Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


About Spunkmeyer

Into games since childhood. Studying computer science since 2005.
I like coding in c++.

Searching for artists to work with in my region, since coders-art is all I do ;-)

Spunkmeyer's Trophies

Spunkmeyer's Archive

Making of AEFSRB2 !

Posted by
Monday, August 22nd, 2011 5:27 am

This post will be edited in the next hours/days since I will upload my timelapse later and will add more statistics and stuff…

If you are interested in this kind of information about my game: Bookmark or leave the Tab open :-)

 

Wanna know moar?

(more…)

Done :-)

Posted by
Sunday, August 21st, 2011 6:58 pm

The game is not reaaallly finished. But its playable and has all its core features. Except…. for the music, the decals and more and better sound!

Could also use a bit more balancing. But I can do that in the next months :-)

 

Download :  http://games.spunkmeyer.de/downloads/ld21.zip

Nuts?

Posted by
Sunday, August 21st, 2011 8:47 am

A first glimpse of “Another Escape From Self Replicating Bugs 2″

Posted by
Saturday, August 20th, 2011 8:51 am

Also called AEFSRB 2 !!

Snacktime

Posted by
Saturday, August 20th, 2011 8:23 am

Snacktime! Pancake with peanut butter!

 

Starting to work on the game

Posted by
Saturday, August 20th, 2011 12:58 am

Thats what I’ve done so far:

  • Brainstorming for an idea.
  • Fleshed out the idea, all an some pages of paper
  • Made 2 little proof of concepts for the core mechanics (network stuff)
  • Made a milestone plan with 16 Milestones and a time schedule of 25 hours (need time to sleep and a time-buffer)

Beginning to work on the game now. Production-Phase ;-)

8:30 in the morning. breakfasttime :-)

Posted by
Friday, August 19th, 2011 11:31 pm

Another Escape From Self Replicating Bugs 2

Posted by
Friday, August 19th, 2011 9:27 pm

Thats the name of my idea.

It will be a dungeon-shooter with endless ammo, endless bugs and endless “decals” :-)

The dungeons will have a “social” feature (incl. webdata) and will be procedurally generated.

The graphics will be programmer art :-)

Lets make a milestone-list….

Madness…

Posted by
Friday, August 19th, 2011 10:51 am

LD21FP_BS_gogo

Without any further words…

I’m in again, third time

Posted by
Sunday, August 14th, 2011 2:47 am

I hope i have at least 24 Hours this time to participate. Will use my own framework again :-)

DisGRAVery – done?

Posted by
Sunday, December 19th, 2010 6:37 pm

So, I submitted the game. Before the deadline. Thats a win, right? ;-)

Gameplay Video

Game can be found here:  Compo-Entry

(more…)

Breakfast time :-)

Posted by
Sunday, December 19th, 2010 2:56 am

Heading towards beta :-)

Posted by
Sunday, December 19th, 2010 1:49 am

What I need to do:

  • Highscore
  • Titlescreen and Introduction
  • Sounds
  • Music
  • Particles
  • Background
  • Testing

The actual Screenshot:

First Screenie of DisGRAVery

Posted by
Saturday, December 18th, 2010 3:59 pm

After getting the math done, I can finally show you what my gravity sensor in the bottom of the screen looks like.

Alpha state is coming closer :-)

Taking a break, walking in the snow :-)

Posted by
Saturday, December 18th, 2010 7:32 am

Prototype is making progress. Went out to walk in the snow :-)

DisGRAVery

Posted by
Saturday, December 18th, 2010 2:47 am

Finally I got my idea. Discover objects in space, but only use your gravitation sensors. You basically fly around in space and try to avoid crashing into objects and you have to guess where objects are, and how many mass they have.

I am working on a little proof of concept first, to see if the gameplay would be fun or too hard…

Second try :-)

Posted by
Friday, December 17th, 2010 12:37 pm

Will go to sleep early today to start early in the morning. :-)

Lets make some games!

Summary: My first LD

Posted by
Monday, August 23rd, 2010 4:40 am

Trust your Enemy

…train them and then use them! :-)

Title Screen

Lets get into some details…

(more…)

yummy

Posted by
Sunday, August 22nd, 2010 11:36 am

Fresh Tomatoes out of the garden, fresh herbs and some slices of mozarella pizza:

mozzarella

The last hours are coming close, time to get some NUTS:

nuts

Friendly enemies?

Posted by
Sunday, August 22nd, 2010 6:33 am

Just want to show the latest screenie:

first_programmers_art


All posts, images, and comments are owned by their creators.

[fcache: storing page]