Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo Begins: in 9 days, 2 hours, 20 minutes, 23 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 2 hours, 20 minutes, 24 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About Suese

    Entries

     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 26 Warmup
     
    Ludum Dare 25
     
    Ludum Dare 23
     
    Ludum Dare 23 Warmup
     
    MiniLD 33
     
    Ludum Dare 22

    Suese's Trophies

    Suese's Archive

    Tank Capture Pro

    Posted by
    Friday, April 4th, 2014 9:22 am

    An update of what I’ve been doing since last Ludum Dare.

    I moved to Victoria, B.C.  and now am much closer to the ‘dev scene’, which is cool.  This week I got my computer back and started poking around at HTML 5 Web API stuff.

    tcp

    My First HTML 5 Game

    It uses the Web Socket interface for networking and Web GL via Three.js for graphics.   For networking I made a very simple system that transmits JSON messages over the network;  Just a quick, dirty solution that covers a lot of bases with little overhead.  I can always optimize it later.   For graphics I made a sort of height-map/voxel based geometry generator.  It took a lot of tries to get rid of geometry and texture seaming problems, but once I did it really started to look quite beautiful.

    Another perk is that levels are super easy to draw and import into the game.

    I learned a lot of things from how to manipulate geometry, load meshes, preload textures, texture arrays, creating geometry, how shaders work, optimizing the GPU pipeline, and of coarse how to implement the Web Socket protocol.

    What really blows my mind is how easy it is to put HTML over-top of GPU-rendered canvas.  Good job web browsers.  Good job. This HTML 5 Web Api  thing is really coming along after all these years.

    What is done so far.

    • Preloader for models, textures, text files, json files, and sound files.
    • Networking / communication
    • Nice smooth collision detection
    • Geometry from level data generator (voxel generator)
    • Geometry art.
    • Tank models
    • Title screen and server/client flow.

    tcp2What is left.

    • Dead reckoning.
    • Anti-cheat system.
    • Chat & admin features.
    • Shooting & exploding.
    • Capture the flag
    • Sign up
    • Track stats

    What inspired this?

    I’ve been playing Tag-pro  and it reminded me of fun e-sport experiences from days past such as BZFlag, ARC, Subspace, and Uniball to name a few.   There’s a simplicity to these games that is zen-like.  You don’t program the tactics, you program the basic mechanics and the tactics and team play that emerge are always quite brilliant and in-depth.

    This game is a lot like BZ Flag with some elements from tag-pro and ARC in there.

    Making a pro-gamer game.

    I’ve never been into the pro-gaming scene, so I thought I’d try to meet the challenge of making a game that can really satisfy the needs of a pro action gamer.

    Simplicity is key.   There are so many demands beyond simple mechanics in pro games like stats and records; ranked tournaments; administration; forums; clans/guilds; and events.

    How can I help

    #1 Beta testing: If you would like to help me do some beta testing, find me on #LudumDare on Afternet.org

    #2 If you have any other tips, hints, strategies or suggestion you think I might find useful, please reply to this post.

    Thanks

     

    The rating system is so flawed.

    Posted by
    Tuesday, January 7th, 2014 10:20 am

    Non-game with unskippable dialog #27 over-all
    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30207

    My -game-, judged extremely harshly for unskippable dialog: #222 over-all
    One Cigarette
    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8361

    Does the rating system not seem completely flawed to everyone else yet?

    Don’t give me that all-inclusive “everyone’s a winner if they try” rainbows and hippie crap. Inclusiveness is for the Jam, COMPETITION is for the COMPETITION. Am I right or am I right?

    There’s a problem. Let’s get it fixed… seriously.

    1 cigarette – 100 ratings!

    Posted by
    Wednesday, January 1st, 2014 12:52 pm

    Go me.

    I got my 100th rating for my game “One Cigarette” today.

    If you want to see what the stink is about check it out:

    Click here to player & rate. KEYBOARD + MOUSE W,A,S,D - Move Click - Use Tool Mouse Scroll - Change Tool

    Click here to player & rate.

    KEYBOARD + MOUSE

    W,A,S,D – Move
    Click – Use Tool
    Mouse Scroll – Change Tool

    NOTE: No Touch-Pad support. Requires a MOUSE with a WHEEL.

     

    One Cigarette – What’s Next?

    Posted by
    Sunday, December 22nd, 2013 5:06 am

    Ludum Dare, as always was fun.

    I made this game by myself in 48 hours…

    Click here to player & rate. KEYBOARD + MOUSE W,A,S,D - Move Click - Use Tool Mouse Scroll - Change Tool

    Click here to player & rate.KEYBOARD + MOUSEW,A,S,D – Move
    Click – Use Tool
    Mouse Scroll – Change Tool 

     

    I get to add that to my list:

    http://danmckinnon.net/games.html  <– My portfolio

    One Cigarette – Assets

    Posted by
    Monday, December 16th, 2013 3:35 am

    I’m surprised I got all of these onto on 800 x 600 image.

    Click here to play and rate.

    Click here to play and rate.

    Click here for MP3s (4 x MP3s)

    Posted by
    Sunday, December 15th, 2013 9:50 pm

    You are a patriotic communist Russian waiting in line for cigarettes. You get to the front of the line to find they will only give you ONE cigarette.

    The mission from there is obvious to any Smoker.. get more cigarettes at ANY cost. beg plead, or even take down the whole damn iron curtain if you have to!

    Click here to player & rate. KEYBOARD + MOUSE W,A,S,D - Move Click - Use Tool Mouse Scroll - Change Tool

    Click here to player & rate.KEYBOARD + MOUSE

    W,A,S,D – Move
    Click – Use Tool
    Mouse Scroll – Change Tool

    It’s quite playable and quite fun, though there are a few bugs that really grind my gears and I didn’t get to implement all the features I wanted to. Oh well, better luck next time :)

    Enjoy!

    One Cigarette

    Posted by
    Sunday, December 15th, 2013 9:13 am

    Cognitive brick wall!!

    My sleep cycles have been only 3.5 hours the last two days with white noise in my room. My cog can’t get -any- worse than it is right now, so might as well bite bullet and hope I get 6.5 glorious hours when I wake up.

    Comrad Me is in having of no cognitive functions.

    Comrad Me is in having of no cognitive functions.

    One Cigarette

    Posted by
    Sunday, December 15th, 2013 7:57 am

    I can relate to Comrad Player some days…

    This what happen when Comrad Player only get one cigarette!

    This what happen when Comrad Player only get one cigarette!

    One Cigarette

    Posted by
    Sunday, December 15th, 2013 3:14 am

    It’s funny I’m making a game about cigarettes when I have nothing to smoke.

    Hey thanks to GIF Cam a lovely lightweight program, I made this GIF for you :)

    Sooo... goood.  Sorry if my game makes you want to smoke.

    Sooo… goood. Sorry if my game makes you want to smoke.

    One Cigarette

    Posted by
    Sunday, December 15th, 2013 2:07 am

    17 hours remain and I’m starting to hit the cognitive brick wall.
    I’ll work past it but I think a nice shower is in order.

    Wish I had some electric lettuce…

    Gameplay is implemented.  Now for the story, sound effects, music, and polish.

    Gameplay is implemented. Now for the story, sound effects, music, and polish.

    One Cigarette

    Posted by
    Saturday, December 14th, 2013 5:56 pm

    The 24 hour home stretch is coming up.  
    I just woke up,  sounds like time for some Stone Temple Pilots!

    One Cigarette

    Posted by
    Saturday, December 14th, 2013 9:33 am

    I’m really enjoying everything about this project so far. I’m satisfied with my idea, I’m actually quite satisfied with the animation, the feel of the character is intuitive as he lights up a smoke, puts it in his mouth, runs across the screen, pulls the smoke out, exhales, and then lights it back up.

    One Cigarette 3rd Screenshot.

    Click to see full resolution image.

    Next thing I’m adding is speach bubbles, Comrad Ivan, and then it’s on to adding the tools: Cigarette, Hand-Gun, Hammer, and Machine gun. I already have the animations, just need to implement.

    First in-game screenshot.

    Posted by
    Saturday, December 14th, 2013 2:14 am

    Just generates the first level and draws the tool-bar so far.

    Next I add the main character and all his abilities to smoke, eat, pick up weapons, shoot weapons, run, etc.

    First in-game screen-shot.

    First in-game screen-shot.

    Wish me luck!

    And as always, let me know what you think so far.

    2 hours progress

    Posted by
    Friday, December 13th, 2013 8:55 pm

    I’m almost done with the first set of assets, then on to programming.

    The game is about a communist Russian who waits patiently in the cigarette line to find he only gets ONE cigarette.

    His mission is obvious to any smoker.. find more cigarettes at ANY cost, even if it means taking down the whole damn iron curtain!

    Mockup 2 - One cigarette.

    If you nick-fit bar is low you will gain super-strength, but if it is depleted you will become sluggish.

    I intend to add a lot more details when I’m done, but for now it’s time to make a game out of this…


    All posts, images, and comments are owned by their creators.

    [cache: storing page]