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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Compo (Solo+Scratch+Src) Ends: in 1 day, 19 hours, 26 minutes, 2 seconds
  • Jam (Solo and Teams+Relaxed) Ends: in 2 days, 19 hours, 26 minutes, 2 seconds
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    Dawn of the First Day

    Posted by (twitter: @spool_cleaner)
    Friday, April 20th, 2012 6:46 pm

    “Oh, great.” I thought when the theme was announced. “Tiny World?” The one theme that I couldn’t think of anything of.

    What was I supposed to do with this? I decided Id just brainstorm tonight, and in the morning get cracking on the project. I’ll sleep on it.

    Goodnight everyone, and good luck!

    Well, I Guess I Can’t Do Worse/I’m In!

    Posted by (twitter: @spool_cleaner)
    Thursday, April 12th, 2012 7:06 pm

    Okay, last time kind of ended in a bombshell, so I’m hoping things’ll go better.

    I’ll be using Stencyl again, and sfxr to make any sound effects, if necessary. I’ll be using Paint.NET to edit graphics, and good luck to all competitors!

    Mini LD #33

    Posted by (twitter: @spool_cleaner)
    Friday, March 16th, 2012 1:02 pm

    Okay, I’ve got my doodle, lets hope things turn out the way I plan…

    Yeah, I’ve decided to draw balloons. This should be good.

    That's right. Balloons. Whoo.

    Broken- What my Game is (Seriously)/Post-Mortem

    Posted by (twitter: @spool_cleaner)
    Monday, December 19th, 2011 12:58 pm

    Okay, well. This is awkward. My game was literally on the verge of being done when it broke. Just completely and utterly broke. I spent hoursd trying to find why, but to no avail. So, it appears I did make SOMETHING, since that WAS my goal, but it’s in a barely playable condition. And, fittingly, my game’s title was called Broken. Well, it was fun, I suppose. Here’s what went right and what didn’t.

    What went Right

    Good theme- I’m really good at atmosphiric-y stuff, so I knew this was the perfect theme. I had a good (but short) plotline and storyboard planned out perfectly. Unfortunately, things sortof went downhil from there.

    What went Wrong

    Poor Planning- Yeah, I didn’t plan well.  Let’s be honest. I only somewhat knew my tools. And somewhat knowing your tools isn’t going to make you a game. Granted, it will make you a game, but maybe not one you’re proud of.

    It’s not a feature, it’s a game breaking bug- Yes, the bugs were definately game breaking for me. Since I only somewhat knew my tools, I couldn’t diagnose what was going wrong and as a result spent many countless hours trying to fix it. (About half the time I was awake.)

    Life- The biggest thing that got me was life. Even though I entered in the Jam, everything fell apart on the last day (today.) From finding out my game spazzes out every time you switch scenes, to having to spend 3 hours not diagnosing your game, to even spending 12+ hours trying to diagnose your game, nothing went well. At all.

     

    I hope you all learned a lesson from me. Every wrong thing stemed from poor planning. Nothing went well. If you don’t learn anything, atleast remember this: Planning is EVERYTHING.

    That said, I’m already prepping for LD 23. Good job everyone who participated (and those who still are) and holycrapwebroke700.

    I’m Out, Yet Still In

    Posted by (twitter: @spool_cleaner)
    Sunday, December 18th, 2011 1:11 pm

    I’ve decided against the actual compo, only because half of my game is broken, honestly, and went with the jam instead. Well, it made me panic a little, and I think I punched something valuable too. Considering it IS my first, it’s expected, honestly. But I’m still in. Even though I’m out, I’m in.

    Sharpening My Mind with Roast Beef

    Posted by (twitter: @spool_cleaner)
    Saturday, December 17th, 2011 10:25 am

    Here’s another obligatory food photo. And a screenie. I made the platforming mechanics more solid, and redid my tileset graphics. You notice that gap in the middle? It’s a secret.

    With my day half-way over, I setup solid platforming mechanics and what believe to be a tileset.

    Yum. A sammich for the mind.

    12th Hour Breakfast

    Posted by (twitter: @spool_cleaner)
    Saturday, December 17th, 2011 6:31 am

    So I just woke up and had a wonderful (suprisingly good) english muffin with…I don’t even know what’s on it. How sad.

    So now I’m of to resolve some more problems with character animations and figure out who that girl is. (I have a pretty god idea, though.)

    Yes, English muffins DO exist in Amererica.

    Hour 2.5

    Posted by (twitter: @spool_cleaner)
    Friday, December 16th, 2011 9:33 pm

    Well, after two and a half hours of planning and graphics making, I’m came up with a starting position. Things are looking on the up and up, however, but I think I need to be well rested tomorrow, and so I leave here today with a new vigor of game-making. And a screenshot. I got those two done in a series of “what can Ido with only black and white” designs and erasing and redesigns. Then those tiles are messed up so I have to change it. Again.

    Who is this strange pair? But they aren't alone!

    …Really, though, who are they?

    …Wait. The top of her head is cut off. Crap.

    EDIT: Oh, wait. It’s supposed to look like that.

    Gearing up for Ludum Dare 22!

    Posted by (twitter: @spool_cleaner)
    Friday, December 16th, 2011 2:36 pm

    I’ve got my trust camera by my side along with my arsenal of game design tools. I hope to atleast make something during this compo (To be honest motivation is my least worthy skill) but Ihope to be properly motivated (and hopefully not confused about the topic chosen and what I can do with it). Creativity IS my strong point, so I’ll probably think of something good.

    I have also accepted the Kitten Challenge so I can give myself an extra goal.

    Looks like it’s time to buckle down and sharpen my theoretical battle axes. Again, good luck everyone, and Merry Christmas (or Hannukah, if applicable).

    First LD- I’m in

    Posted by (twitter: @spool_cleaner)
    Tuesday, November 22nd, 2011 10:23 am

    This will be my first LD (and first post), so things may be a little bumpy. I do think, however, that I can do it.

    For this competition, I will be using Stencyl (Flash) as the game engine, sfxr/bfxr for the sounds, and Paint.NET for the graphics.

     

     


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