About Taugeshtu (twitter: @https://twitter.com/#!/Taugeshtu)
Yes, you can try it. You can disassemble and assemble, you can build structures and kill gridiots.
Look, he hails you! Play it. PLAY IT NOW.
Timelapse is processing.
Hey, look! That gridy GPU world is calling you!
Pssss: you can find more there.
Hello. I’m working on this piece of tris and that’s what I want to show you:
It’s a survival game where you “craft” stuff by placing it on the floor in right order. It’s a game about internal GPU world, and this one is highly advanced GPU – it’s water cooled!
I’ll make some creatures (gridiots) soon.
Okay, here’s what I have so far:
Not much, really. I will add cubic coloumns soon.
I was planning blue palette from the start, but wanted to try some others as well, and the result gave me an idea of “territory control”. Could be implemented, but I’m not sure about it yet.
And yes, it is water. On the sky. Uh-huh.
I think I have decent concept by now, and I clearly know what I need for that:
- Techno eJay;
I know, that’s kinda weird tools. But I’m familiar with them (except for Techno, I used to use Dance eJay, but never tried Techno… Still, could be worse).
Aaaaand my “lib”. It’s not a lib in fact, it’s just two scripts I made a while ago, which could create and control cubic “columns” landscape. I’m gonna need it, so here they are for your advantage too:
I also want to share with you with my quite horrible “audio analyzer” script:
Good luck everyone!
So, as I told I’m going to make something with stretchable gameplay time, and still weird. What’s the best way to do it?
And as for gameplay – I think I’ll hold details. What I definitely want to put in my game is “crafting on the walls” – whatever that means.
I’m still not sure what kind of “dangers” player will see… Hope I’ll make enought toys
First of all, I appologize for any inevitable spelling and grammar errors.
I’m going to participate in this madness again. Since I’ve failed last time (I ended up being average), I’ve learned about timing and the danger of woke up parents late night
Anyway! Seems like we’ll have something like “sandbox (possibly with craft) in space” as a theme, so this time I won’t record horrible quality “my first english monologue”. I’ll use music creation software I’m familiar with instead! (yea, I know that ejay sucks )
Other “mines” I stepped on last time were:
- OMFG-HUGE planes (cut-scenes and stuff);
- Using Unity indie instead of pro-trial ;
- Wasting time making unnecessary features – I tried to made a wallruns and walljumps, but scene was too poor to make player even try them And they broke walking completely.
Which leads me to question:
What kind of game should I make? (more…)
Making actions for game… What they would look like is secret, which actions they are – secret too. Hope not too many secrets
I’ll had to find some time to make script, responsible for crowd moving, but that’s not a priority now.
And one more thing – I’ll try to record sounds using my cell phone or mp3 player… Weird, but it could work. I’m totally lame at soundmaking, and I really know how game could be transformed with sounds.
The time! I really had to be carefull in feature making – I got to upload sources and game, and it takes noticable ammount of time because of my sloooooow connection.
So, core meks, core meks and core meks again!
Oh, and I also did 2 sprites for actions, but that’s secret
Goals and time:
- Actions, 4 of them to do (at least), 1 done = 1 hour;
- Crowd script = 1 hour 30 mins;
- Improove physics = 15 mins;
- Record sounds = 20 mins;
- Beginning and ending = 1 hour;
- “Arm” = 20 mins;
- Uploading = 30 hour.
Here’s sort if “in-progress” post. Hope I’ll finish this in time
Well, I’m not going to cover any major details about gameplay and story, right now I’ll just tell you that Present Continious is first-person and I’ve just finished placing waypoint in about 40% of level:
And that’s supposed to be a “teaser” screenshot
And now I’m going to make some Actions in game. Should add sort of “playability”, and possibly – even “replayability”! Cheers