About Terry (twitter: @terrycavanagh)
I’m in. Can’t wait
My LD secret santa gift arrived today! I’ve got no idea who’s it’s from – there’s nothing in or on the package to identify the sender, except an Irish stamp. What’s inside?
Oh, there’s something else in here…
More alcohol! Magnificent
There’s also this game design book, which I don’t know much about but will have a look through over Christmas:
And best of all, a BAH HUMBUG Santa hat:
Thanks very much, Santa!
Some stuff came up today, and I didn’t have time to do anything whatsoever with my game. So it doesn’t look like I’ll have anything for the jam tonight. Oh well
Here’s a final playable build, from what I had finished up last night! I decided to embrace that placeholder music and use the rest of the loops from the game it’s from, which, as it turns out, is kinda thematically similar to what I’ve got in mind.
Again, good luck to everyone racing to have something finished up tonight
Doesn’t look like I’m going to be ready to submit to either the compo or the jam, but I’ll keep working on this tomorrow and try to finish it up next week. Spent most of today working on battle stuff. I really like where this is going.
Good look to everyone rushing to submit something tonight!
Really happy with how this is coming along. I want to focus on story stuff tomorrow, so I’m going to try and get the basic game working completely today – which means moving onto the RPG stuff right away.
You can walk around and that’s pretty much it so far. Refresh to generate a new level if you start stuck in a wall.
I can now walk around my generated maps! This is coming together really quickly
My maze generator is starting to actually make interesting levels!
My idea is to make a dungeon crawler where you equip your defeated enemies. For example, defeating a Vampire allows you to equip his fangs, and so on.
Trying to make a simple 2d maze generator for my idea. This is about four hour’s work
Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it. I only really have one goal, this time: I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.
I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out
Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:
Hello again! Last Ludum Dare the Cambridge Friendship Club held a meetup in CB2 bistro, Cambridge, England, to work on our Ludum Dare entries together. We’re planning to do again for this Ludum Dare! You are very welcome to join us! Cambridge is just a short 45 minute train trip from London.
Hi Ludum Darers! There’s a game challenge starting tomorrow that I thought some people here might be interested in – RPGDX’s Alternate History RPG Challenge.
Participants have one week to make an RPG that explores the theme Alternate History. It’s very informal; there’s no voting and collaborations are encouraged! More info here.
Finished! Made today in Unity!
Yesterday’s thing didn’t really work out Today I’m working on this.
Don’t quite know what it is yet.
Hello! A bunch of people are meeting up in CB2 Bistro in Cambridge, England this weekend to work on our Ludum Dare entries together. It will no doubt be a lot of fun, and you are very welcome to join us! Cambridge is just a short 45 minute train trip from London.
We promise to post lots of spicy chip pictures!
Ok, I think that weekend’s over
Congrats to everyone who took part! It looks like we had 13 participating teams, which is a lot more than I expected given the complications with the rules this time – you can view all the entries here. Let’s have a playing party in irc sometime this weekend
Next month is THE REAL Ludum Dare, with proper deadlines and everything! Find out more here.
Thanks again to everyone who took part, and congratulations!