So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities.
First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.
Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:
And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.
Time to go to sleep now.
So my brother and our friend were hanging out at the time the theme was announced and I was stuck for a couple of hours. What the heck could I make about evolution that was unique, funny, and enjoyable to play.
Well it turns out that, rather jokingly, I said “what if you were a poptart, and you slowly turned into a cake after making people happy?” This has turned out to be a brilliant idea and I want to hug my past self for saying that.
See, our protagonist in this story is named Tart. He’s a humble toaster pastry hired by the king to make everybody happier. The world is unhappy, so he has to make everyone happier! As you beat the global sadness, you slowly turn into a cake to satisfy the needs of the whole world!
The game will be called…. “Tart the Happy Pastry”
It will be amazing, and I will get this done.
As for the progress of Friday, I have no visible progress except ALL of the engine is pretty much done except 1) loading a map and 2) reading the map which should both take around an hour or two. After that, making all the graphics, putting levels together, etc. is all what’s left. Oh, and some platformer concepts maybe. Good luck to everybody!
So here I am with a framework I know little of, but enough to probably make a decent game in: Love2D. I had a gripe with pygame, as it really was to basic, and did not do things that well for me for some reason. It just kind of sucked for some reason, and it is really, really, slow. However, I have found a (small) appreciation for lua. It has a lot of quirks, like no continue statement, globals by default, etc. but I can manage.
So that’s not very important. But what is important is that I’ll be doing a warmup game until Thursday (which is the day I start my sophmore year in high school, what fun.) Problem is is that I still have a summer AP assignment to finish. Bummer.
Anyway, I did a random dice roll (not really) and the theme from the list I got was Journey. This will be fun.
And if you’re wondering, yes I upvoted both Kittens and Evolution.
What’s awesome is that I still want to create the idea in my head “Little Viking.”
What’s not so awesome is I’ll definetly not be able to finish by either the jam deadline (because of school) or the regular compo. So I’m continuing it as a personal project, and something I’ll actually finish dammit. It will be licensed under the new bsd license (my favorite open source license…)
The things left to implement in the engine are jumping and making it so it doesn’t redraw every single tile on the map when you move. I’ll keep you guys updated I guess.
So the theme I wanted got upboated into heaven so I’m pretty happy about that. And I think I’ll do good this round as I have some experience under my belt and ready. I’m using pygame + python as always. I wanted to use love+lua because me and 4 other guys are doing a project in it over summer, but people on irc said to stick with what you know, so I guess I will for this LD.
For ideas I thought of something to do with vikings because I was swordfighting with a friend earlier. OR larping, whatever you want to call it. >.>
I have barely anything to make a game out of, and there’s only around 7 hours left.
I could join the jam, but I don’t really want to. Thinking of learning lua + love2d instead of pygame.
Once upon a time there was a man with a brilliant idea for the theme “Alone.”
That man later that evening ate some dinner.
I ate that around two hours ago. So far I’ve got the basic story figured out and the utility code all cleaned up and ready for use (hopefully).
If you’re wondering how the story goes, well here you are:
You are the Captain Onyxbeard of the mighty ship of Thunderbolt.
Your crew committed the act of mutiny, and abandoned you on a mysterious island!
The only items you have in your possession are a cutlass, an empty bottle of rum, and a journal.
Tell me what you think in a comment. <3 (oh yes.)
Anyways I’m going to be attempting to use the library me and my friend developed for our failed pyweek run.
The library uses python and pygame.
It’s licensed on the GPLv3 so you need to be compliant with it if you plan on using it.
It’s available here: http://ubuntuone.com/4aPAAF0RN8AUov19Tplgpm
Although I missed previous LDs, I am back for this one! Yes, even after my failure of a game Space Genocide. This time I’ll drink more coffee then usual by hiding it in the shelves from my parents and stay up much later than usual.
As for tools I’m using, as always python and pygame for gameplay, GIMP for sprites, and sfxr for sounds.
My weakest fault is probably the graphics part, I’m terrible at it. I guess I’m going to have to spend hours on it, otherwise it just looks like… well… shit. Aww well, for supreme success, I will practice practice practice!
Alright, well this time around in ludum dare I finished everything I had planned and gotten a decent game. I know I’m not going to win, but such a fun experience! Anyway, here is the submission for it: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2287
A little snippet too:
In the Prolock Galaxy there are two planets: One being Yarynx and the other Venox. Yarynx has declared war on Venox and your job is to capture their capital. Don’t forget to take your SMG!
WASD to move and SPACE to shoot.
So you ask, why haven’t I updated since Friday? Well, because I’ve made some awesome progress. The storyline is as follows: You are Commander Tirax of Planet Yarynx in the Prolock Galaxy. You have declared war on Venox. You go alone, so the leaders have given you a SMG! So far I have the intro, story, and a stage scrolling map. I just have to make better walking animations, shooting, enemies, and finish up the stage backgrounds. Here are some screenshots. I hope you’re as excited as I am.
Of making some sort of alien shooter game. You leave your home planet to go kill aliens, and he gives you a SMG.
Gotta aim small this time. Wish me luck
I’m going to be finishing my unfinished game as a personal project. If you want to follow my progress, please finish the link above.
with my ridiculous game ideas!
Anyway, this ludum dare, I will be participating in the actual compo. Crazy, isn’t it? I’m going to be working on getting MVC, time-based game loops, and good coding practice this time.
Since the theme is discovery, a giant wave of creative ideas came in my head. It all came down to this:
There is a scientist who creates a robot as his explorer basically. And he gets sent to Earth to search for signs of previous life (this is post-nuclear Earth btw, just because…) You then explore caves and find stuff. For example a cell phone would give the message “you found some sort of communication device!” etc.
Here is my sprite for the robot. (coloring will be put in when I after I make the walking animation):
Please tell me what you think in a comment.
Well, time management didn’t go as well expected. What can I say?
Anyway, I didn’t have enough time to finish the tank and robot system. My code is poorly designed, but oh well. What I did finish though is citizens moving around and an energy meter. (you can only shoot for a certain amount of time) Oh, and a score system.
Hey, at least I did better than last time.
http://www.ludumdare.com/compo/minild-22/?action=preview&uid=2287 – My entry
Ok, I’ve gotten things done! Feels good.
The character now moves correctly and can shoot laser beams. (Thanks to HyrdroKirby in #pygame and cafesofie in #ludumdare)
I’ve also given the clouds a thicker border to make them look *nicer*
Here’s what it looks like:
Too bad it only gets a terrible 16-26FPS.
I’ll have to optimize it somehow. The code is extremely rubbish at the moment.
Next up: citizens and tanks.
A long time ago in a not so far away land called MiniLD#20 I attempted to make a game. It was called Conquer The Planet and it completely failed. This time, hopefully, it won’t. The theme was greed, which I’m still going for, but I’m screwing the “only one of an object rule” because that’ll add a whole ‘nother level of complexity I don’t want to deal with.
Here’s the original concept idea if you’re interested: http://www.ludumdare.com/compo/2010/07/16/my-brilliant-idea/
As for the game code, I’m too embarrassed to show anything from that.
Wish me luck! (and follow my progress and give me inspiration and motivation and stuff!)
OK so here’s my crappy game. hobo at #pygame called it ghetto to the max, so I decided to keep the name.
Anyway the reason it’s so terrible is I spent 5 hours in #pygame asking questions and trying to solve to stupidest of problems.
Description: A game where a ufo that fails at getting minerals, and clones itself every time it moves.
Requires python and pygame. Run game.py to play.
I might have to completely screw the idea I have.
Why? It’s too complicated to finish in 3-4 hours for someone who doesn’t even know pygame that well.
So what I AM doing is making a game where you are an alien saucer that steals minerals from planet Earth. Simple.