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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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About TenjouUtena

TenjouUtena's Trophies

Excellence in Blowing Up Your Own Damn Base
Awarded by SteelGolem on December 18, 2007

TenjouUtena's Archive

What is Ludum Dare?

Posted by TenjouUtena
Thursday, January 7th, 2010 6:56 pm

This has come up in the ‘Should Game Maker (etc. al.) count’ thread, but I thought I would split it off here, so that we can keep the conversations topical, and because I’m interested in what other people think.  Also, I do agree with a few other people in that thread, that coming to an agreement about what LD is about will assist any rules or voting changes that may or may not take place.

What I’m going to write here is a lot my opinion, but is also collected and paraphrased from what I have heard other people said.

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Really Close…

Posted by TenjouUtena
Sunday, December 13th, 2009 4:17 pm

Just some instruction screens to write up….

Screen4

Also, Dinner!

Posted by TenjouUtena
Saturday, December 12th, 2009 8:37 pm

TU - Din - Sat

And a drink…

TU - Drink - Sat

Hahaha More Screenshots

Posted by TenjouUtena
Saturday, December 12th, 2009 8:08 pm

So, I complain about Gameplay… and what do I do instead?

PER PIXEL DIFFUSE POINT LIGHTING….

Yeah

Screen3

So… This will be fun to watch, probably!

Midpoint (Or nearly there) Screenshots

Posted by TenjouUtena
Saturday, December 12th, 2009 6:10 pm

Here’s a screenshot.   Right now there is zero interaction, but the idea is indirect control of your little explorer.   I’m not sure exactly how his is going to work, my original idea was like Magestic (Or whatever that game is) where you attract explorers then send them into the dungeon.  I don’t think I’ll have time to fully implement this, but we’ll see how I do.

Screen2

Hopefully I can find some gameplay to implement…..

Foood from Saturday Morning

Posted by TenjouUtena
Saturday, December 12th, 2009 2:55 pm

Some food!

TU - Break - Sat

TU - Lunch - Sat

A Screenshot!

Posted by TenjouUtena
Friday, December 11th, 2009 11:55 pm

Yes.  This did actually take me 5 hours.  No, I’m not very proud of it.   But man, I debugged the HELL out of some HLSL.

Screen1

Desk Photo and First Food Photos

Posted by TenjouUtena
Friday, December 11th, 2009 6:23 pm

So, just because I took the pic (And I _was_ doing the clouds warmup)   (Pics and such continue below)

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Warmup Done-ish

Posted by TenjouUtena
Thursday, December 10th, 2009 9:13 pm

Cloud Game Warmup

Cloud Game warmup mostly done.   You shoot the clouds.   I didn’t really have an idea, I just started coding..

I was going to do something where you were the God of REAL Twilight fans, and you had to make clouds to shield your followers from the sunlight…. But it seemed a but too involved.

Feel the love!

Posted by TenjouUtena
Thursday, December 10th, 2009 11:58 am

ass motivator

Entering this time, new language…

Posted by TenjouUtena
Monday, December 7th, 2009 7:22 pm

I plan on entering this again this time.   Hopefully I won’t get frustrated with other time commitments like the last few times…

I’m switching from my usual python / pygame joint to Ruby / Gosu and a home-brew library I’m calling Raspy.

Raspy’s pretty incomplete, and I’m planning on improving it over the compo, but the timer is pretty cool.  Hopefully I can get the Map and Viewport sections done by Friday. (Good luck)

Unnamed Entry

Posted by TenjouUtena
Sunday, April 19th, 2009 9:09 am

So, here’s my entry. I don’t think I’m going to get any work done today, so I’ll upload it here, and mark it final when it’s done.

There’s not really a lot to it. In fact, the fight game play was never implemented, there’s no win condition, etc. Maybe you can see where I was going with this. Here’s the download. All you should need is python + pygame.

What Ludum Dare does to people….

Posted by TenjouUtena
Saturday, April 18th, 2009 5:29 pm

New Screenshot! Some gameplay.

Posted by TenjouUtena
Saturday, April 18th, 2009 3:21 pm

So, there’s almost enough gameplay in my game to call it a game.   Almost.   I hope by the end of the night I’ll get finished, but with stuff comign up in a little over an hour, this isn’t looking very likely.

Anyway, you can move people between cities.  The cities have names now.   Lots of background mechanics.   You can’t send units over walls.

I need to clean up the line crossing function.  It’s a bit broken.

My Game No walls?

Posted by TenjouUtena
Saturday, April 18th, 2009 10:24 am

I’m doing a strategy take on the theme. You use your resources to conquer the cities on the map. Any cities you control builds a wall between themselves, that the other army can’t cross.

I’m afraid I’ve bitten off more then I can chew. With wife, kids, and such, I don’t think I’ll have enough time to complete it. Originally the idea has a little turn based battle happening for control of any give city, but I definitely won’t have time to complete what will turn out to be two games. Of course, I’m only 4 programming hours in, so who knows what will happen.

first screen

Motivation!

Posted by TenjouUtena
Friday, April 17th, 2009 7:53 am

Posted by TenjouUtena
Friday, August 8th, 2008 4:21 pm

Here’s a dump of stuff!  Some food photos, a desk photo.   Plus.. Loli liek corm.

I’ve put a break in to not spam up the front page.

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Friday Night Dinner

Posted by TenjouUtena
Friday, April 18th, 2008 4:44 pm

Here’s my friday night dinner via my lovely wife.   French Onion Soup!

LD11 Friday Night

Desk Photo

Posted by TenjouUtena
Friday, April 18th, 2008 2:40 pm

Here’s my setup!    That’s 1 computer and 1 laptop there.   No cats this year, I just created this stack (Usually the desktop lives elsewhere.)Desktop Photo

LD11 and Fooood!

Posted by TenjouUtena
Tuesday, April 15th, 2008 6:15 pm

I, too, will be making somethign this weekend. Hopefully something good!

Also, my wife has already ‘thrown down’ in the food compo, having made a meal plan for the whole weekend.

My Dreamhost account

Posted by TenjouUtena
Friday, December 28th, 2007 3:44 pm

I had to close proactiveapathy.com. So you’ll probably have trouble downloading my stuff until I find alternate hosting.

Edit: Mirror

Tools I used!

Posted by TenjouUtena
Sunday, December 23rd, 2007 8:48 pm

Tools I used!

  • GraphicsGale – Art / Graphics
  • SFXr – Sound (Yaay DrP)
  • Komodo Edit – Python (and others) IDE
    • Komodo ran really slow for me. Someone on IRC said I could turn a bunch of stuff off to make it faster. I use Ecplise sometimes, but I can’t get my Linux install to run it right. I need to just use Xemacs.
  • python & pygame
  • pen & paper: Ideation

I intend to post a follow up as soon as my family visit settles down a bit. If I could do it differently I’d probably pick a different graphics program that works on Linux As it was I had to transfer graphics from my laptop to my desktop. And, as I mentioned above, I wasn’t happy with Komodo Edit.

The Chain Fight 1.0

Posted by TenjouUtena
Sunday, December 16th, 2007 3:08 pm

Here’s the 1.0 version of The Chain Fight

The Chain Fight 1.0

The python only link: TheChainFight.zip — Unzip the file, and run ‘python main.py’

The Windows link: TheChainFight-Win.zip (Mirror) — Unzip the file, and run ‘main.exe’

Please find me on IRC, or leave a comment if you find anything wrong. Thanks! If the debug info from the AI bugs you, you can hit ‘D’ during gameplay.

As a note, notice that above, the python is 133 KB, and the Windows version is 2.6 MB. You’ll save yourself a lot of downloading for the python entries if you download and install python and pygame

The Chain Fight RC1

Posted by TenjouUtena
Sunday, December 16th, 2007 8:21 am

Here’s my The Chain Fight game.   TheChainFight.zip   There’s some instructions in the readme.txt.  You will need python and pygame to run it.  If you want to see it in action, set both AIs to Random and set the Money to $5000.  Chaos will ensue.

I’m planning on improving the AI, and adding a tutorial.

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