Into games since childhood. Studying computer science since 2005.
I like coding in c++.
Searching for artists to work with in my region, since coders-art is all I do ;-)
Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
Into games since childhood. Studying computer science since 2005.
I like coding in c++.
Searching for artists to work with in my region, since coders-art is all I do ;-)
This post will be edited in the next hours/days since I will upload my timelapse later and will add more statistics and stuff…
If you are interested in this kind of information about my game: Bookmark or leave the Tab open
Wanna know moar?
The game is not reaaallly finished. But its playable and has all its core features. Except…. for the music, the decals and more and better sound!
Could also use a bit more balancing. But I can do that in the next months
Snacktime! Pancake with peanut butter!

Thats what I’ve done so far:
Beginning to work on the game now. Production-Phase
Thats the name of my idea.
It will be a dungeon-shooter with endless ammo, endless bugs and endless “decals”
The dungeons will have a “social” feature (incl. webdata) and will be procedurally generated.
The graphics will be programmer art
Lets make a milestone-list….
I hope i have at least 24 Hours this time to participate. Will use my own framework again
So, I submitted the game. Before the deadline. Thats a win, right?
Game can be found here: Compo-Entry
Finally I got my idea. Discover objects in space, but only use your gravitation sensors. You basically fly around in space and try to avoid crashing into objects and you have to guess where objects are, and how many mass they have.
I am working on a little proof of concept first, to see if the gameplay would be fun or too hard…
Will go to sleep early today to start early in the morning.
Lets make some games!
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