About thristhart
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 | Ludum Dare 22 |
Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
thristhart's Trophies
![]() Right... Arms... award Awarded by Mikhail Rudoy on May 7, 2011 |
thristhart's Archive
CRESS – Like Chess but less fun!
Who Got Your Goat? A murder mystery.
Thristhart’s I’m-In
I’m in! You can see my basic framework (ie, pretty much nothing) here: http://tom.shea.at/ludum_dare/25/
I’ll be streaming here: http://www.justin.tv/thristhart
I’m using:
- Secure Shell for Chrome
- vim
- HTML5/Javascript
- GIMP for graphics
- SFXR for sound
- GreaseMonkey’s Autotracker-bu for music if I decide I need it
- Keeyai’s Chronolapse for the timelapse
CHECK-IN 2: THE DEMO
I’ve created the basic functions of the game! Each “Germ” that spawns follows the instruction set at the bottom endlessly until it dies. There’s some really glitchy collision and the germs are dumb as a rock, but it works! The timer at the top-right represents the time left in the “phase”. After the phase ends the germs move on to the next instruction.
Click to try it!
CHECK-IN 1: THE IDEA
Tiny World! YES! This fits in great with something I’ve wanted to work with for a long time: bioengineering!
But I thought I’d take it a step further. You’re bioengineering.,. bioengineers! I’m going to make a base-building game in which you create instruction sets for little bacterium that build your base following your instructions. Hopefully I’m not going over scope with this!
LD 23 – Consider me good and ready!
I’m in, as they say.
Tools:
- Javascript/HTML5, as has become standard for me.
- GIMP
- sfxr (if needed)
- Autotracker-C (if needed)
- Chronolapse for timelapse
- If I decide to do multiplayer – unlikely, but possible – then I will use node.js
oh also I made a game you guys
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3164
and submitted it!
post-mortem forthcoming, after a couple days of getting comments from people (and trying other people’s games)
things I have done since submitting:
- read reddit
- played and tested other people’s games (guys you should go do this they are so grateful for it)
- wrote a bot to keep a log of submission counts every ten minutes, results here: http://dl.dropbox.com/u/5227720/LD22/entry_counts.txt
Check-in #3: Polishin’ time!
I’ve done all the levels that I feel are necessary for now. I’m going to spend day two on shine and polish!
Click here to try it out! (15 glorious levels!)
Check-in #2: Zombies, kittens, and landmines, oh my!
Check in #1: DEMO VERSION!
After thinking about it a while, I decided to reverse the expectations a little. Your enemies are alone – and you are the monsters that haunt them.
Click Here to Try the Demo! (only two levels, more of a proof of concept)
Alone completely blindsided me…
that was the one theme that I thought, “there’s no way anyone is going to vote for such a lame theme.”
well, shit.
LD#22: Declaration of intent
HTML5, I choose you!
I’m going to be using everything referenced in this: http://dl.dropbox.com/u/5227720/LD22/base/grid.html
Feel free to use it yourself, it’s mostly documented properly!
Otherwise, GIMP, Autotracker if music becomes necessary, Soundmanager, Chrome/Firefox. Chronolapse for the timelapse.
Today’s Shirt.woot is now the (un)official LD21 shirt
Upset Post-mortem
Upset: The Post-mortem
Thristhart: This post-mortem brought to you in the style of a chat log, in the spirit of my game.
Thristhart: I was completely unprepared for an “Escape” theme. I thought for sure self-replication or one of the evolution synonyms was going to win.
Thristhart: My carefully crafted idea had to be thrown out! (as usual)
Thristhart: The Conversation Mini-LD earlier produced a game based around IRC.
Thristhart: I loved the concept, but found the execution kind of lacking on where it could have gone with it.
Thristhart: So I took the concept of an IRC game and tried to make it better!
Thristhart: I think I succeeded, somewhat.
Thristhart: Even if I didn’t, I learned a lot and had a bunch of fun.
Thristhart: As a final note, The Lord Master would be upset if you didn’t try my game.
Thristhart: You wouldn’t want to upset him, would you?

Status Update #5: Demo number 2, and lunch time!
http://dl.dropbox.com/u/5227720/LD21/game/demo2.html
Now with extra plot!
Using this method of game design has meant I’m spending most of my time on content. I am happy about that. On the other hand, gosh my plans call for a lot of content.
also I hope people who want to play my game enjoy reading
Status Update #4: IE makes me cry bitter tears
…and so I’m giving up on supporting it.
There’s no programmers still using IE8 anyway, right?
Status Update #1: Lots and lots of stupid ideas
My game concept came pretty quickly. Setting: dystopian future city. Goal: escape the city. Gameplay: Text-based conversation game. With many, many different ways to actually escape. Some sort of futuristic chat system. Hire people for murder, prostitution, bribery, etc.
Time to sleep. Good night, LD.














