I am a programmer who runs a game site called Blazing Games in my spare time. At the time I am writing this bio, the site is mostly a hobby but I have some hopes of turning my hobby into something that can actually pay the bills. My plans as of the time of this writing is to focus on more ambitious games (instead of the small ones on the site) and use GameJams such as Ludum Dare to provide regular content for my site. In other words, like it or not, expect to see me participating in many more game jams.
About Spelchan (twitter: @https://twitter.com/BillySpelchan)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
My Mini-Ludum Dare #45 entry has been posted and is located http://www.ludumdare.com/compo/minild-45/?action=preview&uid=15656 . It is my first NES game written in 6502 assembly language. I was already familiar with 6510 assembly language from my Commodore 64 days so the big learning curve was understanding the NES hardware. This worked surprisingly different from the C64 making this a more interesting challenge than I expected. Needless to say, if you want to try this game you will need a NES emulator. I plan on looking for a web-based emulator so I can have the game running on my site but that won’t happen for a few days. The goal of the game is to get to the treasure chest while avoiding the ghosts. There are 4 levels in the game.
I really like the idea of this Mini-LD so I couldn’t resist doing something. As part of the purpose of this challenge is to learn something, doing a C/C++ game wouldn’t really cut it for me, so to meet the learning requirements I figure it would be best to develop a game for a platform I have never worked with before. I decided to go with the NES as I really loved 6502 assembly language and I figured it would be similar to programming my Commodore 64. I have spent the last few evenings learning how the NES works and creating some skeleton code for creating a game this weekend. While I think I have the weekend free, this is not guaranteed.
Tools: JEdit, NESAsm, yy-char (tile graphics editor), possibly tiled
Good luck to everyone who plans on entering this one.
Just finished writing the postmortem to my Apple Harvest game. The link is http://blazinggames.blogspot.com/2013/09/apple-harvest-postmortem.html . Here is a quick summary:
What Went Wrong: Wedding.
What Went Right and Wrong: Flash
What Went Right: KISS.
Due to a wedding, I only had this evening to create a game so here is my entry for this Ludum Dare. http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15656 The game was created in Flash with sound effects generated by cxfr. The goal of the game is to harvest as many apples as you can within the 10 second time-limit.
Finished writing my postmortem for Metal Galaxy. The link is http://blazinggames.blogspot.ca/2013/07/metal-galaxy-postmortem.html
For those who don’t want to read my blog post, here is a quick summary:
What Went Right – 1GAM theme of Metal
What Went Right and Wrong – Changing to a colonization theme
What Went Wrong – Fleet code not used
Even though I only had a couple of days to spare, I decided to participate in the 7DRTS. Had I an entire week, I would have tried for a space-conquest game with fleets battling each other. Instead I opted for a colonization game. Whoever colonizes the most stars wins. The metal available in each type of star determines how quickly you can build colony ships, so the game speeds up as you continue to expand your empire. The compo page is: http://www.ludumdare.com/compo/minild-44/?action=preview&uid=15656
I will be taking a few hours off then writing a postmortem. It looks like this challenge has a lot of submissions (for a miniLD) so even though I am not a big fan of RTS, it looks like I will be playing a lot of them over the next couple of weeks.
I have finished writing a postmortem of Towels for Earth. The link is http://blazinggames.blogspot.ca/2013/05/towels-for-earth-postmortem.html . Quick summary for those who don’t want to read the article:
What went right – incorporating towel day themes into the game
What went right and wrong – Developing the game on towel day
What went wrong – HTML5 issues forced game to be done in Flash
A quickly created entry so that I could release something on towel day. The entry link is http://www.ludumdare.com/compo/minild-42/?action=preview&uid=15656
I have written my postmortem for loot run. The link is http://blazinggames.blogspot.ca/2013/05/loot-run-postmortem.html
Quick summary for those who don’t want to read the article:
What went right – Keeping to the minimalism theme
What went right and wrong – Text and the garbage issue
What went wrong – 150ms keystrokes.
Unfortunately I only had a day to work on it. I was hoping to have a few more hours today to create more levels for the game but that was not meant to be so as I may not be back I am submitting this early. The game focuses on the theme by not having graphics or sounds but instead focusing on simple game mechanics. The title/instructions are actually incorporated into the gameplay. Submission link is http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15656.
Screenshot, as if one is really needed for a text game, is below. Will be writing a postmortem on Thursday.
I am not entirely sure I will have an entire weekend to work on this but am still going to try and get something done. With that said, the theme will determine which set of tools I use. Various CS6 tools will be used (flash pro/flash builder if go with flash, dreamweaver for HTML and additional ones if needed). Tiled, Audacity, and cfxr are other tools in my box. My gamejam library that I am developing is still very primitive but as I may be using it, the link is http://blazinggames.com/other/openLibrary/html5Libs.php and it is built on top of the starling library. If I go with HTML5, I will be using the createjs library.
Good luck everyone.
Just finished posting my Whale of a Tale postmortem. The link is http://blazinggames.blogspot.com/2013/04/whale-of-tale-postmortem.html
For those who don’t follow links or want to read my blog entry, the summary:
What went right is going with a non-player violent game.
What went right and wrong was the game balance.
What went wrong was hospital delay.
Conclusion added to my ever growing revisit if have time list.
My Mini-LD#41 entry has been posted. The page it is on is http://www.ludumdare.com/compo/minild-41/?action=preview&uid=15656 I used the more lenient jam rules when creating this (had someone do the art for me, but due to family issues she was only partially able to get stuff done) but as this is a mini I am sure that doesn’t matter. The game has you trying to keep a whale alive for as long as possible. Eating keeps your energy up, which lets you move faster. Will post a postmortem next week.
I have finished my entry for Mini-LD#40. The entry page is http://www.ludumdare.com/compo/minild-40/?action=preview&uid=15656 but for some reason it doesn’t appear to show up on the list of entries. I am assuming it is simply some type of delay issue and will check later. The game is called DNA and you have to assemble matching DNA sequences to the ones that are shown. For the real-world component of the game I am using real human DNA data for both the sequences that have to be matched and for the title music.
Just starting on my Mini-LD#40 game. I have chosen Human DNA to be the real-world aspect to my game. I am taking a chunk of real DNA data which will be used in the game. The game is simple enough that I should have no problems finishing. I hope to have an alpha to post later this afternoon and the beta this evening. Sunday will be fine-tuning. Progress reports will be done on Twitter if anybody cares.
Tools: Flash Professional, Audacity (+ Dreamweaver for web page).
May port to HTML5 in which case I will be using the CreateJS library.
Good luck to everyone else entering this mini. Lets hope there are more than a dozen this time.
Finished writing my postmortem for the CRA Agent game that I created for the CRAJam. The full text of the postmortem is located at http://blazinggames.blogspot.com/2013/02/cra-agent-postmortem.html . For those who don’t want to read the full text, here is a quick summary:
What went right:
- Having a clear and realistic vision of the game I wanted to develop.
- Multiple endings.
What went wrong:
- Politics. Though CRA kind of requires that.
- Having unique art for 10 characters.
Had fun with the jam despite how few people participated. Still haven’t decided if this will be my 1GAM entry for this month.
My entry for the CRAJam has been released. the entry page is http://www.ludumdare.com/compo/cra-jam/?action=preview&uid=15656 . The game has you playing an auditor who has to decide the fate of the people you audit. There are three different endings to the game based on your performance. I still have sound to add to the game so might slip in an update on monday or tuesday.
Not sure how many people are going to be entering this Jam, but I fear it will be even fewer than Mini-LD#39, so I am going to have to make sure I finish an entry for this. The subject matter is political in nature which is the kind of subject that I don’t like to touch so this may be very interesting. I am going with my first thought which is a tax auditor adventure game. While I would like to go with my GameJam libraries adventure game library, it is simply not far enough along so this will be created in Flash Professional the old-fashioned way. As no real rules have been given, I am going with the combo rules but with a looser deadline. As I have created a twitter account, I figure I might as well post updates to it ( https://twitter.com/BillySpelchan )
For those of you who are skipping this Jam to watch some type of big game, I will only point out that the Stanley Cup playoffs aren’t for a while yet!
My postmortem for my Mini-Ludum Dare #39 entry Zombie Forever has been posted. The link is http://blazinggames.blogspot.ca/2013/01/mini-ludum-dare-39-postmortem.html . Quick summary for those too lazy to read it:
What went right:
- Going with a Jam challenge instead of going solo
- Zombie feel
What went wrong
-over-ambitious tendencies strike back
-AI resulting in humans killing each other and turning into zombies.
My entry for MiniLD 39 has been posted http://www.ludumdare.com/compo/minild-39/?action=preview&uid=15656 The hindsight for this entry was what would I have done had a school shooting right before LD#25 had not happened and I went with my original idea for that theme instead of a non-violent game.