Game Developer, Web Developer, Drummer, Pirituban, Hitchhiker and future Master of the World
About stigmawall (twitter: @stigmawall)
My game is a minimalistic puzzle game where we tell a history of a little boy called Ted, trying to make a better world around him with the imagination.
We receive in our page great reviews, and the most good thing is the surprise of the game be so polished. It’s because we fix in the idea that the game have to be something minimalistic at all, not only in the graphics, but also in the gameplay, and even in the story.
Hello folks, today i’ll post a beginning project that I’m working in this last month. They’ll call SELECT S.A., and will be a mix of Missile Command… with reverse screen.
Yeah, that’s a pretty good definition.
The project born in the Ludum Dare with the theme “You are the villain”, and after the event i started the planning, script, test and everything else. In this month I start to code it in AS3 (same code that I used in the LD) and i’m thinking about make this game in Unity because he doen’t work fluently in old android phone.
Alright, that’s not a excuse if the game needs power of processing… but the fact is: the game doesn’t need too many power.
I just think to make this changes after i see the game Gunslugs work very smoothly in my smartphone (an Xperia X10 from 2009). If they make all of the game so nicelly, I have to make some at least similar in my game too, but the fact is: it will be a spend of time. So, I’ll finish this one in as3, and the next ones in UNity or other mobile languages.
Here i’ll let some images of the game until now.
Hey you!!! Yeah you!! Click in me to vote and give a feedback about my game, and also win one billion dollars, and don’t need to use viagra in your life, and make love with Kim Kardashian, and learn how to dance Hammer Time as Neo learn photoshop.
Greetings, my friends. Wallace again to post my relatory about my LD game… but this time I don’t have f#ck|ng nothing to show.
Not really NOTHING, but this sunday I was called to work, soo that’s explain the title. Usually sundays is very quiet in the work, but not this one, I’d leave my job at midnight. I almost don’t send the game and I’m very pissed off about it… but i make some graphics, sended the game, and I believe it’s ok for now.
The first think I have to show is about how shiny and happy people plays the game:
Whoo hoo! Ok, enought talk, let me show some…
As my first experience in pixel art, I used the Paint.NET app for drawing (very recomended for people who has great abilities to draw… but don’t). With this tool, i maded the first earth of my game – it’s a city scenario:
For now, I’ll rest a little and then work in this game a little more. The objective is make the game beautiful and running in mobile phones.
I’ll finish to compose the song as well, and made anothers. I have a story to put in the game too, and a very funny one (with the goat as a leeder).
Hope everybody have fun in this Ludum Dare as I have. See ya.
Greetings, my friends. Wallace here again. Now i have a second version of my game to show.
GAME DESIGN AND BALLANCE
Getting a lot of game design ideas to realize how the drill can be stopped by the planet guys, I search results, and with the help of my friend Sharbel i get a idea: You can play as Missile Command. (actually Diogo sayed that idea too, but he thinking about “save the world” theme).
So i started my game/level design/ballance, until I reach something good (not perfect.. yet). Now you can shoot bombs like Missile Command, but you can hit only the kamikases who’s attacking you, not the planet.As the drill will get closer, more and more kamikases will attack, and when they hit you, the drill returns a little and you lost life (the red bar at the top of the screen). So, you have to put the drill in the planet and hang on until all the civilians die to win.
So after do all this stuff I decide to pass to something that i never do before…
Sound FX is FUCKING…. GENIUS!!!
That’s something that I wanna learn before… how they made that chiptunes awesome songs… but i have only a comple of hours to learn and do all my sounds. So, I decided to use the tool http://www.bfxr.net/ to make the sound fx. Based on that 8Bit sound, I get the MilkyTracker app and spend all this night (in Brazil it’s 7:30 am and i don’t sleep nothing ) learning how to use the app and making the music. I like the results (for the first music ever).
After put it all my game, i receive a feedback from my girlfriend about a need to How to Play, and a bug. I fix the bug, and now i’m going to bed.
This sunday will be horrible because i have to go to work… AND work. Fucking shit. But at least just need graphics, a start screen and some better ballance.
Last version HERE… just click it… yeah i know you wanna it.. c’mon, click it.
Hi party people, Wallace again. Everybody is enjoying this event? I simply love it!
I’m here you some news about my game. Look it how… i made something, hehehehe.
The concept idea you can check in my first post here:
Now, after a good lunch I finish a replayable game code. I develop the drill control, the kamikases behavior, they attacks, and the damage that the planet takes when the drill enter in the world. Develop the HUDS for Game Over and For You Win screens, and the game reset. Also a also a link for boring people who don’t like it.
How to play this think?
You press the DOWN button to move down the drill. The drill have to destroy the world before the kamikases destroy you (you have a Lifebar in the top left of your screen).
You can check it in the link bellow – and please, if you see something wrong or want to tell some idea, just say it.
(Please have a Flash 11 installed)
Hi everybody, Wallace here and i’ll show some codes and graphics made until now.
FIrst, after think in something like the Master System game Tom and Jerry The Movie, I have another idea: join the concept of villan with some criticism about some brazilian politicians. So the game until here is about exploration.
For the development I’m using Flash Develop + Starling framework by the way.
So i wrote a initial idea from the main game screen:
And then I draw and code it.
The kamikases is alive, and that thing (it is not a giant penis, it’s a drilling machine) work as well. The giant red thing it’s a star spaceship.
Sleeping now, tomorrow I walk a little more.
Hello, everybody. My name is Wallace Morais, a.k.a. Wakko, and I want to talk about the development of my Ludum Dare 23 game ERBT.
You can play/rate/coment here (and please, do it: I´ll explain later)
As you can see, I made simple graphics and a simple gameplay to control two chars, and made two planets too, just to set more victory possibilities. Also I put itens like Mines and square beans. No sound, unfortunately. It´s because my 48 hour to Ludum Dare turn into 24h. I worked on sunday.
But I really enjoy the results, yesterday my friend @sharbelfs send to me a game called Ra Ra. A simple planet battle (simplier, but finished at all). And I really love it. Love it so much that I think: why I not finish my game?
Well, I ´ll talk now about the development, and I wanna conclude if the game is good enough to finish and release in some Kongregate, or not.
What went right?
A simple and addicting idea. Every tester enjoy the game a little, the items and the humor it´s a differential.
The platform, I love work on flash, so the development fluid easily.
The graphics (at least the inicial ones). I like the idea of “square world”, “square people” and something.
The gameplay, because one of the idea it´s stimulate the competition with two players close.
The concept and the design, because the initial idea are huge, and I cut a little here, a little there, and got the game finished.
The game run. That´s a achievment.
What went wrong?
Wakko VS The World: Saturday the brazilian internet service NET just stop and I lost my connection. (thank you, NET). Sunday and even monday the internet was off.
[ How you send the game? ] In my work on sunday. I just do a little better graphics, a menu explanation on sunday and send the game.
Let me be clear that´s not a excuse to not finish the game entirelly. But i like the results.
Sooo simplier controls: they have a little problem, with the colisions, with the laser physics, the fact the Mine explode only the planet, not the robot… some minor mistakes that affect the gameplay.
Not time to music and story, the history of the game I made in… I don´t know… 30 minutes, I think? It´s fun, but I really want make better graphics to generate a better ambient to the players.
What could be better?
I don´t know if Imust slept less, I participated of Global Game Jam two times, and in this two times I never finish a game, and never slept well. This time I took care of my healty, but I don´t know if this affects me better or worst. (that´s kind of sensation I feel beacause I had a short time, I think).
Anyways, my doubt is: Do you think I have finish my game?
Thank you very much, see ya guys!