211; lives, deaths, writing the score to the file, and some better physics &#8211; but it&#8217;s come along.</p>
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		<item>
		<title>Infection Fighter &#8211; Last update today</title>
		<link>http://www.ludumdare.com/compo/2009/01/09/infection-fighter-last-update-today/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/09/infection-fighter-last-update-today/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 03:39:20 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4372</guid>
		<description><![CDATA[This is the state I&#8217;m leaving &#8220;infection fighter&#8221; in before getting some sleep (it&#8217;s 3 am here) &#8211; the basic code is done and thoroughly bug-checked, and it&#8217;s currently working very similarly to asteroids &#8211; although I&#8217;ve got a few ideas to spice the game up a bit that I hope might work really well [...]]]></description>
			<content:encoded><![CDATA[<p>This is the state I&#8217;m leaving &#8220;infection fighter&#8221; in before getting some sleep (it&#8217;s 3 am here) &#8211; the basic code is done and thoroughly bug-checked, and it&#8217;s currently working very similarly to asteroids &#8211; although I&#8217;ve got a few ideas to spice the game up a bit that I hope might work really well &#8230;</p>
<p>The player is the cell in the middle (or at least that&#8217;s supposed to be a cell in the centre), and you can tell the rotation by seeing where the nucleus is facing. The pill on the right has just been fired.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot-2.jpg"><img class="aligncenter size-medium wp-image-4373" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot-2-300x232.jpg" alt="" width="300" height="232" /></a></p>
<p>I&#8217;ve got a prior engagement tomorrow (hence deciding to make such a simple game &#8211; and needing sleep), but hopefully I&#8217;ll have time to add at least some of the features I&#8217;m planning, try my hand at recording some sound effects and tie up the bits like scores and lives. And even if I don&#8217;t have time to do all of it &#8211; judging by the amount of time I&#8217;ve been wasting playing it it could be really addictive.</p>
<p>Generally my Ludum Dare experience is a lot of fun so far!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Infection Fighter &#8211; progress so far</title>
		<link>http://www.ludumdare.com/compo/2009/01/09/infection-fighter-progress-so-far/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/09/infection-fighter-progress-so-far/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 00:03:30 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4365</guid>
		<description><![CDATA[Right, so I&#8217;ve got my first few sprites done (two dangerous bugs, and the medicine that is going to be your weapon against them). I know technically this is more like &#8220;toxin fighter&#8221;with the chemical warnings, but after a whole load of attempts at drawing bugs I decided to go with things I could draw&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Right, so I&#8217;ve got my first few sprites done (two dangerous bugs, and the medicine that is going to be your weapon against them). I know technically this is more like &#8220;toxin fighter&#8221;with the chemical warnings, but after a whole load of attempts at drawing bugs I decided to go with things I could draw&#8230;</p>
<p>I&#8217;ve only added the basic code &#8211; collision detection etc. &#8211; but I&#8217;m quite proud of the graphics (I can normally draw graphics about as well as I can ride a unicycle). I guess the &#8220;monochrome&#8221; theme has been a blessing &#8211; it definitely makes sure the colour(s) match.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot-1.png"><img class="aligncenter size-medium wp-image-4366" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot-1-300x233.png" alt="" width="300" height="233" /></a></p>
<p>Now I&#8217;m going to start working on the gameplay a bit more &#8211; the simplest way would be to go with a space-shooter type game, but that&#8217;s a bit unimaginative. On the other hand, at least I know that would be fun, so if I can&#8217;t come up with an addictive idea I might resort to that.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MiniLD #6 &#8211; My first challenge</title>
		<link>http://www.ludumdare.com/compo/2009/01/09/minild-6-my-first-challenge/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/09/minild-6-my-first-challenge/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 20:36:29 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4360</guid>
		<description><![CDATA[I&#8217;ve decided to have a go at the MiniLD &#8211; this will be my first 48hour challenge, so my main aim is simply to have a working game at the end of it, and I&#8217;m not aiming too high. I&#8217;ve chosen the theme &#8220;infection&#8221;, and I&#8217;m going to be working in Python with PyGame. The [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to have a go at the MiniLD &#8211; this will be my first 48hour challenge, so my main aim is simply to have a working game at the end of it, and I&#8217;m not aiming too high.</p>
<p>I&#8217;ve chosen the theme &#8220;infection&#8221;, and I&#8217;m going to be working in Python with PyGame.</p>
<p>The idea I think I will go with is very simple &#8211; you play the part of some kind of medicine fighting off infections by zapping them somehow (I still have to work that bit out&#8230; I&#8217;ll see how the graphics turn out)</p>
]]></content:encoded>
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