About sudorossy (twitter: @SudoRossy)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
I made this in 72 hours, with the help of a musician and artist.
All code is me. I also did some really minor changes to the art.
Honestly, i’m super proud of this. It’s available for Android as well as desktop, and that’s where it really shines. It’s a perfect game to be playing on the toilet or w/e.
The multiplayer was a little rushed (though I coded it with multiplayer in mind from the beginning). So I’m amazed it turned out as nice as it did. It sort of relies on the player not cheating. But it still works well. Gives a spaceteam vibe (which is what I was going for).
I did a sort of let’s play of it, showing off the single player video.
As far as a post-mortem goes. I honestly couldn’t be happier given the circumstances. Having an artist was touch-and-go for a while, which delayed implementing things (But did give me time to focus on design + backend code), and the musician basically didn’t turn up until the last minute. But this all comes with the territory of being a person. Everyone is busy at times.
My only regret is that I didn’t have anything to show at the game jam meetup I went to. And as much as I love it (and will always go), the 4 hours round-trip of travel does take out of potential dev time.
Lastly, I put the game on the play store. You can grab it from the Ludum Dare page, but if you want future updates, it’s gonna cost ya! A grand total of £0.50 ($0.80). I probably won’t update the free version from here on, but either way, I’ve found more than that behind the back of a couch. Go get it
I might port/push to iOS too, if I get the chance.
Streaming the last few hours of my game for those curious.
I’m nearly done with the main game, as you can see.
There’s multiplayer support, not shown in the video. You just need a second device, be it Android, Windows, Mac or Linux.
I’d make an iOS version too, but there’s no way of getting it on the store in time.
There’s going to be a second “game” if you will. With the same mechanics. I’ll only do that if I get the time.
Despite having no artist for most of the first day, I think the result is looking pretty awesome!
I’ll post some pretty battlestation pics later.
This is my 6th LD! Can’t believe I’ve been doing it for 2 years.
I’m doing the jam this time. With an artist + sound guy, because I know when to stick to my strengths
So all that’s being used:
PC or Macbook.
I’m attending a local meetup. That’ll be cool, as always.
I’m writing some background code beforehand, that way I can focus on gameplay.
I have a lot to thank LD for.
When I started, I had a few years of dabbling with code under my belt, and barely any education (only UK highschool). I couldn’t find a job, even in the lowest paid industries. I applied for anything and everything, and I got nowhere.
LD made me focus more on programming. I knew I had it in me to be good, and I already knew a fair amount of Computer Science basics (like the concept of OO).
Cut to 2 years of 60 hour weeks later. I’m a fairly respected App + game developer. I’ve got a few indie games under my belt. Worked for 2 game studios, earn a comfortable living, and I’m almost completely swamped with contracts!
My life changed so much. So so much thanks to LD. I’m honestly getting teared up thinking about it.
Thank you all.
Good luck, and make games!
Over the past 72 hours, I’ve worked my ass off on this game. I think it looks and plays pretty well.
There are only 3 levels so far, but I plan to add more.
W, Space, or Up to jump. Hold click on the right side of the screen to stop time.
Working on an Android port, but it’s 4AM.
I’ve usually gone these LDs alone, but this time I thought I’d make a team.
I have a sound guy from my current ongoing project (Girl with a laser cannon). And I found a pretty good artist on an IRC channel I frequent.
Tools I’m using.
Eclipse + LibGDX for development.
BoxLumin (Custom written lighting engine)
I also have a better office.
Good luck to all of you!
I have the world generating (and easily tweakable). I have the GUI pretty much done. I have it working on Android. I have my neat lighting engine dropped in. And I’ve started work on entities.
All that’s really left to do, is to create the different entities. Add in some rudimentary AI, and sound.
So just the gameplay
In all seriousness, the gameplay left to put in, is a few hours work, granted. But it’s all AI stuff really, and I can work on it as much as I like, with it only getting better with time.
Here’s a download (java required)
Click on the icon on the left toolbar to select a unit to place (only one available at the moment).
If you deselect the unit, you can pan around, and zoom with the scroll-wheel.
Here’s my idea.
Simple RTS. You play as a barbarian clan. Take over villages to gain your numbers, to take over the city.
Random world gen. You have to get resources by killing the villagers. You can’t get resources yourself.
When taking over a village, you can rape it, for more units, pillage it for more gold, or slaughter it for more meat.
It’s kinda dark. But isn’t that the point?
The last LD was a disaster. My website went down, and the game looked and acted terrible. This time I aim to release the same quality as my other entries. I’ve done less preperation than usual, but I’m hoping a little sleep, and much more experience, will help me.
Eclipse, Java, LibGDX, Box2DLights for the code.
Paint.net for the art.
No idea for the sound. I plan on having it in, for the first time ever, though.
I’m donating my whole weekend to this. I’m going to sleep now for a few hours, and wake up just before the theme announcement. Plan out some stuff, do some basic coding, then sleep a little more. Then code.
I’ll be chronolapsing, and livestreaming over here. I’ll release a youtube video when I’m done.
So surprisingly, despite having tons of fun at Manchester game lab, I’ve actually got some work done! It’s starting off as a top down-shooter where you and the enemies evolve as the gameplay increases!
There’s not much at the moment besides a spiffy lighting engine and rather stalker-ish enemies, but the evolving is being added in today.
So, I set out with a few goals. I wanted a randomly generated level, and I wanted to make all my art in code.
I succeeded with both those goals, so I call this a resounding success! I really didn’t want to do a platformer, as I think they’re quite over done (and a cop out), so I struggled quite a bit coming up with the gameplay. I got something out though! It’s somewhat like Black and White meets Conway’s Game of life.
As far as hurdles are concerned, I had a few minor ones regarding Procedural Generation, mostly my own inexperience. I also tried porting to Android in the last few moments, but that didn’t work out well, mostly due to a fault in my Input/Camera class.
I’m actually really happy with what I accomplished!
I hope y’all had as much fun as I did! I’m going to edit my timelapse, and link it in a seperate post
See you all in ~4 months!
Well, I had never even touched Java until the beginning of the last Ludum Dare, I hope I fare a little better in this one! I might be attending the Ludum Dare meetup in Manchester if a spot opens up
There’s also a chance I’ll have to halt development, my Wife is due on May 7th, so could give birth any time! (they say 2 weeks either end, which puts it at 22nd, but still)
What’ll I be using?
Language: Java again!
Music: Sfxr for sound effects, I’ve not decided for actual sound. Time to learn MilkyTracker I think!
I’ll be livestreaming, of course!
I’ll be recording my desktop too, so I can put up a timelapse on youtube when I’m done.
I made a platformer last time, and I looked to the code of Notch’s metagun when I got stuck (which was often). While it helped me learn a lot about java, and game development, I can’t help but feel like I took a shortcut.
Unless the theme is very specific, I want to stray away from a platforming game, if possible, really put myself out of my comfort zone, both genre-wise and mechanics-wise. Isn’t that what Ludum dare is about? For me, it’s certainly a learning experience.
I’m curious as to how well I do. I like to think my java skill has improved somewhat in the past 4 months (I’ve been coding pretty much non-stop in that time, being unemployed).
I wish all of you the best of luck in your endeavours!
I finally submitted my project for all to cringe at… Barring any major flaws, that’s the final version.
I’m embarrassed. I was new to java, and came across a few large roadblocks. I consider it a success in that there’s some nifty stuff going on in the background, but I doubt the final product is particularly fun to play.
Let me know if it is, however!
I’m hardly a confident programmer, but I’ve been dabbling in programming for a good 3-4 years now. Really cracking down on learning in the past few weeks.
I took a long break from programming for many reasons, but this is what’s going to spur me on! I’ll be participating in all LD challenges I can, especially during this period of unemployment, I can afford the messed up sleeping pattern =p
Tools: Paint.net MilkyTracker Eclipse.
I want the beard category to win