About tacograveyard (twitter: @tacograveyard)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 23
Ludum Dare 22
48 Hours! LD48 has draws to a close in minutes but there are 24 more hours left to the LD72 Jam. If the Jam had the same schedule as the comp, then we would still have a game but with less content and polish than we would like. At this point we are in the polishing stage. The game is feature complete, but still has some rough edges. It will be interesting to see how far we can get in the last leg. Unfortunately we won’t have as much time as during the past 48 hours.
Congrats to all the LD48 participants! You survived.
Other jammers, let’s keep this train rolling!
We have an app icon and a title screen:
Now it is time to level build until the clock runs out.
Cross-posting with http://blog.tacograveyard.com/ld22
Slept, ate, back to work.
Rockstars have it hard. Millions of adoring fans, mountains of cash, and no alone time. How is a musician supposed to write new music when chased by the paparazzi or the hordes of adoring fans? In order to find the solitude that you crave to unlock your inner muse, you must outrun fans and make your way to the studio. Don’t get caught by the paparazzi on your way there or your creative energy will be sapped dry.
Working on getting the gameplay just right:
Likely impossible to figure out what is going on from that picture.
Animations is well underway:
More detailed info is being live blogged/tweeted @tacograveyard || http://blog.tacograveyard.com
We are in for the Jam. Will be assembling a makeshift office this afternoon out of taco shells and sour cream.
- Platform: iOS
- Language: Obj-C
- Frameworks: cocos2d, chipmunk, more depending on theme
- Graphics: Photoshop, Flash, Wacom
- Music / SFX : Mouth + mic, 8-bit magic box, telecaster, whatever else we can make noise with
- Other: tacos, agua, pellet stove