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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 9 hours, 19 minutes, 34 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 9 hours, 19 minutes, 35 seconds
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    Alone, eh? Interesting.

    Posted by
    Friday, December 16th, 2011 7:35 pm

    Although I was really hoping ‘kittens’ would win, I like this theme, too.  In fact, I voted for it back in round one.

    I don’t have an idea yet, but years of being either completely ignored or mocked in high school, paired with a complete lack of social skills, give me an enormous amount of expertise in this area. :)

    Go go go!

     

    Basecode disclosure

    Posted by
    Thursday, December 15th, 2011 6:16 pm

    Depending on the theme and what my engine needs, I may steal heavily from http://www.assembla.com/code/pocket_net_rpg/subversion/nodes (disclaimer: code in question is utter, utter crap) (disclaimer to the disclaimer: said crappiness is all my fault).

    try{ IntentDeclaration id = LudumDare().getIntentDeclarationFactory().getNewIntentDeclaration(true); }

    Posted by
    Tuesday, December 13th, 2011 8:09 pm

    catch (ProjectNotFinishedException pnfe) {
    // oh dear…
    }

    Why not, I’ll give it a go.  It doesn’t look like any of the themes I could actually make something fun out of are front-runners.

    Tools and frameworks:

    • Compiler: GCC
    • Language: C
    • Graphics, Setup, Sound and Timing: Allegro 4, possibly with AllegroGL
    • Content Creation: SFXR, MilkyTracker, Gimp, Mappy, maybe AutoTracker
    • Sleep/Energy Management/Kidney Damage: Red Bull
    • Sustenance: Chipotle

     


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