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	<title>Ludum Dare &#187; Sulix</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>Tower of Doom (final)</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/tower-of-doom-finaltower-of-doom-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/tower-of-doom-finaltower-of-doom-final/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 14:33:50 +0000</pubDate>
		<dc:creator>Sulix</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[owl]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[sfml]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3157</guid>
		<description><![CDATA[Ok. So I&#8217;m done! Thanks to timezone, I&#8217;m early too. This has been my first competition, and it&#8217;s been a lot of fun. Download it: http://www.ingeniumdigital.com/ldimg/TowerOfDoom.zip Readme it: http://www.ingeniumdigital.com/ldimg/readme.txt With all hope (due to its lack of being tested) it&#8217;ll actually work. It&#8217;s written in C++ with SFML. I&#8217;ve licensed the source under the MIT [...]]]></description>
			<content:encoded><![CDATA[<p>Ok. So I&#8217;m <a href="http://www.ingeniumdigital.com/ldimg/TowerOfDoom.zip">done</a>! Thanks to timezone, I&#8217;m early too.</p>
<p>This has been my first competition, and it&#8217;s been a lot of fun.</p>
<p>Download it: <a href="http://www.ingeniumdigital.com/ldimg/TowerOfDoom.zip">http://www.ingeniumdigital.com/ldimg/TowerOfDoom.zip</a></p>
<p>Readme it: <a href="http://www.ingeniumdigital.com/ldimg/readme.txt"> http://www.ingeniumdigital.com/ldimg/readme.txt</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/sulixscreenshot.png"><img class="alignnone size-medium wp-image-3399" title="sulixscreenshot" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/sulixscreenshot-300x225.png" alt="" width="300" height="225" /></a></p>
<p>With all hope (due to its lack of being tested) it&#8217;ll actually work. It&#8217;s written in C++ with <a href="http://www.sfml-dev.org">SFML</a>. I&#8217;ve licensed the source under the <a href="http://www.ingeniumdigital.com/ldimg/license.txt">MIT license</a>. If this is a problem, yell.</p>
<p>Stay tuned for a postmortem and perhaps a less broken build after I sleep.</p>
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		<title>Food, Glorious Food</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/food-glorious-food/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/food-glorious-food/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 11:21:14 +0000</pubDate>
		<dc:creator>Sulix</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2840</guid>
		<description><![CDATA[Dinner for night one. The Parmesan cheese should spell &#8220;LD&#8221;. Meanwhile, the game progresses&#8230; The homework less so.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/100_0415.jpg"><img class="alignnone size-medium wp-image-2841" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/100_0415-300x225.jpg" alt="Yum!" width="300" height="225" /></a></p>
<p>Dinner for night one. The Parmesan cheese should spell &#8220;LD&#8221;.</p>
<p>Meanwhile, the game progresses&#8230; The homework less so.</p>
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		<title></title>
		<link>http://www.ludumdare.com/compo/2008/08/09/2821/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/2821/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 10:16:31 +0000</pubDate>
		<dc:creator>Sulix</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2821</guid>
		<description><![CDATA[For my first compo, things are going well. I have an idea. I have a prototype and I have icky, vomitworthy, stretched and scaled programmer art. The idea is based around owls (as I can&#8217;t draw owls, at the moment they are O.W.L. spy planes) that poo on towers. There is one evil tower and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ingeniumdigital.com/ldimg/tod_beta.png" alt="A screenshot." width="512" height="384" /></p>
<p>For my first compo, things are going well. I have an idea. I have a prototype and I have icky, vomitworthy, stretched and scaled programmer art.</p>
<p>The idea is based around owls (as I can&#8217;t draw owls, at the moment they are O.W.L. spy planes) that poo on towers. There is one evil tower and several good towers. The aim is to destroy the evil tower while harming as few good towers as possible, without being able to tell one from the other. I hope to add a time limit and owl limit (or perhaps owl feeding limit), and possibly some powerups.</p>
<p><span id="more-2821"></span></p>
<p>So far there are:</p>
<ul>
<li>O.W.L.s</li>
<li>Poops</li>
<li>Extremely dodgy particle effects.</li>
<li>Code to remove particle effects if the framerate drops.</li>
<li>Randomly generated levels.</li>
<li>A poop sound that changes pitch depending on owl height. (But that doesn&#8217;t work perfectly).</li>
</ul>
<p>The game is being developed in C++ with the <a title="SFML" href="http://www.sfml-dev.org">SFML</a> library. I hadn&#8217;t used SFML before, and I quite like it, although its sound code is horribly broken and there are some grating design issues.</p>
<p>Unfortunately, my win32 machine is br0ken, and the game has been developed under 64bit linux, so I may have to release it on a platform that no one has <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>We&#8217;ll see how this goes.</p>
<p>Happy Hacking!</p>
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		<title>Hello Ludum World!</title>
		<link>http://www.ludumdare.com/compo/2008/08/08/hello-ludum-world/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/08/hello-ludum-world/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 10:27:57 +0000</pubDate>
		<dc:creator>Sulix</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[introduction]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2632</guid>
		<description><![CDATA[So the fun is about to start; madness is just around the corner. Like half of the people here, this is going to be my first Ludum Dare. &#60;/Excited, Pants Wetting Squeal&#62; Unlike half of the people here, I&#8217;m going to be a heretic and not use python. This is partly because I want &#8220;I [...]]]></description>
			<content:encoded><![CDATA[<p>So the fun is about to start; madness is just around the corner.</p>
<p>Like half of the people here, this is going to be my first Ludum Dare. &lt;/Excited, Pants Wetting Squeal&gt;</p>
<p>Unlike half of the people here, I&#8217;m going to be a heretic and not use python. This is partly because I want &#8220;I didn&#8217;t use python&#8221; as an excuse if I fail and partly because I don&#8217;t know python.</p>
<p>Thus far &#8220;Evolution&#8221; is looking likely. A few mad ideas are running around in my skull, trying to establish dominance and a supply of crisps. Hopefully one of them will evolve into something useable and full of awe (but not awful).</p>
<p>Good luck everyone, let the source be with you.</p>
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