I do stuff.
About SpaceManiac of Platymuus (twitter: @SpaceManiacX)
Entries
Ludum Dare 19 | Ludum Dare 18 | Ludum Dare 17 | Ludum Dare 16 |
Ludum Dare 15 |
SpaceManiac's Trophies
![]() PANTS12 APPROVAL OF YOU HELPING ME ON IRC. ALSO IAM THE REAL PANTS12 AND THE OTHER GUY IS TRYING TO PRETEND TO BE ME!!!!! | ![]() The Pixelated Award of CANT SEE NOTHIN Awarded by Redbone on April 26, 2010 | ![]() The Oh God This Is So Bad But Why Am I Still Playing? Award of Mandatory Excellence Awarded by KermAmrek on April 25, 2010 |
![]() The Crazy Amazing Trophy of Having "heim" In the Name Awarded by GanonsSpirit on December 14, 2009 | ![]() The Boboil Referencer Trophy of Redundancy Awarded by moltanem2000 on December 14, 2009 | ![]() The "you stole my name" award of just jokingness Awarded by moltanem2000 on December 13, 2009 |
SpaceManiac's Archive
Most Likely Jamming
Heyo Ludum Dare, looks like it’s that time again!
I’m likely to be jamming this time instead of entering the compo proper because I’m not quite ready to release the library I’ve been working on lately. The tools I’ll be using will include:
- Coding: C++0x, with NetBeans and homebrew Makefile magic.
- Libraries: Allegro 5 and its addons along with my private library.
- Art: MS Paint and Allegro Sprite Editor for pixel art, GIMP for fancy stuff.
- Sound: Sfxr for effects and Stockboy‘s music editor if I do any music.
So, I didn’t partcipate.
Cave Jimmy II: Physics Breaker. Rendering engine.
Finally succeed at making LudumDareBot function properly. End Friday.
Physics engine. Level-switching engine. Umbrella.
Several hours later – add slime. End Saturday.
Do nothing all day. End Sunday.
And here we are! Food pics from Sunday, (maybe) timelapse, and the unfinished version which is totally useless coming in a bit.
Had Dinner Earlier But Here’s Ice Cream Also Screenshot
Had dinner earlier:

But here’s ice cream:

And, as a bonus, a screenshot of my latest attempt to do something actually worth playing, since Cave Jimmy II was [i]not[/i]:

Well What Else Can I Break With Physics
Cave Jimmy II: Physics Breaker is now running as smoothly and with far better graphics than the original Cave Jimmy, and I’ve even got the original classic umbrella for him in.
But I have no idea where to go from here.

Well, anyways, here’s lunch:

Maps, Desk Photo, and a Snack
Got map loading and rendering working, with a little Cave Jimmy walking around. Those cave entrance things don’t go anywhere yet.

Also having a quick roll of Smarties as the clock nears noon. Here’s a shot of my desk, Smarties included:

Good Morning

Going with the tried and true here – had about two bowls total, adding in cereal as I went.
It will be interesting to watch the timelapse photos of the sun coming up later.
Presenting the new Cave Jimmy

Off to sleep. I’m timelapsing this time too.
Cave Jimmy II: Physics Breaker
After every level, It’s Dangerous To Go Alone Take This Physics Breaker.
Since Physics Breaker was /way/ a better theme.

Original idea dump follows.
CAVE JIMMY 2: PHYSICS BREAKER
Platformer where it gives you a random physics breaker from a set, you have to use it to unlock more, various level sets etc. I do have working platformer physics left over from a past LD game.
—————————
Idea #1 –
Conwiz gives you a Conspiracy. You apply it judiciously to NPCs in dialog stuff to persuade them to give you money, etc.
Idea #2 –
YOU ARE ISLAND 2: TAKE THIS
It’s like You Are Island but slightly less crummy, involving real gameplay and not super tons of combos and goofy pixellation – a random bonus item at game start.
Oh Oui Les Basecodes
This is really just a slightly better organized version of the same basecode I’ve been using for a while now, but here it is anyways as per the rules.
http://wombat.platymuus.com/dl/ludum/base_20.zip
Includes LibMuus and my barebones LD20 project. Though the rules require me to make it public I’d prefer you didn’t try to actually use LibMuus for anything, as it’s mostly my personal mini library.
I Am Entrant
http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=412
Too lazy to write a proper post.
I Dare To Discover
That sounds a lot more epic than it should.
C++, Allegro, basecode found here: http://wombat.platymuus.com/dl/ld19_base.zip
Also, LudumDareBot is making a comeback. Hopefully.
:V unappreciative duck eats enemies
Competition Entry
Windows & Source
Uses Allegro 4.4.
Source included, no basecode used.
:V unappreciative duck does not appreciate enemies. Eat them up and spit them back out in projectile form!

Time sort of up?
Now, since this is a Mini-LD, feel free to finish. Just do so!
Blind Date Assignments!
Graphics pack mixup time!
hamburger, use airbasher’s
Megadog, use kd5bjo’s
Shockedfrog, use hamburger’s
Mstrp2ez, use moltanem2000′s
airbasher, use snowyowl’s
snowyowl, use Megadog’s
kd5bjo, use Mstrp2ez’s
moltanem2000, use Shockedfrog’s
Also, PoV did a cool job with his sketches. Feel free to use those for title graphics, or backgrounds, or something exciting!
Mini-LD 18 is GO
Your theme is…
Flying Cow Adventure
Good luck!
EDIT: If you’re stuck, feel free to forget the ‘adventure’ part and just make your graphics/games about Flying Cows.
Also, see the original post for details.
Submit Entries Here: http://www.ludumdare.com/compo/minild-18/
Mini-LD 18: Blind Date
Mini-LD 18: Blind Date is the weekend of May 14-16.
It’ll last a total of 48 hours, but with a twist – 24 will be graphics, and 24 will be code.
At 7:00 PM Pacific Time Friday I will reveal the actual theme theme, so you know what graphics to make and what kind of basecode to prepare.
When you have finished your graphics, write a blog post with the tag ‘blind date gfx’ and a link to your graphics.
At 7:00 PM Pacific Time Saturday I’ll assign everyone who submitted graphics the graphics of someone else.
Submit your game to the submission page when you’re done. Submissions will close 7:00 PM Pacific Time Sunday.
2D graphics: Format as png/jpeg as appropriate, as well as including source material (xcf, psd, svg)
3D graphics: Include 2D png/jpeg renderings as appropriate so those making 2D games will be able to use your graphics, a .obj, as well as source material (3DSMax file, other 3D file)
When you’re coding your game, feel free to convert the graphics to whatever format you need – bmp, packfile, whatever.
Minimal vector graphics (lines, arrows, suchlike) are fine, as well as grabbing fonts from wherever you need (but avoid using text for graphics)
Regarding audio: feel free to include audio in your graphics pack! However, it’s fine to make audio during the coding time.
Let’s hope this goes as planned, and everyone who makes graphics also manages to make a game!
YOU ARE ISLAND. Linux build available
Finally got Allegro 4.4 compiling on my Linux machine! New download at my entry page.

YOU ARE ISLAND.
YOU ARE ISLAND.
GO ISLAND GO!
First Dev Shot
Try to guess what game I’m cloning:
Map Renderer First Shot

Are those clouds… or something more sinister?
In, With Basecode
Minimal Allegro basecode assembled, last-minute as always. C++ forever! Actual basecode after the break.








