I do stuff.
About SpaceManiac of Platymuus (twitter: @SpaceManiacX)
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
PANTS12 APPROVAL OF YOU HELPING ME ON IRC. ALSO IAM THE REAL PANTS12 AND THE OTHER GUY IS TRYING TO PRETEND TO BE ME!!!!!
The Pixelated Award of CANT SEE NOTHIN
Awarded by Redbone on April 26, 2010
The Oh God This Is So Bad But Why Am I Still Playing? Award of Mandatory Excellence
Awarded by KermAmrek on April 25, 2010
The Crazy Amazing Trophy of Having "heim" In the Name
Awarded by GanonsSpirit on December 14, 2009
The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000 on December 14, 2009
The "you stole my name" award of just jokingness
Awarded by moltanem2000 on December 13, 2009
Heyo Ludum Dare, looks like it’s that time again!
I’m likely to be jamming this time instead of entering the compo proper because I’m not quite ready to release the library I’ve been working on lately. The tools I’ll be using will include:
- Coding: C++0x, with NetBeans and homebrew Makefile magic.
- Libraries: Allegro 5 and its addons along with my private library.
- Art: MS Paint and Allegro Sprite Editor for pixel art, GIMP for fancy stuff.
- Sound: Sfxr for effects and Stockboy‘s music editor if I do any music.
Cave Jimmy II: Physics Breaker. Rendering engine.
Finally succeed at making LudumDareBot function properly. End Friday.
Physics engine. Level-switching engine. Umbrella.
Several hours later – add slime. End Saturday.
Do nothing all day. End Sunday.
And here we are! Food pics from Sunday, (maybe) timelapse, and the unfinished version which is totally useless coming in a bit.
Had dinner earlier:
But here’s ice cream:
And, as a bonus, a screenshot of my latest attempt to do something actually worth playing, since Cave Jimmy II was [i]not[/i]:
Cave Jimmy II: Physics Breaker is now running as smoothly and with far better graphics than the original Cave Jimmy, and I’ve even got the original classic umbrella for him in.
But I have no idea where to go from here.
Well, anyways, here’s lunch:
Got map loading and rendering working, with a little Cave Jimmy walking around. Those cave entrance things don’t go anywhere yet.
Also having a quick roll of Smarties as the clock nears noon. Here’s a shot of my desk, Smarties included:
Going with the tried and true here – had about two bowls total, adding in cereal as I went.
It will be interesting to watch the timelapse photos of the sun coming up later.
Off to sleep. I’m timelapsing this time too.
After every level, It’s Dangerous To Go Alone Take This Physics Breaker.
Since Physics Breaker was /way/ a better theme.
Original idea dump follows.
CAVE JIMMY 2: PHYSICS BREAKER
Platformer where it gives you a random physics breaker from a set, you have to use it to unlock more, various level sets etc. I do have working platformer physics left over from a past LD game.
Idea #1 –
Conwiz gives you a Conspiracy. You apply it judiciously to NPCs in dialog stuff to persuade them to give you money, etc.
Idea #2 –
YOU ARE ISLAND 2: TAKE THIS
It’s like You Are Island but slightly less crummy, involving real gameplay and not super tons of combos and goofy pixellation – a random bonus item at game start.
This is really just a slightly better organized version of the same basecode I’ve been using for a while now, but here it is anyways as per the rules.
Includes LibMuus and my barebones LD20 project. Though the rules require me to make it public I’d prefer you didn’t try to actually use LibMuus for anything, as it’s mostly my personal mini library.
Too lazy to write a proper post.
That sounds a lot more epic than it should.
C++, Allegro, basecode found here: http://wombat.platymuus.com/dl/ld19_base.zip
Also, LudumDareBot is making a comeback. Hopefully.
Now, since this is a Mini-LD, feel free to finish. Just do so!
Graphics pack mixup time!
hamburger, use airbasher’s
Megadog, use kd5bjo’s
Shockedfrog, use hamburger’s
Mstrp2ez, use moltanem2000′s
airbasher, use snowyowl’s
snowyowl, use Megadog’s
kd5bjo, use Mstrp2ez’s
moltanem2000, use Shockedfrog’s
Also, PoV did a cool job with his sketches. Feel free to use those for title graphics, or backgrounds, or something exciting!
Mini-LD 18: Blind Date is the weekend of May 14-16.
It’ll last a total of 48 hours, but with a twist – 24 will be graphics, and 24 will be code.
At 7:00 PM Pacific Time Friday I will reveal the actual theme theme, so you know what graphics to make and what kind of basecode to prepare.
When you have finished your graphics, write a blog post with the tag ‘blind date gfx’ and a link to your graphics.
At 7:00 PM Pacific Time Saturday I’ll assign everyone who submitted graphics the graphics of someone else.
Submit your game to the submission page when you’re done. Submissions will close 7:00 PM Pacific Time Sunday.
2D graphics: Format as png/jpeg as appropriate, as well as including source material (xcf, psd, svg)
3D graphics: Include 2D png/jpeg renderings as appropriate so those making 2D games will be able to use your graphics, a .obj, as well as source material (3DSMax file, other 3D file)
When you’re coding your game, feel free to convert the graphics to whatever format you need – bmp, packfile, whatever.
Minimal vector graphics (lines, arrows, suchlike) are fine, as well as grabbing fonts from wherever you need (but avoid using text for graphics)
Regarding audio: feel free to include audio in your graphics pack! However, it’s fine to make audio during the coding time.
Let’s hope this goes as planned, and everyone who makes graphics also manages to make a game!
Finally got Allegro 4.4 compiling on my Linux machine! New download at my entry page.
YOU ARE ISLAND.
GO ISLAND GO!
Try to guess what game I’m cloning:
Map Renderer First Shot
Are those clouds… or something more sinister?