Ludum Dare 26
Ludum Dare 21
Ludum Dare 18
The Gumball Machine Trophy for Fabulously Colorful Splosions
Awarded by pekuja
on September 5, 2010
This October we decided not to make a game, but to wrap up some of the scripts we use for Unity and release them on the Unity Asset Store. We managed to sell for more than 1$ so I guess I’m sort of participating!
This is not advertisement. Don’t buy them if you don’t need them, this is just to show what I spend my October challenge on.
2D IK Solver:
This package implements a fast and precise solution for the two-bone inverse kinematic problem in 2D.
Take a look at webplayer demo to get an idea. (source included in the package).
This utility allows you to lock GameObjects in the scene so that they will not be moved by accident.
Just wanted to share a small arcade game I made for the RetroNoFuture competition a few weeks back.
This game requires 3 or more players, and a microphone. The louder you yell the faster they work. First team to finish their building wins!
You can find it here: http://kanako.dk/clients/fun/WOOORRK!/
We spent a few evenings making a “game” based on the XKCD 1110 comic. Play it here: http://xkcd.kajakklubben.org/
I’m making a small asynchronous not game thingie. Currently there’s no interaction with others.
Try it here: garbos.itu.dk/worlds/test.html
This is what I jammed with a friend (Pernille Sihm) this weekend. It’s kinda using the theme contrast since it doesn’t have a purpose… Or you could say that it’s just not done yet It wasn’t designed for the Ludum Dare theme.
It’s not really a game, just a weird place to explore and play with. Also I apparently missed the deadline. Stupid time zones.
Play it here: http://timgarbos.dk/farfar/
I planned to participate in this Ludum Dare together with some friends. We also planned to spend more time than allowed and also we kind of already settled on the concept beforehand and probably broke all the rules. However the theme fitted the project that we wanted to make and we’re extremely happy with the result. Sadly none of you can try it out (unless you live in Denmark) as we built a physical installation.
Link to video: https://vimeo.com/41557764
A few fridays ago we jammed a small iPad game in a single day here in the office. We managed to submit it to the Appstore and everything and it is out today!
The game is pretty strange so we wanted to make some strange trailers and therefore ended up spending a day on a boat.
Help us spread the word and let’s see how far we can take a one day production
Here is the result:
Watch on Youtube: http://www.youtube.com/user/sybogames#p/u/0/4tBWlGc5VDg
Teaser 1: http://www.youtube.com/user/sybogames#p/u/3/DDs2GJm8GWM
Teaser 2: http://www.youtube.com/user/sybogames#p/u/4/Jy-QdJKJnXg
Appstore link: http://itunes.apple.com/app/fallingfriends/id474784061?mt=8
Tomorrow we’re releasing a small and weird game jammed in one day! Tomorrow we will release a weird trailer and do some more weird stuff.
We could really use some help to do some pre-marketing: http://www.sybogames.com/FallingFriends/friends.html
More stuff tomorrow! I promise weird and fun stuff.
Saturday evening I made a small christmas game with a friend. It’s far from done and I doubt that it will ever be more than a Saturday evening jam game
Here it is:
Notes: Quite bad level design. No difficult levels. (I will fix that). You only have 2 clones, but I didn’t add any GUI to show you that
Awesome graphics by Pernille Sihm (http://www.pernillesihm.blogspot.com/)
Nordic Game Jam (the flagship of the Global Game Jam just opened for ticket sales!
We are usually 300 – 350 game jammers. Who’s coming?
Tickets here: http://shop.igda.dk/
Woohoo! Yesterday the game was submitted to the AppStore Let’s see what happens!
Here’s the description and screenshots that I submitted!
For Flyp to reunite with his friends again, you have to move and rotate his friends to make sure that they land safely on Flyp’s boat.
It can be played as a single player game where you collect as many friends as possible or as a multiplayer game where you take turns. The person who lets a friend fall into the water loses the game.
Can you gather enough friends to have a party without letting any of them fall into the water?
– Get new friends!
– Can be played at any age!
– Play as one or more players!
– Feel happy with cozy music and hand-drawn art-style!
We recommend playing the game with friends on an iPad. It is simply way more fun!
I never really got to work on my October Challenge game, but today I met up with an old friend and artist. (http://pernillesihm.blogspot.com/) and we decided to do a game with imaginary friends!
It’s running great on the iPad and I’m quite happy with what we managed to do! You can find a web build here: http://timgarbos.dk/FallingFriends/ but the controls aren’t super great on pc.
Any feedback? Otherwise I think that we are pretty much going to submit it to the AppStore tomorrow
A few screenshots:
I have been waiting for an excuse to finish a jam game that I made at this years No More Sweden Game Jam. Back then it was called Tap Tap RTS I couldn’t come up with a name :P). It’s a super simple and quite colorful one button Rock, Paper, Scissors inspired RTS game for two players. You can play it here: http://timgarbos.dk/TTRTS/ but to be honest, it got horrible instructions, the core mechanics are broken, and you probably wouldn’t get it However, I believe that it do have some potential
It lookse like this:
A month ago or so I spend an evening on rewriteing the core gameplay to work as intended. I also changed the art style and symbolics to something a little more fitting: the units are now Rock, Paper, and Scissors instead of box, triangle, and cirlce. I came up with the working title Hep Hap Hup, it is not really playable yet.
It is made in Unity and I haven’t decided if I should do a Kongregate version or an AppStore release. Any other ideas?