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About thristhart

thristhart's Trophies

Right... Arms... award
Awarded by Mikhail Rudoy on May 7, 2011

thristhart's Archive

Status Update #6: Wasted half an hour

Posted by
Sunday, May 1st, 2011 12:14 pm

…because the left lens of my glasses popped out! I am going to need to get my frames replaced, this has happened like 14 times.

 

Also, tightening screws while blind is no fun.

Status Update #5: That feeling when you solve a bug…

Posted by
Sunday, May 1st, 2011 11:04 am

…that’s been bothering you for an hour, and it’s the simplest mistake?

 

Right now I feel simultaneously post-coital and furious.

 

that is an odd mix of feelings.

Status Update #4: Demo time!

Posted by
Saturday, April 30th, 2011 3:07 pm

http://www.mediafire.com/?fw5gdla68pv5mf4

PLEEEAAAASEEEEEEEE download, play, and give feedback!

A cute otter to draw attention to the post.

Okay fine. here’s a screenshot:

 

Now to spend some time playing other people’s games, if there are any available.

Status Update #3: Content time

Posted by
Saturday, April 30th, 2011 12:43 pm

The engine is entirely done (I hope), with support for scripted cutscenes and automatic level loading.

Now it’s just time to pump out a bunch of levels, tie it together and hope it’s fun.

 

I’m worried about how long it’ll take for me to upload the final product on my extremely slow bandwidth. Might have to plan for a couple hours of upload time…

Status Update #2: The plot thickens

Posted by
Saturday, April 30th, 2011 11:23 am

Obligatory breakfast photo

Posted by
Saturday, April 30th, 2011 6:44 am

 

Yummy walnut danish ring.

Status Update #1: It’s dangerous to go alone, eh?

Posted by
Friday, April 29th, 2011 9:00 pm

So I’ve got an idea mostly sketched out for a top-down adventure RPG (very original I know). The twist of sorts is that the character is unarmed – perhaps even pacifist. And his enemies are very much not.

 

I’ve created a basic engine, where the player is controlled by the mouse, and levels are loaded from text files.

 

I’m also streaming on livestream, at http://www.livestream.com/thristhart. The quality is terrible because my internet is terrible. So that’s cool I guess.

My declaration of intent

Posted by
Saturday, April 23rd, 2011 8:19 am

So this time I’m going to be trying something new and using chingu and ruby for my game. It’ll be interesting working out how to package it.

 

Other tools:

  • GIMP for image editing
  • sfxr for sound
  • Slightly modified version of Autotracker-C for music
  • Chronolapse for the timelapse
  • Music from Homestuck for listening purposes

Planet Discovery Post-mortem

Posted by
Monday, December 27th, 2010 7:10 pm

When I decided to enter this LD, my rationale was thus: My weekend is free, I’ve always enjoyed the products of LD, and I’ve only ever created a “finished” game once. My end goal wasn’t to create a polished, high-quality game, but to just finish something. Something, hopefully, that could be considered a game.

I think I succeeded, and perhaps, on the way, actually made something fun too.

If you haven’t yet, play and rate here.

(more…)

And that makes 75 games played and rated

Posted by
Friday, December 24th, 2010 6:37 pm

Whew! Lots of good stuff here. Somehow I doubt I’m making it to my goal of 200, but I can aim for 150! I’m done for today because my brother needs the bandwidth for TF2.

Also, I find it highly amusing that the 32nd game I played was develop32′s.

Submitted, finally

Posted by
Sunday, December 19th, 2010 12:40 pm

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3164 BAM.

Dinner, and a companion

Posted by
Sunday, December 19th, 2010 12:16 pm

Delicious. And, because all the cool kids were doing it:

D'aaaaw.

Food for thought

Posted by
Saturday, December 18th, 2010 1:24 pm

Ham and cheese. Yum.

Currently untitled

Posted by
Saturday, December 18th, 2010 8:16 am

I’m working with the idea of self-discovery.

Yes, my character sprites are utterly terrible.

I had a cinnamon bun for breakfast but was unable to take a picture.

First time for everything

Posted by
Monday, December 13th, 2010 5:29 pm

I’m in this time, I suppose. I don’t expect to actually finish anything, but I guess I won’t know unless I try.

I’ll be using FlatRedBall and XNA/C#. For sound I’ll use sfxr and for graphics I’ll use GIMP. Chronolapse for the timelapse.

Yup.


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