Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 16 days, 14 hours, 48 minutes, 21 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    About stromchin

    Entries

     
    Ludum Dare 28
     
    Ludum Dare 26
     
    Ludum Dare 23

    stromchin's Trophies

    stromchin's Archive

    Perspective or Orthographic?

    Posted by
    Saturday, August 23rd, 2014 7:04 pm

    Perspective Or OrthographicI might go with “why not both?” and have an option in some menu or something. Anyways, too soon to decide, many more important things to do. But at this pace I don’t think I will finish.

    Girlfriend cooked Kung Pao Chicken

    Posted by
    Friday, August 22nd, 2014 9:03 pm

    P8230196

    Switching to UE4

    Posted by
    Friday, August 22nd, 2014 7:48 pm

    I changed my mind after seeing the theme. I will use UE4.

    Too bad that web support is not perfect yet. But hopefully people will still try it even if it’s not compiled for the web

     

    I will use free assets from http://kenney.itch.io/kenney-donation, and going for the JAM

    I use Unreal 3 at work, but haven’t had much time to practice with Unreal 4, so good luck to me!

    Good morning from Japan, I’ll be joining this one.

    Posted by
    Friday, August 22nd, 2014 4:48 pm

    This time I will hopefully have the whole weekend!

    P8230190

    I will be using unity3D, developing it for webplayer and android. Whatever it is in the end.

    If I don’t like the theme, I will just try to pick up some old project and finish it.

     

    Didn’t finish, but published what I had.

    Posted by
    Monday, December 16th, 2013 4:45 pm
    jumping over with a friend and knocking trees down

    jumping over with a friend and knocking trees down

    it's fun to just run in circles with others

    it’s fun to just run in circles with others

    I didn’t finish, but I uploaded what I have:
    here is the entry

    I think the game has a lot of potential, I just wish I had more time to work on it. I will still continue making this into a real game. And I will probably use the same stages for other types of games too.
    I have many ideas in my head. And I know that it can be improved in basically every way… I will work on it.
    My canadian friend made the music and the ramp, so credit goes to him for that.

    Timbeeeeeer – multiplayer fun with ramps

    Posted by
    Sunday, December 15th, 2013 9:42 am

    http://bitly.com/LostRobots
    Now there is multiplayer, there is ramp, trees reset (after 5 seconds just for testing, should be like 1 minute or more)
    The server can knock trees with the mouse, but not the clients yet.

    jumping over with a friend and knocking trees down

    jumping over with a friend and knocking trees down

    - Press R to reset
    - Refresh hosts to see if there are servers up, or start server if you want.

    Note: the game is not much of a game, but it’s still fun though.

    Made a .gif

    Posted by
    Sunday, December 15th, 2013 12:13 am

    http://bitly.com/LostRobots

    gif of networking working. I’m actually 2 of those guys, but the other guy entered my server and we danced around for like 15 minutes.
    My first .gif so I hope it works.
    (image quality in the actual game is better obviously, but I had to make the gif small)

     

    it's fun to just run in circles with others

    it’s fun to just run in circles with others

    Update – Networking is working!

    Posted by
    Saturday, December 14th, 2013 10:36 pm

    http://bitly.com/LostRobots

    Badly, and locally only for now, and the camera broke… but it’s working!
    Now I just need to make the movement smoother, and connect to remote servers, and fix the camera

    and then I can continue making the game fun…

    2 little fellows kicking trees

    2 little fellows kicking trees

    If for some reason you want to try networking, open 2 instances, in one you start the server, in the other one you join the server, and select “stage 1″

    Now the little guy moves and throws trees around

    Posted by
    Saturday, December 14th, 2013 6:45 am

    Thank you Unity! that was a piece of cake.
    You can move around and throw trees, but at least it’s something. The camera follows the guy around but doesn’t change angle, so it looks like a remote controlled robot.
    I plan on making this little guy more dynamic, and giving him tools to grab the trees and take them back to the “storage cube”
    I’m also back to orthographic view. I’m still not sure of which one will be nicer in the end though

    Now with tree demolishing!

    Now with tree demolishing!

    http://bitly.com/LostRobots

    And now I’m going to take a rest.

    Changed Water, screwed with shadows

    Posted by
    Saturday, December 14th, 2013 5:04 am

    shadows looked better before, but I wanted some sun reflection on the water (SPECULAR FTW!!!)

    I’m not making much progress, specially considering the theme… but at least I’m having fun

    http://bitly.com/LostRobots

    Modified water and broke shadows a bit

    Modified water and broke shadows a bit

    Added water now, lol

    Posted by
    Saturday, December 14th, 2013 2:25 am

    I’m not really programming anything, even though I’m a programmer.
    I’m just making some sort of map, so no procedural content generation or fancy stuff like that…

    Anyways, after fighting with unity to make my own water, I finally decided to check their solution, and it’s not bad, so now I have some sort of river…

    an idea in my mind is growing. These are little cubes that have been stuck here, and they need to build a ship or something to escape, or just build a colony or something

    They will have to build a bridge to cross the river. Now you can hover over units and they shine, that’s basically all the programming that I’ve done.
    I’ve never really made many things move in unity, specially in this AI way where they will have to gather things, and hopefully in the future, avoid terrain (if there is any terrain)
    so I will have some fun with pathfinding later. This also made me kind of decide on a name. “Lost Robots”

    such water so good

    such water so good

    and here’s the link http://bit.ly/LostRobots

    Added trees

    Posted by
    Friday, December 13th, 2013 11:01 pm

    I seriously have no idea of what I’m doing

    Added trees

    Added trees

    https://dl.dropboxusercontent.com/u/2014146/URobots/URobots.html

    I have no idea what to make

    Posted by
    Friday, December 13th, 2013 7:54 pm

    I’m thinking of basing it loosely on the theme and just make the game I have in my head.
    I expect everyone to make platformers or shooters where you get one life and that’s it.

    I hope you guys prove me wrong.

    the big cube is something, the little cube is something else. maybe something brings stuff to those boxes, maybe not.

    the big cube is something, the little cube is something else. maybe something brings stuff to those boxes, maybe not.

    I’m in again.

    Posted by
    Friday, December 13th, 2013 4:49 am

    Starting out with what I had from a previous unfinished game.
    Well, not the same files, but the same idea. I just want to do something with this!
    Just some grids and hope for a theme that I can shoehorn in this.
    I can’t even draw a sticky guy, so I have to resort to … whatever this is

    getting ready for everything

    getting ready for everything

    I will be using unity3d obviously.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]