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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Terra (twitter: @terrawah)

Terra's Trophies

Three Eyed Horror !
Awarded by Benjamin on December 21, 2011

Terra's Archive

Day 2 retrospective, continuing forwards

Posted by (twitter: @terrawah)
Sunday, December 18th, 2011 11:14 am

I think if I were to pull an all-nighter then maybe I could finish this game in time for the competition, but it probably wouldn’t have any fancy graphics, sounds, nor kittens (I would like all three of those) and I probably would also make some terrible design decisions while I’m at it. So I’m probably just going to keep working for a little while longer now and then do the rest tomorrow.

I’m confident enough to share a screenshot today (I wasn’t yesterday because it would have looked exactly like the first screenshot of my last LD game). Boxes!

disclaimer: not the actual resolution of the game

What’s really annoying though is today I’ve come up with two ideas for the theme that I like way better then the one I went with… Why couldn’t those thoughts have happened yesterday :’(

Anyway, good luck everyone still working on their games. I am remaining optimistic!

Day 1 retrospective

Posted by (twitter: @terrawah)
Saturday, December 17th, 2011 11:28 am

I can’t be bothered to write a blog post at this time of night(morning?) so I will instead leave you with this barely legible comic I drew about today.

please forgive me

Goodnight <3

LD22 IN

Posted by (twitter: @terrawah)
Thursday, December 15th, 2011 11:23 pm

This is a post to tell everyone that I intend to jam this weekend \:D/

I am super duper exite. Last LD was my first LD, that makes this my second LD. I must admit, I haven’t had much success with video games since then but I’m hoping this will help me get out of my rut somewhat. I’m going to go for the jam again this time, I’m still not confident enough that I’ll be able to do anything significant in just 48 hours (you guys are crazy good).

I’m a little bit worried about my internet/power over the weekend (it’s getting into the storm season here) but so long as it doesn’t drop out when it’s time to upload my game I should be fine :D
Optimism!

I also started on a warmup game thing earlier this week, but it won’t be done in time for LD. I might work on it a bit afterwards. Here is an image relating to that game so this post won’t look so bare:

don't tell anyone but this isn't actually in the game yet

Good luck everyone and happy ludum dare-ing :D

We’d like it if you stay postmortem

Posted by (twitter: @terrawah)
Thursday, August 25th, 2011 7:20 pm

Hello :D

So last weekend, my goals basically were, in order of importance:
1. Finish a game
2. Make it fairly polished

For the most part, I think I did well. To be fair, they are pretty low goals (note that ‘make a good game’ is not listed), but I am happy. Here are some thoughts on how things went.
You can play the game here.

 

What went right:

Choosing to participate:

    I don’t think I could have done this last year, or even a couple of months ago… and I was quite certain I couldn’t now, either. I glad I decided to recklessly go for it anyway! I’ve wanted to have a go ever since hearing of the event during the ‘islands’ theme. This whole this is a great learning experience for me… it’s good to take chances, sometimes!

Using unity:

    I was a bit worried about using unity for a 2D game, seeing as it’s designed for 3D but I’m glad I went with it, it’s just so easy and quick to use. The controls were done really quickly, leaving a lot of time for making levels and fiddling with graphics(which probably took the most time for me, as It’s not a point I usually get to).

Levels were easy to make:

    Top down view, and no fiddly graphics to deal with, just boxes. It’s good to be able to just move things around easily, without messing up the whole look. It isn’t the prettiest, but I think too much content to be made would have just taken way too long, and it wouldn’t have been very motivating either, had things gone wrong(which they definitely would have!).

 

What went wrong:

I am bad at music:

    I have not made any sort of music or sound before, and I have no idea where to start learning. I was planning on using GarageBand on my ipad for music, but stupidly I had not tested it beforehand. I thought there was an export to email option(and this is what google tells me too, what?) but I could not find it for the life of me… Trying to sync up with my ipad has caused troubles before, so that’s not something I wanted to deal with during the time frame of the contest.

    Using it definitely would not have made a difference anyway; I am still bad. I just plain need a lot more practice with this kind of stuff. I am still happy with what I managed to achieve, however. Most things I make are just silent, and I am glad this one is not!

Controls:

    This I think was the main criticism I received, and I can definitely see why. I used the drag rigidbody unity asset to make the dragging movement, and didn’t change it much at all. It certainly sped up the process, but I really should have spent more time fine tuning it to make it feel better, or even writing a new script based of it.

Didn’t really think about plot/graphics until the last minute:

    There’s not really much more to it then that. I would have liked to have had story be more integral to the gameplay. As it is, it’s basically just something that’s tacked on, and I’m not really happy with that.

 

Anyway, In general I’m happy with what I’ve managed, but I’ve still got a lot to learn.

Thanks everyone for playing my game, and leaving comments! It means a lot to me, you guys are really helpful. I look forward to future games/jams/whatevers :D

We’d like it if you Stay: Done!

Posted by (twitter: @terrawah)
Monday, August 22nd, 2011 2:21 pm

I have finished my jam entry, and titled it :D

I’m quite happy with this, my first ludum dare game, my first decent game, and my second game in total. I have achieved what I set out to do, which is not something that usually happens.

Click to play!
Click image to play!

This event was great fun, I’m glad I decided to give it a go. And now, it’s time for me to play some of the other entries :)

Jam progress

Posted by (twitter: @terrawah)
Sunday, August 21st, 2011 3:10 pm

Goodness! I can’t believe I’ve gotten so much done in 2 days. I don’t think I’ll be able to do everything I’d like to with the remaining time (so I’m still going for the jam), but I’m quite surprised, I didn’t think that something like this was at all achievable for someone at my skill level. I am happily disproven :)

Anyway, I’m not calling the game done just yet. I’ve made progress though.

still not sure if this is too dark
The bulk of what I did today is not visible in this screenshot.

But the bulk of what I did today also doesn’t take very good screenshots!

First blog post

Posted by (twitter: @terrawah)
Saturday, August 20th, 2011 10:45 am

Hello everyone :D

This is my first LD! I’ve decided to go with the jam for that reason; I don’t think I’m anywhere near good enough to try and make something in only two days, hah.

Anyway, I had a bit of a think yesterday when the theme was announced. Today I’ve gotten to work, I think it’s coming along pretty good, at least in terms of being made. Whether or not it’s a good game is a whole other thing.

Not final art... I hope!

I’ve gone for the ‘you are in a room now get out of it’ idea… and it seems so has everyone else. oTL
However, I hope the gameplay will set it apart… I’ve got it so you can move the yellow-ish things around with your mouse, and you have to move them in the right order in order to get to the door. I’ve done a few puzzles already; I’ll try and do as many as I can. Hopefully it will turn out okay.

I’ve also got some ideas for the graphics and atmosphere… but that will happen only if I have time. Here’s hoping!

Looking forward to playing the games that everyone makes!


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