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Ludum Dare 24 — Coming August 2012

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About Spunkmeyer

Into games since childhood. Studying computer science since 2005.
I like coding in c++.

Searching for artists to work with in my region, since coders-art is all I do ;-)

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Spunkmeyer's Archive

First Screenie of DisGRAVery

Posted by
Saturday, December 18th, 2010 3:59 pm

After getting the math done, I can finally show you what my gravity sensor in the bottom of the screen looks like.

Alpha state is coming closer :-)

Taking a break, walking in the snow :-)

Posted by
Saturday, December 18th, 2010 7:32 am

Prototype is making progress. Went out to walk in the snow :-)

DisGRAVery

Posted by
Saturday, December 18th, 2010 2:47 am

Finally I got my idea. Discover objects in space, but only use your gravitation sensors. You basically fly around in space and try to avoid crashing into objects and you have to guess where objects are, and how many mass they have.

I am working on a little proof of concept first, to see if the gameplay would be fun or too hard…

Second try :-)

Posted by
Friday, December 17th, 2010 12:37 pm

Will go to sleep early today to start early in the morning. :-)

Lets make some games!

Summary: My first LD

Posted by
Monday, August 23rd, 2010 4:40 am

Trust your Enemy

…train them and then use them! :-)

Title Screen

Lets get into some details…

(more…)

yummy

Posted by
Sunday, August 22nd, 2010 11:36 am

Fresh Tomatoes out of the garden, fresh herbs and some slices of mozarella pizza:

mozzarella

The last hours are coming close, time to get some NUTS:

nuts

Friendly enemies?

Posted by
Sunday, August 22nd, 2010 6:33 am

Just want to show the latest screenie:

first_programmers_art

progress… kind of

Posted by
Sunday, August 22nd, 2010 1:21 am

Hi folks,

game is still not playable… *panic*

But here is some energy particle madness for you:

particlemadness

And of course some food:

pizza (vegetarian) :pizzaand breakfast:

breakfast

GUI draft

Posted by
Saturday, August 21st, 2010 8:15 am

Just want to show you my draft for the gui. To get a feeling for sizes and the overall game.

mock

Design the fast way

Posted by
Saturday, August 21st, 2010 12:59 am

A very coarse design is ready. GUI is prototyped as you can see in the pic.

My Idea:

2 Bases sending out units. Every base can build towers to switch their enemies into friends and therefor use them as weapons. They can also be made stronger. But since the mind-controlling towers have a failure rate, it is risky to make units stronger!

Hope that will add to some tension and will result in a funny game.

AI will be the tricky part, I think.

Lets rock as long the coffee is hot!

Draft for GUI

My first Time :-)

Posted by
Tuesday, August 17th, 2010 11:14 am

Hey Community!

This is my first Ludum Dare. I am really looking forward to this event. I will use my 2d-Framework which is available through sourceforge. It is a very small framework which I used in all my games (published and unpublished). My game will be running on Windows.

I’ve got a webcame beside me and try to be active at twitter and my weblog. Timelapse will create a cool video in the end.

I wanna play & create two days long with you all.

Lets make games :-)


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