So you ask, why haven’t I updated since Friday? Well, because I’ve made some awesome progress. The storyline is as follows: You are Commander Tirax of Planet Yarynx in the Prolock Galaxy. You have declared war on Venox. You go alone, so the leaders have given you a SMG! So far I have the intro, story, and a stage scrolling map. I just have to make better walking animations, shooting, enemies, and finish up the stage backgrounds. Here are some screenshots. I hope you’re as excited as I am.
Of making some sort of alien shooter game. You leave your home planet to go kill aliens, and he gives you a SMG.
Gotta aim small this time. Wish me luck
I’m going to be finishing my unfinished game as a personal project. If you want to follow my progress, please finish the link above.
with my ridiculous game ideas!
Anyway, this ludum dare, I will be participating in the actual compo. Crazy, isn’t it? I’m going to be working on getting MVC, time-based game loops, and good coding practice this time.
Since the theme is discovery, a giant wave of creative ideas came in my head. It all came down to this:
There is a scientist who creates a robot as his explorer basically. And he gets sent to Earth to search for signs of previous life (this is post-nuclear Earth btw, just because…) You then explore caves and find stuff. For example a cell phone would give the message “you found some sort of communication device!” etc.
Here is my sprite for the robot. (coloring will be put in when I after I make the walking animation):
Please tell me what you think in a comment.
Well, time management didn’t go as well expected. What can I say?
Anyway, I didn’t have enough time to finish the tank and robot system. My code is poorly designed, but oh well. What I did finish though is citizens moving around and an energy meter. (you can only shoot for a certain amount of time) Oh, and a score system.
Hey, at least I did better than last time.
http://www.ludumdare.com/compo/minild-22/?action=preview&uid=2287 – My entry
Ok, I’ve gotten things done! Feels good.
The character now moves correctly and can shoot laser beams. (Thanks to HyrdroKirby in #pygame and cafesofie in #ludumdare)
I’ve also given the clouds a thicker border to make them look *nicer*
Here’s what it looks like:
Too bad it only gets a terrible 16-26FPS.
I’ll have to optimize it somehow. The code is extremely rubbish at the moment.
Next up: citizens and tanks.
A long time ago in a not so far away land called MiniLD#20 I attempted to make a game. It was called Conquer The Planet and it completely failed. This time, hopefully, it won’t. The theme was greed, which I’m still going for, but I’m screwing the “only one of an object rule” because that’ll add a whole ‘nother level of complexity I don’t want to deal with.
Here’s the original concept idea if you’re interested: http://www.ludumdare.com/compo/2010/07/16/my-brilliant-idea/
As for the game code, I’m too embarrassed to show anything from that.
Wish me luck! (and follow my progress and give me inspiration and motivation and stuff!)
OK so here’s my crappy game. hobo at #pygame called it ghetto to the max, so I decided to keep the name.
Anyway the reason it’s so terrible is I spent 5 hours in #pygame asking questions and trying to solve to stupidest of problems.
Description: A game where a ufo that fails at getting minerals, and clones itself every time it moves.
Requires python and pygame. Run game.py to play.
I might have to completely screw the idea I have.
Why? It’s too complicated to finish in 3-4 hours for someone who doesn’t even know pygame that well.
So what I AM doing is making a game where you are an alien saucer that steals minerals from planet Earth. Simple.
So I’ve gotten all the utility code done. Pretty simple code, I just I had to test it to make sure it worked. Here is a screenshot of my terrible spaceship and city background.
Now I know I won’t get an award in presentation. >.> The background is one image, not really any kind of object or gameplay changer. Anyways, it’s pretty much nonfunctional, I just assembled this to see if the functions worked and to show you guys here at LD.
After a couple hours of frustration due to pyglet, I’ve decided to switch to pygame.
I don’t think it’s terrible or anything, it’s just because of some concepts I’m unfamiliar with. Also, I know pygame better than it.
As for the game, I’m going all out on this. I’ll post another blog post when I have something to show.
Currently I would say that I’m 99% done with the concept, 25-50% done with images, and 0% done with code.
I have a LOT to do.
So you’re an evil alien race who wants to conquer Earth. You have a spaceship that shoots freaking lazer beams. In the levels your goal is to kill all of the population in the city. Once you kill all the citizens and enemies you win that level. Now eventually you encounter tanks that fire bullets at you and move around. After a few more levels you encounter flying robots invented by human engineers. They give off streaks of energy that can hurt your health a lot.
I call this game Conquer The Planet. Now “all I need to do” is code and make graphics for it.
So the theme is greed. What a strange topic…
I honestly don’t know what game I should make. It will probably involve stealing items or cash from something. The weird thing about this competition is that every item must be unique.
This will be a challenge. (Especially since this is my first competition)
Oh, and the fact I know little about the game library I’m using.
This game will be coded in Python with pyglet. (Yayz!)
For those who are interested, I’m making this on Fedora 13. (which in fact I just installed today)