Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 26 Warmup
Ludum Dare 25
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 22
Non-game with unskippable dialog #27 over-all
My -game-, judged extremely harshly for unskippable dialog: #222 over-all
Does the rating system not seem completely flawed to everyone else yet?
Don’t give me that all-inclusive “everyone’s a winner if they try” rainbows and hippie crap. Inclusiveness is for the Jam, COMPETITION is for the COMPETITION. Am I right or am I right?
There’s a problem. Let’s get it fixed… seriously.
I got my 100th rating for my game “One Cigarette” today.
If you want to see what the stink is about check it out:
Ludum Dare, as always was fun.
I made this game by myself in 48 hours…
I get to add that to my list:
http://danmckinnon.net/games.html <– My portfolio
I’m surprised I got all of these onto on 800 x 600 image.
Click here for MP3s (4 x MP3s)
You are a patriotic communist Russian waiting in line for cigarettes. You get to the front of the line to find they will only give you ONE cigarette.
The mission from there is obvious to any Smoker.. get more cigarettes at ANY cost. beg plead, or even take down the whole damn iron curtain if you have to!
It’s quite playable and quite fun, though there are a few bugs that really grind my gears and I didn’t get to implement all the features I wanted to. Oh well, better luck next time
Cognitive brick wall!!
My sleep cycles have been only 3.5 hours the last two days with white noise in my room. My cog can’t get -any- worse than it is right now, so might as well bite bullet and hope I get 6.5 glorious hours when I wake up.
I can relate to Comrad Player some days…
17 hours remain and I’m starting to hit the cognitive brick wall.
I’ll work past it but I think a nice shower is in order.
Wish I had some electric lettuce…
The 24 hour home stretch is coming up.
I just woke up, sounds like time for some Stone Temple Pilots!
I’m really enjoying everything about this project so far. I’m satisfied with my idea, I’m actually quite satisfied with the animation, the feel of the character is intuitive as he lights up a smoke, puts it in his mouth, runs across the screen, pulls the smoke out, exhales, and then lights it back up.
Next thing I’m adding is speach bubbles, Comrad Ivan, and then it’s on to adding the tools: Cigarette, Hand-Gun, Hammer, and Machine gun. I already have the animations, just need to implement.
Just generates the first level and draws the tool-bar so far.
Next I add the main character and all his abilities to smoke, eat, pick up weapons, shoot weapons, run, etc.
Wish me luck!
And as always, let me know what you think so far.
I’m almost done with the first set of assets, then on to programming.
The game is about a communist Russian who waits patiently in the cigarette line to find he only gets ONE cigarette.
His mission is obvious to any smoker.. find more cigarettes at ANY cost, even if it means taking down the whole damn iron curtain!
If you nick-fit bar is low you will gain super-strength, but if it is depleted you will become sluggish.
I intend to add a lot more details when I’m done, but for now it’s time to make a game out of this…
So, that’s what came to mind.
Here’s the main character so far.
Tell me what you think.
My goal in life is to be #1 in Ludum Dare in any (hopefully the overall) category.
Last time I got #101 place in graphics, and #120 over-all with “Space Demolition”. I’ve set my personal bar pretty high now. Pressure is on.
Here is my Basekit: suese_ld28_basekit.rar
It does lots of stuff, graphics, particles, UI, music, BFXR, random functions, game flow. Next LD I will make a brand-new base kit with hardware acceleration. For now, this one does me good.
I posted this for facebook friends. Thought I would extend the invitation to fellow jammers.
I’ll make YOUR game idea… sorta.
http://bit.ly/18K9048 <- Click here to submit a one or two word theme.
I initiated my brother-in-law to game jamming today with a 10 hour game jam.
He made graphics and sfx with bfxr while I programmed. I was surprised that he had the discipline and will to complete every task I asked for immediately.
This was our creation…
Sorry, it’s not politically correct..
I’ve seen and rated a lot of great games.
While rating I began to get curious.. how would I rate my own game?
So I did.
However, I am biased since I already understand the motive behind car-chase style physics vs asteroids-style physics. I am also fully aware of the infinite random nature of the game environment. I anticipate the subtle nature of these concepts might be less noticeable to the passive bystander. Guess that’s why we don’t self-rate!
The physics I used for my space-ship game is extremely contraversial, so let me explain why I chose Car-chase style physics over asteroids-style physics.
Asteroids style was slow and plodding
Asteroids is a great game and the controls are classic, don’t get me wrong. The game was originally asteroids style.
I even changed it to mouse aiming at one point. I didn’t like it, it didn’t suite my game.
You had to be really careful when exploring. It was too slow and plodding and besides, it’s been over-done.
Not enough action!
I chose car-chase style physics with an accelerating throttle instead of the basic thruster mechanics from asteroids because it represented the game better.
It wound up being faster, more exciting, more interesting to explore the world with.
It also makes the action remind me of one of my favorite games, GTA2.
So in conclusion, it’s not a bug… It’s a feature
I did something rather adventurous this Ludum Dare and made a random infinite world for my game.
I wanted to share some of the things I learned, so I made a handy info-graphic to show you how I managed to pull it off.
The key element is the 2D sparse array. Luckily AS3 already has built in 1 dimension sparse arrays, so I just had to quickly adapt the logic.
Click here to get the source code. Though it’s a bit messy being a 48 hour hack-job, you’ll be most interested in…
- endless_terrain_class.as – Infinite world.
- area_class.as – Each non-null grid-space depicted above.
- area_item_class.as – Area sprites.
- action_item_class.as – Action Sprites.
- main_scene_class.as - might also handle some of the logic. If it does it was Ludum-Dare-brained hackery.
And here’s the result…