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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Quitting

Posted by
Sunday, December 18th, 2011 12:20 pm

Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu…

I have barely anything to make a game out of, and there’s only around 7 hours left.
I could join the jam, but I don’t really want to. Thinking of learning lua + love2d instead of pygame. :(

The idea and dinner

Posted by
Friday, December 16th, 2011 11:24 pm

Once upon a time there was a man with a brilliant idea for the theme “Alone.”
That man later that evening ate some dinner. :)

Delicious Pasta

Delicious

I ate that around two hours ago. So far I’ve got the basic story figured out and the utility code all cleaned up and ready for use (hopefully).

If you’re wondering how the story goes, well here you are:

You are the Captain Onyxbeard of the mighty ship of Thunderbolt.
Your crew committed the act of mutiny, and abandoned you on a mysterious island!
The only items you have in your possession are a cutlass, an empty bottle of rum, and a journal.

Tell me what you think in a comment. <3 (oh yes.)

Brace Yourselves

Posted by
Thursday, December 15th, 2011 5:00 pm

Brace yourselves, the theme is coming

Go time-travel!

Anyways I’m going to be attempting to use the library me and my friend developed for our failed pyweek run.
The library uses python and pygame.
It’s licensed on the GPLv3 so you need to be compliant with it if you plan on using it.
It’s available here: http://ubuntuone.com/4aPAAF0RN8AUov19Tplgpm

Kung Fu Pygaaame!

Posted by
Friday, December 2nd, 2011 10:30 pm

Although I missed previous LDs, I am back for this one! Yes, even after my failure of a game Space Genocide. This time I’ll drink more coffee then usual by hiding it in the shelves from my parents and stay up much later than usual.

As for tools I’m using, as always python and pygame for gameplay, GIMP for sprites, and sfxr for sounds.

My weakest fault is probably the graphics part, I’m terrible at it. I guess I’m going to have to spend hours on it, otherwise it just looks like… well… shit. Aww well, for supreme success, I will practice practice practice! :)

Finished!

Posted by
Sunday, May 1st, 2011 7:02 pm

Alright, well this time around in ludum dare I finished everything I had planned and gotten a decent game. I know I’m not going to win, but such a fun experience! Anyway, here is the submission for it: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2287

A little snippet too: ;)

In the Prolock Galaxy there are two planets: One being Yarynx and the other Venox. Yarynx has declared war on Venox and your job is to capture their capital. Don’t forget to take your SMG!

WASD to move and SPACE to shoot.

Space Genocide Update

Posted by
Sunday, May 1st, 2011 11:47 am

So you ask, why haven’t I updated since Friday? Well, because I’ve made some awesome progress. The storyline is as follows: You are Commander Tirax of Planet Yarynx in the Prolock Galaxy. You have declared war on Venox. You go alone, so the leaders have given you a SMG! So far I have the intro, story, and a stage scrolling map. I just have to make better walking animations, shooting, enemies, and finish up the stage backgrounds. Here are some screenshots. I hope you’re as excited as I am. ;)

Introducing…

Posted by
Friday, April 29th, 2011 11:04 pm

Space Genocide

Space Genocide! Yes, sounds horrible. This is the menu to the game I am making, it even has blinking text!!! :D

This will be a sidescrolling shooter game where you go to an alien planet. And of course it will be dangerous, so here’s an SMG.

So I’m thinking

Posted by
Friday, April 29th, 2011 7:52 pm

Of making some sort of alien shooter game. You leave your home planet to go kill aliens, and he gives you a SMG. :)

Gotta aim small this time. Wish me luck

Continuing Unfinished Game on Blog

Posted by
Tuesday, December 21st, 2010 6:50 pm

http://kennymalac.wordpress.com/category/game-dev/

I’m going to be finishing my unfinished game as a personal project. If you want to follow my progress, please finish the link above. :)

And so I’m back

Posted by
Friday, December 17th, 2010 9:40 pm

with my ridiculous game ideas! ;)

Anyway, this ludum dare, I will be participating in the actual compo. Crazy, isn’t it? I’m going to be working on getting MVC, time-based game loops, and good coding practice this time.

Since the theme is discovery, a giant wave of creative ideas came in my head. It all came down to this:

There is a scientist who creates a robot as his explorer basically. And he gets sent to Earth to search for signs of previous life (this is post-nuclear Earth btw, just because…) You then explore caves and find stuff. For example a cell phone would give the message “you found some sort of communication device!” etc.

Here is my sprite for the robot. (coloring will be put in when I after I make the walking animation):

Please tell me what you think in a comment. :)

Done! sorta…

Posted by
Sunday, November 28th, 2010 8:39 pm

Well, time management didn’t go as well expected. What can I say?

Anyway, I didn’t have enough time to finish the tank and robot system. My code is poorly designed, but oh well. What I did finish though is citizens moving around and an energy meter. (you can only shoot for a certain amount of time) Oh, and a score system. :)

Hey, at least I did better than last time.

Conquer The Planet

Conquer The World

http://www.ludumdare.com/compo/minild-22/?action=preview&uid=2287 – My entry :)

Progress. Yummy.

Posted by
Saturday, November 27th, 2010 9:19 pm

Ok, I’ve gotten things done! Feels good. :D

The character now moves correctly and can shoot laser beams. (Thanks to HyrdroKirby in #pygame and cafesofie in #ludumdare)
I’ve also given the clouds a thicker border to make them look *nicer*
Here’s what it looks like:

Laser beams!

Laser beams!

Too bad it only gets a terrible 16-26FPS. :(
I’ll have to optimize it somehow. The code is extremely rubbish at the moment.
Next up: citizens and tanks.

Conquer The Planet

Posted by
Friday, November 26th, 2010 12:35 pm

A long time ago in a not so far away land called MiniLD#20 I attempted to make a game. It was called Conquer The Planet and it completely failed. This time, hopefully, it won’t. The theme was greed, which I’m still going for, but I’m screwing the “only one of an object rule” because that’ll add a whole ‘nother level of complexity I don’t want to deal with. :)

Here’s the original concept idea if you’re interested: http://www.ludumdare.com/compo/2010/07/16/my-brilliant-idea/
As for the game code, I’m too embarrassed to show anything from that. :(

Wish me luck! (and follow my progress and give me inspiration and motivation and stuff!) :P

ghetto to the max

Posted by
Sunday, July 18th, 2010 8:38 pm

OK so here’s my crappy game. hobo at #pygame called it ghetto to the max, so I decided to keep the name.

Anyway the reason it’s so terrible is I spent 5 hours in #pygame asking questions and trying to solve to stupidest of problems.

Description: A game where a ufo that fails at getting minerals, and clones itself every time it moves.

I'm just going to submit this "game" and get on with my life. LOL

I'm just going to submit this "game" and get on with my life. LOL

Download: http://www.mediafire.com/file/cl536bvs5fb3uxw/GhettoToTheMax.zip

Requires python and pygame. Run game.py to play.

Screwing it off.

Posted by
Sunday, July 18th, 2010 5:39 pm

I might have to completely screw the idea I have.

Why? It’s too complicated to finish in 3-4 hours for someone who doesn’t even know pygame that well.

So what I AM doing is making a game where you are an alien saucer that steals minerals from planet Earth. Simple.

A little preview

Posted by
Saturday, July 17th, 2010 11:48 pm

So I’ve gotten all the utility code done. Pretty simple code, I just I had to test it to make sure it worked. Here is a screenshot of my terrible spaceship and city background. :)

What the ufo and background look like

What the ufo and background look like

Now I know I won’t get an award in presentation. >.> The background is one image, not really any kind of object or gameplay changer. Anyways, it’s pretty much nonfunctional, I just assembled this to see if the functions worked and to show you guys here at LD. :D

Switching to pygame

Posted by
Saturday, July 17th, 2010 5:10 pm

After a couple hours of frustration due to pyglet, I’ve decided to switch to pygame.
I don’t think it’s terrible or anything, it’s just because of some concepts I’m unfamiliar with. Also, I know pygame better than it.
As for the game, I’m going all out on this. I’ll post another blog post when I have something to show. :)
Currently I would say that I’m 99% done with the concept, 25-50% done with images, and 0% done with code.

I have a LOT to do.

My Brilliant Idea!

Posted by
Friday, July 16th, 2010 11:26 pm

So you’re an evil alien race who wants to conquer Earth. You have a spaceship that shoots freaking lazer beams. In the levels your goal is to kill all of the population in the city. Once you kill all the citizens and enemies you win that level. Now eventually you encounter tanks that fire bullets at you and move around. After a few more levels you encounter flying robots invented by human engineers. They give off streaks of energy that can hurt your health a lot.

I call this game Conquer The Planet. Now “all I need to do” is code and make graphics for it.

The theme.

Posted by
Friday, July 16th, 2010 8:42 pm

So the theme is greed. What a strange topic…
I honestly don’t know what game I should make. It will probably involve stealing items or cash from something. The weird thing about this competition is that every item must be unique.
This will be a challenge. (Especially since this is my first competition)
Oh, and the fact I know little about the game library I’m using.

This game will be coded in Python with pyglet. (Yayz!)
For those who are interested, I’m making this on Fedora 13. (which in fact I just installed today)

Good luck - fingers crossed


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