About Terry (twitter: @terrycavanagh)
Ok, I think that weekend’s over
Congrats to everyone who took part! It looks like we had 13 participating teams, which is a lot more than I expected given the complications with the rules this time – you can view all the entries here. Let’s have a playing party in irc sometime this weekend
Next month is THE REAL Ludum Dare, with proper deadlines and everything! Find out more here.
Thanks again to everyone who took part, and congratulations!
Bah – it’s basically Friday, isn’t it?
Like the last TIGSource contest, this contest has a dual theme. You and you teammates can choose to use either theme, or both.
The themes are Comedy and Tragedy.
Unlike other Ludum Dares, this time you are required to collaborate! (If you haven’t found a partner yet, see the post below this one.) If your team decides to use both themes, each member should take creative responsibility of one theme each and ensure it finds a place in the game.
You can make the game at any stage this weekend that suits you. And don’t worry if you can’t start for a few days or if the project goes a little beyond the usual 48 hours – I have a very loose definition of weekends that includes Wednesdays.
Whenever you’re ready, you can submit your game here!
This month’s Mini LD is this weekend and the theme will announced this Friday. If you haven’t seen the post yet, it’s a team competition – to take part, you’ll need to find someone to collaborate with.
If you want to participate and haven’t found a partner yet, leave a personal ad in the comments! Let people know what you can do, and how much time you’ve got free this weekend
Heya Ludum Dare!
So it looks like I’m hosting this month’s Mini Ludum Dare. I’m going to suggest the weekend of the 13th-15th as the date, though if you’d like to participate and that doesn’t suit, speak up and we’ll find something that works for everyone.
[edit: ok, since there's been no major objections, let's make it final - November the 13th-15th it is!]
I’ll post the theme that Friday. For now, I’d like to announce a rule change – Ludum Dare and Mini Ludum Dares are normally solo challenges; for this one though, you are required to collaborate! Get on the IRC channel, find someone else who wants to take part and agree to work together! Any number of people can contribute to a project in any capacity – the only restriction is that you cannot work alone.
I can’t believe I actually got this in in time
I created “Ascent” in one day, after scrapping my project from saturday that wasn’t going anywhere. This one almost didn’t go anywhere either, but I changed direction in the last few hours and managed to produce something at least playable.
So, only two hours left? Hmm. Have a bit of a dilemma. I actually haven’t gotten far enough to implement the core mechanic that makes my game work! I think that’ll take a good hour, which doesn’t leave much time for anything else.
All I have to show at the end of my 24 hours is a basic platform engine and a few basic game elements. I don’t have time now to develop the idea I wanted to do properly, so instead I’m just going to try and muck up something with what I have – which isn’t much. It’s better than nothing, though. Here goes!
Er, ok! So I think I finally have an idea I like! Will start working from scratch tomorrow morning.
Some great looking entries here – can’t wait to play them all
I’ve been fiddling around with music and graphics all day, but I can’t seem to get my idea to come together. So I’m scrapping it! And starting something else right now! Er, don’t know exactly what, yet.
Officially declaring my intent to enter too
This is my third Ludum Dare. The first two times I didn’t finish by the deadline, but I’ve entered and completed two mini ludum dares since then, so hopefully this one will go better! Liking the themes so far a lot.
I was hoping to give Unity a shot this time, but it turns out that my laptop can’t handle the editor. Oh well. I’ll probably use flash then.
Hey Ludum Darers!
Just a quick heads up: If you can’t contain your anticipation of this month’s coming LD, there are two opportunities to vent this weekend!
First up, RPGDX are holding a 48 hour contest, with the theme “Sidescrolling Mini-RPG“. It’s not a sub genre you see a lot of, so there’s bound to be lots of room to explore it! A few of you might remember the LoFi RPG contest earlier in the year, which went down quite well The rules are loose, and attempting to make an RPG in that kinda timeframe is a pretty interesting experience, to say the least. More information here!
Also, if you happen to have two hours free at midnight on saturday (GMT), Glorious Trainwrecks host a rather cool monthly jam called Klik of the Month, which happens to fall this weekend. Klik and Play is the recommended development environment, but you can use anything you like – the only rule is that you finish whatever you’re working on in just two hours. More information on that here!
Personally, I’m planning to do both And can’t wait for Ludum Dare!
Done! Started this one on Sunday morning, so just about managed it in 48 hours.
This is a game for two players, seated at one keyboard. Playing alone is not recommended. Once you’ve found a second player, play it here!
Just finished my posthumous MiniLD entry! Next time I’ll try to make my mind up about entering a lot sooner, heh.
You can play it here! The goal is to survive as long as possible.
I’m in the same boat as jovac – decided last minute to put something small together. It looks like it’s gonna take longer than I thought – I spent most of my night fixing some broken collision code in my framework… Anyway, should have a late entry to upload sometime tomorrow, with any luck!
Took a break to do something different for about 45 minutes:
I’ve been working on something for this too, but haven’t made a lot of progress yet. Spent most of today just getting the engine done, about to move onto content now! Plan is to get the actual game finished up by tonight, and have tomorrow for graphics and music…
Because I’m just using placeholders, I haven’t got much in the way of a screenshot yet – but here’s one anyway:
Hey guys! I took part in the Roads Ludum Dare, but unfortunately withdrew my incomplete entry, Pathways. I’ve since finished it, and I thought some people here might be interested in it based on some of the comments that I got back then…
You can download it here! (windows only for the moment, I’m afraid)
On a totally unrelated note, there’s a contest-like-event taking place this weekend that I’d like to let you know about – RPGDX are hosting a 48 hour RPG making jam! The theme is LoFi. More details here, if you’re interested!
I’m only starting really, but here’s a progress shot:
Still need to implement… well, everything…
So, just found out about this tonight and thought I’d make up for the fact that I still haven’t finished my LD13 entry yet I’ve got an idea for something using the “Minimalist” theme; will start work on it tomorrow morning (I’ve only got till 5pm here, so it’ll probably be fittingly minimal, heh).
It was a bit silly of me to try and make a game that was so dependant on content All the same, I’ve managed to complete enough of the game to demonstrate the concept I was going for. It’s about 50% complete!
I really liked where this was going, so I’m probably going to finish it sometime next week (and polish what’s already there quite a bit). Things are a bit rough at the moment, so it might be better to hold off playing it until then (unless you’re voting, of course).
This has been my first Ludum Dare, and it’s been great! I’m pretty sure I’ll be doing the next one. Good luck to everyone else who’s aiming to make the deadline! Can’t wait to check out all the finished games tomorrow morning!
[Edit: Decided to take down the link. I want to finish it properly and I'm not happy with a lot of the placeholder stuff in the game. Consider it withdrawn. Sorry ;-;]
[Edit again: I removed the final tag - hopefully that should take this off the voting list. Sorry if I pissed people off by removing it; I should never have submitted it in the first place.]
(Tools: Created with C++ and the Allegro library, the Code::Blocks IDE, Paint Shop Pro 8, ModPlug, and SFXR.)