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Ludum Dare 26 — April 26-29th, 2013
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About Terry (twitter: @terrycavanagh)

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Mini LD #14, Go!

Posted by (twitter: @terrycavanagh)
Thursday, November 12th, 2009 6:52 pm

Bah – it’s basically Friday, isn’t it?

Like the last TIGSource contest, this contest has a dual theme. You and you teammates can choose to use either theme, or both.

The themes are Comedy and Tragedy.

Unlike other Ludum Dares, this time you are required to collaborate! (If you haven’t found a partner yet, see the post below this one.) If your team decides to use both themes, each member should take creative responsibility of one theme each and ensure it finds a place in the game.

You can make the game at any stage this weekend that suits you. And don’t worry if you can’t start for a few days or if the project goes a little beyond the usual 48 hours – I have a very loose definition of weekends that includes Wednesdays.

Whenever you’re ready, you can submit your game here!

Mini LD #14 – Have you got a date yet?

Posted by (twitter: @terrycavanagh)
Wednesday, November 11th, 2009 10:12 pm

This month’s Mini LD is this weekend and the theme will announced this Friday. If you haven’t seen the post yet, it’s a team competition – to take part, you’ll need to find someone to collaborate with.

If you want to participate and haven’t found a partner yet, leave a personal ad in the comments! Let people know what you can do, and how much time you’ve got free this weekend :)

Mini Ludum Dare #14, Find a Partner!

Posted by (twitter: @terrycavanagh)
Monday, November 2nd, 2009 8:04 am

Heya Ludum Dare!

So it looks like I’m hosting this month’s Mini Ludum Dare. I’m going to suggest the weekend of the 13th-15th as the date, though if you’d like to participate and that doesn’t suit, speak up and we’ll find something that works for everyone.

[edit: ok, since there's been no major objections, let's make it final - November the 13th-15th it is!]

I’ll post the theme that Friday. For now, I’d like to announce a rule change – Ludum Dare and Mini Ludum Dares are normally solo challenges; for this one though, you are required to collaborate! Get on the IRC channel, find someone else who wants to take part and agree to work together! Any number of people can contribute to a project in any capacity – the only restriction is that you cannot work alone.

Ascent

Posted by (twitter: @terrycavanagh)
Sunday, August 30th, 2009 8:12 pm

I can’t believe I actually got this in in time :)

I created “Ascent” in one day, after scrapping my project from saturday that wasn’t going anywhere. This one almost didn’t go anywhere either, but I changed direction in the last few hours and managed to produce something at least playable.

ascent

Play here!

Yikes

Posted by (twitter: @terrycavanagh)
Sunday, August 30th, 2009 6:08 pm

So, only two hours left? Hmm. Have a bit of a dilemma. I actually haven’t gotten far enough to implement the core mechanic that makes my game work! I think that’ll take a good hour, which doesn’t leave much time for anything else.

All I have to show at the end of my 24 hours is a basic platform engine and a few basic game elements. I don’t have time now to develop the idea I wanted to do properly, so instead I’m just going to try and muck up something with what I have – which isn’t much. It’s better than nothing, though. Here goes!

Right so, night

Posted by (twitter: @terrycavanagh)
Saturday, August 29th, 2009 6:08 pm

Er, ok! So I think I finally have an idea I like! Will start working from scratch tomorrow morning.

Some great looking entries here – can’t wait to play them all :)

Starting Over

Posted by (twitter: @terrycavanagh)
Saturday, August 29th, 2009 1:02 pm

I’ve been fiddling around with music and graphics all day, but I can’t seem to get my idea to come together. So I’m scrapping it! And starting something else right now! Er, don’t know exactly what, yet.

Me too

Posted by (twitter: @terrycavanagh)
Tuesday, August 25th, 2009 4:32 pm

Officially declaring my intent to enter too :)

This is my third Ludum Dare. The first two times I didn’t finish by the deadline, but I’ve entered and completed two mini ludum dares since then, so hopefully this one will go better! Liking the themes so far a lot.

I was hoping to give Unity a shot this time, but it turns out that my laptop can’t handle the editor. Oh well. I’ll probably use flash then.

RPGDX Sidescrolling Contest, Klik of the Month #26

Posted by (twitter: @terrycavanagh)
Wednesday, August 12th, 2009 7:15 am

Hey Ludum Darers!

Just a quick heads up: If you can’t contain your anticipation of this month’s coming LD, there are two opportunities to vent this weekend!

First up, RPGDX are holding a 48 hour contest, with the theme “Sidescrolling Mini-RPG“. It’s not a sub genre you see a lot of, so there’s bound to be lots of room to explore it! A few of you might remember the LoFi RPG contest earlier in the year, which went down quite well :) The rules are loose, and attempting to make an RPG in that kinda timeframe is a pretty interesting experience, to say the least. More information here!

Also, if you happen to have two hours free at midnight on saturday (GMT),  Glorious Trainwrecks host a rather cool monthly jam called Klik of the Month, which happens to fall this weekend. Klik and Play is the recommended development environment, but you can use anything you like – the only rule is that you finish whatever you’re working on in just two hours. More information on that here!

Personally, I’m planning to do both :) And can’t wait for Ludum Dare!

The Best Years of my Life

Posted by (twitter: @terrycavanagh)
Monday, June 29th, 2009 3:46 pm

Done! Started this one on Sunday morning, so just about managed it in 48 hours.

Best Years of my Life screenshot

This is a game for two players, seated at one keyboard. Playing alone is not recommended. Once you’ve found a second player, play it here!

Bullet Time

Posted by (twitter: @terrycavanagh)
Tuesday, May 26th, 2009 9:21 pm

Just finished my posthumous MiniLD entry! Next time I’ll try to make my mind up about entering a lot sooner, heh.

Bullet Time Final

You can play it here! The goal is to survive as long as possible.

Bullet Time Preview

Posted by (twitter: @terrycavanagh)
Sunday, May 24th, 2009 5:15 pm

I’m in the same boat as jovac – decided last minute to put something small together. It looks like it’s gonna take longer than I thought – I spent most of my night fixing some broken collision code in my framework… Anyway, should have a late entry to upload sometime tomorrow, with any luck!

Bullet Time

TICKR

Posted by (twitter: @terrycavanagh)
Sunday, May 24th, 2009 11:11 am

[I'm posting this on behalf of increpare, who's currently unable to access his LD account]

TICKR

download:
Windows
OSX 10.5+ (Intel)
Source

controls: mouse

Kowlr

Posted by (twitter: @terrycavanagh)
Saturday, April 18th, 2009 4:00 pm

Took a break to do something different for about 45 minutes:

Yes.

Dooooooom

Posted by (twitter: @terrycavanagh)
Saturday, April 18th, 2009 1:45 pm

Hey all :)

I’ve been working on something for this too, but haven’t made a lot of progress yet. Spent most of today just getting the engine done, about to move onto content now! Plan is to get the actual game finished up by tonight, and have tomorrow for graphics and music…

Because I’m just using placeholders, I haven’t got much in the way of a screenshot yet – but here’s one anyway:

Pathways, LoFi RPG Jam

Posted by (twitter: @terrycavanagh)
Wednesday, February 25th, 2009 3:30 am

Hey guys! I took part in the Roads Ludum Dare, but unfortunately withdrew my incomplete entry, Pathways. I’ve since finished it, and I thought some people here might be interested in it based on some of the comments that I got back then…

You can download it here! (windows only for the moment, I’m afraid)

On a totally unrelated note, there’s a contest-like-event taking place this weekend that I’d like to let you know about – RPGDX are hosting a 48 hour RPG making jam! The theme is LoFi. More details here, if you’re interested! :)

Progress!

Posted by (twitter: @terrycavanagh)
Sunday, January 11th, 2009 2:26 am

I’m only starting really, but here’s a progress shot:

Still need to implement… well, everything… :o

Possible entry: Minimalist

Posted by (twitter: @terrycavanagh)
Saturday, January 10th, 2009 6:39 pm

So, just found out about this tonight and thought I’d make up for the fact that I still haven’t finished my LD13 entry yet :D I’ve got an idea for something using the “Minimalist” theme; will start work on it tomorrow morning (I’ve only got till 5pm here, so it’ll probably be fittingly minimal, heh).

Pathways (Demo)

Posted by (twitter: @terrycavanagh)
Sunday, December 7th, 2008 7:52 pm

It was a bit silly of me to try and make a game that was so dependant on content :( All the same, I’ve managed to complete enough of the game to demonstrate the concept I was going for. It’s about 50% complete!

I really liked where this was going, so I’m probably going to finish it sometime next week (and polish what’s already there quite a bit). Things are a bit rough at the moment, so it might be better to hold off playing it until then (unless you’re voting, of course).

This has been my first Ludum Dare, and it’s been great! I’m pretty sure I’ll be doing the next one. Good luck to everyone else who’s aiming to make the deadline! Can’t wait to check out all the finished games tomorrow morning! :)

[Edit: Decided to take down the link. I want to finish it properly and I'm not happy with a lot of the placeholder stuff in the game. Consider it withdrawn. Sorry ;-;]

[Edit again: I removed the final tag - hopefully that should take this off the voting list. Sorry if I pissed people off by removing it; I should never have submitted it in the first place.]

(Tools: Created with C++ and the Allegro library, the Code::Blocks IDE, Paint Shop Pro 8, ModPlug, and SFXR.)

Day 2 (So far, anyway)

Posted by (twitter: @terrycavanagh)
Sunday, December 7th, 2008 10:46 am

9 hours and 14 minutes left people aaagggghhhhhhhhhhhhhh

Thought I should post another screeny or something. Probably wasn’t big nor clever to make a content driven game :(


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