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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    I’M IN TOO EVERYONE

    Posted by
    Wednesday, April 23rd, 2014 12:19 pm

    completely forgot, missed the theme voting

    but better late than never!

    probably going to take a stab at using SFML

    renoise for music, maybe bfxr for sounds, winlame to encode them, and photoshop for graphics

    I’m in, by the way.

    Posted by
    Tuesday, December 10th, 2013 11:05 pm

    Probably goes without saying at this point. I’m always in.

    Different tools this time though.

    Code: C++ with SFML
    Visuals: Photoshop maybe
    Audio: Renoise/BFXR

    Have fun everyone! :D

    All done!

    Posted by
    Sunday, August 25th, 2013 4:50 pm

    Clicky!

    ss2

    And everything went better than expected!

    Good job, everyone! Can’t wait to play your games!

    Progress after 1 day.

    Posted by
    Saturday, August 24th, 2013 1:36 pm

    Click.

    Screenshot

    Arrow keys.

    Also if this is slow for anyone please let me know.

    A bit late to the party, but…

    Posted by
    Friday, August 23rd, 2013 8:14 pm

    My Body Is Ready

    Let’s do this.

    In!

    Posted by
    Sunday, August 18th, 2013 10:00 pm

    Probably going to be using FlashDevelop/FlashPunk again with Photoshop for graphics, BFXR and Renoise for sound, and WinLAME for conversion.

    Super excited guys. Good luck!

    I’m calling it done.

    Posted by
    Sunday, April 28th, 2013 11:24 am

    My back’s killing me so I’m going to go lay down.
    Not sure if I’ll be awake in time to submit, so I’ll just submit now.


    Placeholder Title

    (psst, the picture’s a link)

    Sometimes I just browse through the homepage…

    Posted by
    Sunday, April 28th, 2013 1:45 am

    … explicitly for the purpose of “loving” or “liking” or “hearting” or whatevering nifty-looking games.

    And you know what? You should too. Help motivate your game making brethren to the finish line! :D

    Share the love!

    Worked mostly on sounds today, but I made some progress in-game too!

    Posted by
    Saturday, April 27th, 2013 6:44 pm

    The source code looks disgusting, but I’LL BE DAMNED IF I’M STOPPING NOW.

    Left/Right moves
    Up/X jumps

    Got tired of coding – so I made some sprites!

    Posted by
    Saturday, April 27th, 2013 3:24 am

    Going for that good ol’ NES style. Can you tell? :)

     

    Left, right, and up are (still) the keys you need to know.

    Playable preview!

    Posted by
    Friday, April 26th, 2013 11:44 pm

    Click!
    Left, right, and up are the keys you need to know.


    Also here’s a screenshot to grab your attention.

    Late start! Just got out of work.

    Posted by
    Friday, April 26th, 2013 9:07 pm

    But I think I’ve got a decent idea. Good luck, everybody!

    I’m in, as usual.

    Posted by
    Wednesday, April 10th, 2013 8:29 pm

    Same tools as always.

    Code: FlashDevelop, FlashPunk
    Graphics: Photoshop
    Music: Renoise
    Sounds: [S|B]FXR, and winLame for converting everything to their proper formats.

    GOOD LUCK, EVERYBODY! Let’s make some fuckin’ games!

    Progress report!

    Posted by
    Saturday, December 15th, 2012 12:21 am

    Recursive backtracker maze generation, complete with A* pathfinding and a Dijkstra-based “heat map” (a la Left 4 Dead’s AI Director)!

    Actual gameplay : None! BUT I’LL GET TO THAT

    Also there are some potential sprites in the upper left of the window super-imposed onto the Window.


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