Into games since childhood. Studying computer science since 2005.
I like coding in c++.
Searching for artists to work with in my region, since coders-art is all I do ;-)
Ludum Dare 26 — April 26-29th, 2013
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Into games since childhood. Studying computer science since 2005.
I like coding in c++.
Searching for artists to work with in my region, since coders-art is all I do ;-)
Ludum Dare 24 | Ludum Dare 21 | Ludum Dare 19 | Ludum Dare 18 |
Its some days after the Ludum Dare and I had some time to think about the development. As I wrote in the last post, I am happy that I finished it, but there is plenty of room for improvement.
The GUI design and graphics took me longer than expected, because I had to draw more stuff. This was because otherwise the player would not have sufficient information about the game state. A thing not to underestimate.
The player mechanics were a bit more complicated than expected. This took me also longer to implement. Especially the movement of enemies and the player together (speed, timings) took a bit longer. The tweaking, though still not perfect, took a long amount of time.
I was a bit faster with the map, since the game ended up being a bit shorter than expected.
I also cut away all sound, music and additional effects.
Lessons from this LD:
- Planning and re-planning is a very good way to reach the goal of finishing something
- Graphics can be more simple to save time for graphics
- Some gameplay elements should be optional and only be implemented when there is time
You can watch me programming the game on youtube:
No sounds, no music, no particle effects or other gfx. Story in the beginning is very short and without animation…
But still, it is an action RPG and its done. You can win the game (There is a bug which makes winning too easy though). I am very happy having implemented every mechanic I planned.
>> Play it on your Windows machine (best played with Xbox controller) <<
If I would be more ‘awake’ I could spend 4-5 additional hours to make some sound effects and music. Maybe in the next weeks.
Timelapse and postmortem will follow tomorrow!
Good night and see you soon! Cant wait to play all these games. Some of the blogpost got my interest!
Before I tweak a bit of the mechanics and go to bed, here is the latest screenshot of my action rpg:
Basic mechanics are working. The enemies are not yet hostile and still immortal, but that will change tomorrow. Sounds and a complete tilemap will be created tomorrow. Experience gain and levelup already works. Controlling the game with an Xbox360 controller also works.
I have a funny story in mind to tell in the beginning. Will add a small script and some still images tomorrow to tell this story.
Good night and have fun making games!
Hi developers,
it’s LD time again. I am preparing to participate.
Language: C++
IDE: Code::Blocks
Graphics: Gimp, Inkscape
Audio: FL Studio
Extra Libraries: SP Game Framework
Can’t wait to see the theme. I want to write a small techdemo-like-game as a proof of concept.
I will build the theme into this in some way
Since my game needs some sounds and some levels and still has a collision-bug I will enter Jam.
I hope to finish it tomorrow. Need some sleep right now
Here is the latest screenie, eventually with graphics

Writing the last bits of code…
Need to be done:
And this is the screenie:

After working on code for a platformer (still not working properly) I coded more of the game mechanics.
Still not everything done (I am 4 hours behind schedule right now), I will need to cut features…
But I want to show the first screenie:

I am sleeping right now….
So, finally I have my idea written down and designed a proof of concept level (see photo). This level inherits all game mechanics of the game and will be coded in the first 11 hours of my time. The rest of my available time (14 hours) will be polishing graphics, soundeffects, music and level design. Minimum will be 4 levels, I hope I can come up with at least 8 levels to play. There will be a highscore-list (worldwide, via web)

Next steps:
Thinking about my idea while eating breakfast
The jam is from a local jam-factory nearby

Basecode: SP-Game Framework (C++, OpenGL, SFML)
Art: Gimp, Artrage, Inkscape
Music: FL Studio
Coding: Code::Blocks
Let’s make some games this weekend!
This post will be edited in the next hours/days since I will upload my timelapse later and will add more statistics and stuff…
If you are interested in this kind of information about my game: Bookmark or leave the Tab open
Wanna know moar?
The game is not reaaallly finished. But its playable and has all its core features. Except…. for the music, the decals and more and better sound!
Could also use a bit more balancing. But I can do that in the next months
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