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oh also I made a game you guys
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3164
and submitted it!
post-mortem forthcoming, after a couple days of getting comments from people (and trying other people’s games)
things I have done since submitting:
- read reddit
- played and tested other people’s games (guys you should go do this they are so grateful for it)
- wrote a bot to keep a log of submission counts every ten minutes, results here: http://dl.dropbox.com/u/5227720/LD22/entry_counts.txt
Check-in #3: Polishin’ time!
I’ve done all the levels that I feel are necessary for now. I’m going to spend day two on shine and polish!
Click here to try it out! (15 glorious levels!)
Check-in #2: Zombies, kittens, and landmines, oh my!
Check in #1: DEMO VERSION!
After thinking about it a while, I decided to reverse the expectations a little. Your enemies are alone – and you are the monsters that haunt them.
Click Here to Try the Demo! (only two levels, more of a proof of concept)
Alone completely blindsided me…
that was the one theme that I thought, “there’s no way anyone is going to vote for such a lame theme.”
well, shit.
LD#22: Declaration of intent
HTML5, I choose you!
I’m going to be using everything referenced in this: http://dl.dropbox.com/u/5227720/LD22/base/grid.html
Feel free to use it yourself, it’s mostly documented properly!
Otherwise, GIMP, Autotracker if music becomes necessary, Soundmanager, Chrome/Firefox. Chronolapse for the timelapse.
Today’s Shirt.woot is now the (un)official LD21 shirt
Upset Post-mortem
Upset: The Post-mortem
Thristhart: This post-mortem brought to you in the style of a chat log, in the spirit of my game.
Thristhart: I was completely unprepared for an “Escape” theme. I thought for sure self-replication or one of the evolution synonyms was going to win.
Thristhart: My carefully crafted idea had to be thrown out! (as usual)
Thristhart: The Conversation Mini-LD earlier produced a game based around IRC.
Thristhart: I loved the concept, but found the execution kind of lacking on where it could have gone with it.
Thristhart: So I took the concept of an IRC game and tried to make it better!
Thristhart: I think I succeeded, somewhat.
Thristhart: Even if I didn’t, I learned a lot and had a bunch of fun.
Thristhart: As a final note, The Lord Master would be upset if you didn’t try my game.
Thristhart: You wouldn’t want to upset him, would you?

Status Update #5: Demo number 2, and lunch time!
http://dl.dropbox.com/u/5227720/LD21/game/demo2.html
Now with extra plot!
Using this method of game design has meant I’m spending most of my time on content. I am happy about that. On the other hand, gosh my plans call for a lot of content.
also I hope people who want to play my game enjoy reading
Status Update #4: IE makes me cry bitter tears
…and so I’m giving up on supporting it.
There’s no programmers still using IE8 anyway, right?
Status Update #1: Lots and lots of stupid ideas
My game concept came pretty quickly. Setting: dystopian future city. Goal: escape the city. Gameplay: Text-based conversation game. With many, many different ways to actually escape. Some sort of futuristic chat system. Hire people for murder, prostitution, bribery, etc.
Time to sleep. Good night, LD.
I’ll try to be in, I suppose.
Javascript, sfxr, GIMP, Raphael-JS (maybe), Autotracker-C, SoundManager 2.
http://dl.dropbox.com/u/5227720/HTML5/grid.html as basecode.
I may give up half-way through and make it with Ruby instead. If so, I’ll be using Ruby(duh) and Chingu/Gosu.
A Colorful Man Post-Mortem
This post-mortem presented to you as a series of random observations and comments.
My original idea for the game came as a sort of pacifist Zelda. It would be just like the Legend of Zelda game, except you’d never get any of the weapons.
I wasn’t trying to be funny at first. With this post, however, I realized that there was a potential for humor in the plot, and went with it.

Honestly, this wasn't intentionally funny. I just needed an excuse to not give the player the super-weapon yet.
I can’t really point out something that went wrong this time. I suppose I wasted too much time and didn’t get around to implementing a boss fight, so there’s that.
I started seeing someone between the last LD and this one, so I got to dedicate the game to her. That was cool.
The reason for the super-weapon:
SPOILERS BELOW
I wanted to give players a chance to destroy the puzzles and annoyances from previous rooms, a sort of vicarious revenge upon the game. Also, a lot of the people will stop playing the game for a bit so that they can say to me. “MOTHERFUCKIN’ RAINBOW CANNON” or something along those lines.
SPOILERS END
Autotracker-C is AMAZING. USE IT!
Taking part in the community is so beneficial! Getting feedback is helpful, and giving helpful feedback leads to all sorts of warm fuzzies.
My puzzles are so unchallenging! I have no idea how to balance them, since being the one who designed them gives me a bit of an advantage.
Status Update #7: IT IS COMPLETE!

This otter is as happy as I am. Almost.
My entry, A Colorful Man, has been submitted!
It is cheesy and wonderful and I am so glad that it isn’t terrible.
I hope!
Status Update #6: Wasted half an hour
…because the left lens of my glasses popped out! I am going to need to get my frames replaced, this has happened like 14 times.
Also, tightening screws while blind is no fun.
Status Update #5: That feeling when you solve a bug…
…that’s been bothering you for an hour, and it’s the simplest mistake?
Right now I feel simultaneously post-coital and furious.
that is an odd mix of feelings.














