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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 1 hour, 29 minutes, 36 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 1 hour, 29 minutes, 37 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About tacograveyard (twitter: @tacograveyard)

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    Game Over… or 24, 24 hours to go!

    Posted by (twitter: @tacograveyard)
    Sunday, December 18th, 2011 6:58 pm

    48 Hours! LD48 has draws to a close in minutes but there are 24 more hours left to the LD72 Jam. If the Jam had the same schedule as the comp, then we would still have a game but with less content and polish than we would like. At this point we are in the polishing stage. The game is feature complete, but still has some rough edges. It will be interesting to see how far we can get in the last leg. Unfortunately we won’t have as much time as during the past 48 hours.

    Congrats to all the LD48 participants! You survived.

    Other jammers, let’s keep this train rolling!

    Status Update

    Posted by (twitter: @tacograveyard)
    Sunday, December 18th, 2011 10:59 am

    We have an app icon and a title screen:

    Now it is time to level build until the clock runs out.

    Cross-posting with http://blog.tacograveyard.com/ld22

    The full cast of characters

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 11:27 pm

    Video Update

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 5:44 pm

     

     

    LD22 – Status Update

    Still live blogging over at http://blog.tacograveyard.com/ld22

    The Horde Approaches

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 3:34 pm

    Parallax

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 2:26 pm

    Basic parallax backgrounds are in place:

    Latest Update

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 1:33 pm

    Gameplay and level generation is slowly improving. Animation is coming along as well.

    Animation Demo

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 9:55 am

    Parker Levine – Rockstar – Lead Guitarist & Vocalist

    Needs some space to get mopey and write his next album.

    Game Summary

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 9:24 am

    Slept, ate, back to work.

    Game summary:

    Four Hats

    Rockstars have it hard. Millions of adoring fans, mountains of cash, and no alone time. How is a musician supposed to write new music when chased by the paparazzi or the hordes of adoring fans? In order to find the solitude that you crave to unlock your inner muse, you must outrun fans and make your way to the studio. Don’t get caught by the paparazzi on your way there or your creative energy will be sapped dry.

    No Kittens?!?

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 2:59 am

    I can barely believe the lack of kittens in this prototype. Too tired to continue without a nap. Will explain gameplay in the morning. I leave you with this:

     

    If you can understand what is going on then you know more than I do…

    Controls, Controls, & Animations

    Posted by (twitter: @tacograveyard)
    Saturday, December 17th, 2011 1:21 am

    Working on getting the gameplay just right:

    Likely impossible to figure out what is going on from that picture.

    Animations is well underway:

    More detailed info is being live blogged/tweeted @tacograveyard || http://blog.tacograveyard.com

    It’s Taco Time!

    Posted by (twitter: @tacograveyard)
    Friday, December 16th, 2011 9:49 am

    We are in for the Jam. Will be assembling a makeshift office this afternoon out of taco shells and sour cream.

    Ingredients:

    • Platform: iOS
    • Language: Obj-C
    • Frameworks: cocos2d, chipmunk, more depending on theme
    • Graphics: Photoshop, Flash, Wacom
    • Music / SFX : Mouth + mic, 8-bit magic box, telecaster, whatever else we can make noise with
    • Other: tacos, agua, pellet stove

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