About SusanTheCat (twitter: @Catsweb)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
I’m in again!
I will be using Ren’Py with my new Point and Click Framework plus my Hidden Object code plus my Puzzle Code.
Go Maritimes Canada!
Video of me playing games (Thank you Jorjon!):
Games roughly in order:
3 Little Pigs by brita_
Alpha by fatality674
B M S darkstarmatryx
A Conglomerate of Pixels by creative630
Detective Darwin by jarnik
Dissolution by Sergey Mohov
Dragonkin by EVObobiniki
Egocell by jam Adbook
EVO-00 by 1kyyrma
Experiment X by XmmmX
Game Console Story by Eldaryze
Homo Vermes by madflame991
Lab Experiment Demo by Threef
Lepton’s Quest by rustybroomhandle
Adventures of Hermanni by samoojamies
Monster Mash by MadcoreTom
The SuperBugs by Josh @ Dreamland
Warspace by TaslemGuy
Please rate my game!
Leave a comment if you want me to rate your game and if you want to be in the next video. Be warned! If you can’t tell from this video, I SUCK at platformers.
Once again I will be using Ren’py to do strange things.
Depending on the theme, I might use my Hidden Object code or my Renpystein code.
This will be my third Ludum Dare.
I will see what the theme is before I determine what I’m going to use. The candidates are
If you haven’t guessed, it will be some type of story based game.
My son might be participating in the Jam with his friends. If so, I’ll be on hand to help program it.
I am thinking forward to the next Dare. What is the rule on being part of two different teams submitting a game?
Situation: I want to participate in the compo by myself. My son and his friends want to submit their own game for the Jam — but they have no programmer. The games would be totally different and not share any assets.
Can I submit my own game and help them out with programming for their game?
My game was created by me, my son, his girlfriend, and two of his friends. (Ages 15-17) I was the project manager and programmer. The girlfriend was the artist. One of the friends was the writer, and my son and the remaining friend were music and sound.
The hardest part for me was to not jump in and do stuff for them. I think I still railroaded them a bit so that we would have a game at the end of the 72 hours.
It was a learning experience for them of how adding extra characters increases the complexity exponentially. We started with 3 characters and ended up with 7.
- The main character’s name is “Dude” since nobody gave me what his name should be
- The sound effects of the mini game are me saying “pew pew” and “ow” into the microphone
- The mysterious floating number in the upper left corner is the body count
There are no spoiler tags so read this at your own risk.
The back story is that the main character is a cyborg and he doesn’t know it. After the accident, he was cyborg-ed up and sent back to the school as a field test. That’s why he has power armour in his bedroom. The player is the voice inside the main character’s head. (The main character is going insane.) The accident short circuits something in his brain. He starts having weird dreams. Coincidentally, people start getting killed off and they are the people you have talked to the most. The three endings are Kill Everyone and end up alone, Insane Asylum (2 versions) where you are kept alone, or Get Cured and you return to your best surviving friend.
The big hint to get the good ending: (Select the text to read)
Select from here: Don’t kill anything in the mini-game. Don’t let your insanity get too high. : to here.
Thanks for reading.
If you want to play the game: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5150
According to the guide:
All participants that submit a game are allowed to judge. Games are given 1-5 star ratings in each category, or N/A where not applicable.
Does N/A = 0 or does N/A = not included?
On a couple of games I’ve rated, I gave a rating of N/A in Audio because I was on a machine with no sound and felt I could not rate them appropriately. I though that my vote wouldn’t count for that category. But does it turn out that I was inadvertently giving them a zero score?
Here is a timelapse of the first day. The second day I was on my Mac and didn’t have the timelapse software.
There are some cool shots of me programming the mini game. Also lots of me trying out various sprite editors. Never found one I liked.
If you like dating sims with weird stories, come rate my game:
Edit – I can’t figure out how to embed my video.
Edit 2 – Thanks Andrew!
Once again, I am willing to rate your games.
But there is a few small caveats:
- I am terrible at 3D games. They give me vertigo
- I hate platformers. I hate jumping, I am no good at it.
I can run Windows, Mac, and Linux. I am partial to story games and sims.
We have the work divied out and the skeleton of a story set. It’s a dating sim, ‘cuz that’s the kind of game we all like.
I find it amusing that a couple of posts ago someone urged NOT to do a dating sim.
There is a plot affecting mini game written in pygame.
Susan and the Myzzy Team
This will be my second LD. Last time I did the comp, this time I’m recruiting some friends and doing the jam.
I technically have a game.
I need to do the artwork and add sound effects and generally make it scarier.
That is the name of my MidiLD project this weekend.
I have the beginning mechanics worked out. NPCs can walk around. If they are insane, they open the windows and let the ghosts in. Oh noes!!! |(0.0)|
The graphics are from another visual novel I did last year. I am hoping to redo them tomorrow. Gameplay first!
This was my first Ludum Dare and it totally rocked. I am a great fan of creativity under a deadline events. I’ve participated in NaNoWriMo (Novel Writing), 24 Hour Comic, and NaNoRenMo (Visual Novels).
Remembering to keep things simple. The original story I came up with was much more complicated and involved things like timers and explosives. I broke it down to the simplest elements.
I made my own event system. OK. This is not that great an achievement, but I am happy with how well it worked.
End Graphics (The Lack of) I ran out of steam with the artwork and didn’t make any. The game didn’t feel complete without them.
Awkward interface. Adding the mini map helped a bit, but it was hard to place yourself in the location.
Passage of Time not Apparent. Many people didn’t notice that the raccoon was slower than the cat.
What I learned:
You are much tougher on your game than other people are. There is no need to point out all your mistakes to the people playing your game.