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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
Also check out the Ludum Dare 30 results!
  • Ludum Dare 31 begins: in 76 days, 6 hours, 57 minutes, 50 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    About The Jahn (twitter: @need12648430)

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    I’m out!

    Posted by (twitter: @need12648430)
    Sunday, August 24th, 2014 6:02 pm

    Working with unfamiliar tools, I didn’t really expect to finish on time – was more for the experience than anything else.

    Seeing some of the games produced over the weekend though, I’m very impressed. Seems LD attracts more and more talent each time.

    Great job everyone, looking forward to playing your games!

    … eh.

    Posted by (twitter: @need12648430)
    Saturday, August 23rd, 2014 6:38 pm

    spent so much time hacking on the framework that all I got done today was this:

    up, down, left, right, space

    Minor tools update.

    Posted by (twitter: @need12648430)
    Wednesday, August 20th, 2014 12:54 pm

    I’ve written a (very) small Haxe/OpenFL boilerplate I’ll be working from.

    Downloadable here.

    Props to ChevyRay/FlashPunk for having such a great architecture that I can hardly think any other way.

    Ludum Dare: Procedural death labyrinth mode.

    Posted by (twitter: @need12648430)
    Monday, August 18th, 2014 1:02 am

    On the theme voting page press Ctrl+Shift+J, then paste:

    (function(){
        var e = document.querySelectorAll("nobr img");
        setInterval(function(){
            for(var i = 0; i < e.length; i += 3)
                e[i + Math.floor(Math.random()*3)].click();
        }, 100);
    })();

    For procedural death labyrinth mode.

    May the PRNG be with you.

    In!

    Posted by (twitter: @need12648430)
    Monday, August 18th, 2014 12:42 am

    This time around I’ll be tackling it with Haxe and OpenFL in the FlashDevelop IDE.

    Graphics in Photoshop.

    Audio in Renoise with Synth1, encoded using WinLAME.

    Hopefully I’ll find time this week to better familiarize myself with Haxe/OpenFL but either way it’ll be a learning experience.

    Good luck, everybody! \o/

    I’M IN TOO EVERYONE

    Posted by (twitter: @need12648430)
    Wednesday, April 23rd, 2014 12:19 pm

    completely forgot, missed the theme voting

    but better late than never!

    probably going to take a stab at using SFML

    renoise for music, maybe bfxr for sounds, winlame to encode them, and photoshop for graphics

    I’m in, by the way.

    Posted by (twitter: @need12648430)
    Tuesday, December 10th, 2013 11:05 pm

    Probably goes without saying at this point. I’m always in.

    Different tools this time though.

    Code: C++ with SFML
    Visuals: Photoshop maybe
    Audio: Renoise/BFXR

    Have fun everyone! :D

    All done!

    Posted by (twitter: @need12648430)
    Sunday, August 25th, 2013 4:50 pm

    Clicky!

    ss2

    And everything went better than expected!

    Good job, everyone! Can’t wait to play your games!

    Progress after 1 day.

    Posted by (twitter: @need12648430)
    Saturday, August 24th, 2013 1:36 pm

    Click.

    Screenshot

    Arrow keys.

    Also if this is slow for anyone please let me know.

    A bit late to the party, but…

    Posted by (twitter: @need12648430)
    Friday, August 23rd, 2013 8:14 pm

    My Body Is Ready

    Let’s do this.

    In!

    Posted by (twitter: @need12648430)
    Sunday, August 18th, 2013 10:00 pm

    Probably going to be using FlashDevelop/FlashPunk again with Photoshop for graphics, BFXR and Renoise for sound, and WinLAME for conversion.

    Super excited guys. Good luck!

    I’m calling it done.

    Posted by (twitter: @need12648430)
    Sunday, April 28th, 2013 11:24 am

    My back’s killing me so I’m going to go lay down.
    Not sure if I’ll be awake in time to submit, so I’ll just submit now.


    Placeholder Title

    (psst, the picture’s a link)

    Sometimes I just browse through the homepage…

    Posted by (twitter: @need12648430)
    Sunday, April 28th, 2013 1:45 am

    … explicitly for the purpose of “loving” or “liking” or “hearting” or whatevering nifty-looking games.

    And you know what? You should too. Help motivate your game making brethren to the finish line! :D

    Share the love!

    Worked mostly on sounds today, but I made some progress in-game too!

    Posted by (twitter: @need12648430)
    Saturday, April 27th, 2013 6:44 pm

    The source code looks disgusting, but I’LL BE DAMNED IF I’M STOPPING NOW.

    Left/Right moves
    Up/X jumps


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