Hourly Update, Number 2!
While in the end, I’d like to have an angled camera, to simplify motion and collisions, the game will internally run on a 2d plane, and the perspective will be done during the rendering.
So far I’ve got a player and a bunch of enemies. They don’t take damage yet, but that will obviously change. I’ve already wrote some of the camera code, and it works pretty well. Only problem I’m thinking about is how to have the ray go behind objects or enemies, but that’s not on the todo list until later.
Now listening to: Savant – ISM