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Every year, there’s a challenge to make a fully-functioning, playable roguelike game in seven days. For more information about this year’s Seven-Day Roguelike (7DRL) Challenge, you can check out “7DRL Contest 2012” at RogueBasin.
And check out the community blog, too!
The 7DRL Contest isn’t organisationally related to Ludum Dare in any way, but I thought you folks might be interested.
You don’t want to know.
No, you really don’t want to know.
My aim is to create a really annoying game. Oh, and it’ll feature insanity. And lots of annoying red and white circles. And it’ll have bad graphics. My game will be called “Swarm,” a.k.a. “I Just Want to Be Alone.”
‘Nuff said, because I do want you folks to play my game for a few seconds…
I’ll be using C, SDL, and—you guessed it—Vim.
(Hopefully. My weekend is going to be a bit busier than I would’ve liked.)
Good luck, folks!
Every year, there’s a challenge to make a fully-functioning, playable roguelike game in seven days. For more information about this year’s Seven-Day Roguelike (7DRL) Challenge, you can check out “7DRL Contest 2011” at RogueBasin. There’s also a Facebook event for participants!
The 7DRL Contest isn’t organisationally related to Ludum Dare in any way, but seeing as there are many people here who are willing to
subject themselves to suffering make games within absurd time limits, I thought it might be worth the advertisement.
I intended to participate in the last Ludum Dare, and even got a very basic game going, but unfortunately my progress was hindered by events that occurred over the couple of days dedicated to the challenge. This time I should be free, and I even have a game in mind (which I think I’ll bend to fit the theme, regardless of what ends up being chosen). Just a heads-up: it involves zombies.
I intend to use C as my programming language, the SDL libraries for graphics and sound, and Vim as my text editor. (Yeah, go Vim!) Here’s to a successful Ludum Dare. I wish you folks all the best!
I entered this Ludum Dare with the intention of submitting my game to the Competition. However, after a busy day yesterday which meant I didn’t get much game development done, my game is still lacking enemies… although I do know how I want them to work. I think.
So it’s looking like I’ll be submitting my game to the Jam, then… Hopefully some of you will find the motivation to play it, but don’t feel obliged.
After spending a little while yesterday lamenting how my first Ludum Dare had to have such a difficult theme, I composed myself and eventually settled on an idea. Using C as my programming language and SDL for tiles (and possibly sound, when I get around to it), I’m making a “mini-roguelike-like” game of sorts.
The gist of the game? Well, you’ll move around a small “dungeon” (which I hope to spice up a little) shooting, zapping, or bumping into robots to “kill” them in order to acquire their weapon and shield equipment. Every time a creature successfully attacks you, your shield will be weakened, until it finally runs out of power and a creature hits you and you die. And every time you attack a creature, your weapon will expend energy/ammunition until eventually it has none left.
Sounds a bit complicated and maybe a bit lame, but I hope to make it vaguely interesting: the trouble is, I’ve got less than a day left…
(Also, can I ask for clarification on one point: is it okay to use line-of-sight code—that I have full rights to—that I developed earlier for another game? Or is that against competition rules?)
(My breakfast: a peanut-butter roll on the left and a tomato-and-cheese roll on the right.)
In my original post, I said I’d probably write my game in either C or Yabasic. Well, now I have made up my mind: I’ll write it in C, possibly using either the nCurses or the SDL libraries depending on the kind of game (graphical or not) I end up creating.
I’m looking forward to the challenge. All the best to everyone who’s participating!
Hello all! I’m Thomas Larsen (feel free to call me Tom), a programming language developer (at the moment, I’m working on Yabasic). This will be my first Ludum Dare, and it is my intention to write a fully-working, interesting, and enjoyable game in the 48 hours of the Competition.
My plan is to use either C or Yabasic as my programming language for the game, depending on which would best be suited to the kind of game I decide to create. At this stage I haven’t decided whether to make a Web-based game or not; I suppose I’ll see how I feel at the start of the competition.
I’m looking forward to it!