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Ludum Dare 26 — April 26-29th, 2013
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About TheGrieve (twitter: @thegrieve)

Entries

 
MiniLD #34
 
Ludum Dare 21
 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17

TheGrieve's Trophies

The "No man is an island" meaning "Everyone should have at least one award" Award
Awarded by Robert Swan on April 27, 2010

TheGrieve's Archive

Grand Inspiration

Posted by (twitter: @thegrieve)
Friday, August 20th, 2010 10:27 am
.... because he would do it for you!

o/ One more for the slaughter, boss

Posted by (twitter: @thegrieve)
Thursday, August 19th, 2010 5:40 am

I’m in.

Going to be using some of the basic end of my code from before/during/after the last LD <here>. I hack on this daily so I’ll get some public access repo up for it asap.

Everything will be in C++ with SDL/OpenGL on Windows. I’m currently putting Netbeans 6.9.1 through its paces as my prefered IDE. I generally code on Windows with the goal of it being compilable on Linux, so I intend to have builds for both available.

I’m setting myself two extra optional goals for this LD as well….

1) to comply with Experimental Gameplays August theme

2) to be portable and playable on WebOS during development

… if either of these get in the way (likely the ‘during development’ part of #2) then they will be turfed for the far more important goal of having something at +48h.

Best of luck all.

Grieve

Tag.

Posted by (twitter: @thegrieve)
Saturday, July 17th, 2010 2:31 am

I’m in. Not sure what to do with the theme/rule/alt-theme.

But We’ll See.(TM)

Grieve

Correction:

I’m in once I get an operating system installed :D

Re: Planetfall….Again!

Posted by (twitter: @thegrieve)
Monday, April 26th, 2010 3:41 pm

Hey all, the windows binaries seem to be…fixed. DLL’s being a nightmare, but running now…. I hope. I’ve also uploaded the Linux port – it assumes libglut will be on your system, if its not please ‘sudo apt-get install libglut3′ or whatever your prefered method of packet management is.

All files are available in the “Windows” zip on the page. Just run *.exe for win and *.sh for linux :)

Enjoy!

Oh and the story scrolls SUPER fast on linux machines, sorry about that. Not a “show-stopper” by any means so I guess I’m not allowed to fix it.

Grieve

Re: Planetfall

Posted by (twitter: @thegrieve)
Monday, April 26th, 2010 4:39 am

It seems some people are having bother running this on XP – I built it on Windows 7 and it seems the error comes from a handler that is in msvcrt.dll on vista/7 but not on XP.

I will try to get an XP build done as soon as I get home from work today. Anyone who is rating my game and can’t get it to run, I beg you to bare with me today and I’ll sort it out.

Thanks,

Grieve

My first Ludum Dare is finally over….

Posted by (twitter: @thegrieve)
Sunday, April 25th, 2010 6:51 pm

Can’t believe I submitted something that might be mistaken by a few for “fun”!

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=1947

This has been a great weekend, my first ever ludum dare and I learned a hell of a lot of things *not* to do :)

The game is COMPLETELY different from what I had envisioned at the start. Guess I’ll save that idea for another time. I think I’ll put some more effort into this one later. Maybe make it into a flash port as some have suggested. Anyways, time to sleep. I have work in 6 hours….

Grieve

(P.S. For the record – this is not only my first Ludum Dare but my first ever (reasonably) complete attempt at game design. (not counting a few Flash 4 “goToAndStop” efforts) – Hope you enjoy it!)

No Game Is An Island

Posted by (twitter: @thegrieve)
Saturday, April 24th, 2010 7:33 am

So far its a bit of a poor physic simulator with a few gameplay mechanics strewn about, so far the only interaction is being able to control your ship/ufo/character/home-island and move other islands. This results in a elastic-y madness until you let them go.  I’d like to say it looks much better live but …. yeah.

The actual premise I set for myself is far from achieved, but I’ll start putting that in soon.

GREEN FUZZY CIRCLES!

GREEN FUZZY CIRCLES!

There is a distinct possibility….

Posted by (twitter: @thegrieve)
Friday, April 23rd, 2010 5:51 am

…..that I will take part. My tools and weapons of choice will be decided by dice roll 53 seconds before the theme is announced.

Grieve


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