Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website: http://www.sos.gd/
About Sos (twitter: @Sosowski)
Hi! I'm Sos!
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Reinventing The Wheel by Using low-level programming
Awarded by infernet89 on September 14, 2013
The BleuLlama Trophy
Awarded by BleuLlama on May 1, 2013
Awarded by SteelRaven7 on August 27, 2012
Coolest use of Afro Award
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Contributions to the community
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You are forgiven award
Awarded by wademcgillis on August 19, 2011
48 hours? 24 hours? 4 hours? 1 horse? Whatever! Are you bad enough to make a game in zero hours? Join 0h Game Jam and make a game during DST time shift! It’s simple, start your work at 2am and have your game ready before it’s 2am again! For more information check out the rules section on the website!
It is done! Please do not break your computers with it!
But only after 10 seconds! Grab red thingies to speed up and overtake the glitch!
The memory is assorted so that linear glitching is represented pretty clearly on the screen. When glitcher gets out of video memory it continues to screw stuff up until generating a general protection fault.
Should crash exactly after 10 seconds at smooth 60fps. Shouldn’t go down even on 10yo hardware at all.
Don’t run under Windows 98, don’t debug, don’t run as administrator.
I heard it works under vine.
This game crashes in 10 seconds.
It literally traverses it’s own memory gltiching itself out. Don’t run as administrator, don’t run under Windows 95/98, don’t debug.
I have just arrive from a super cool trip to GDC Europe and Gamescom! I hope I am able to produce something of value in 24 hours! Wish me luck! I dunno what else to write
Today I managed to crunch PONK into 512 bytes! If you have a slow internet connection, you won’t have any problems now!
Sooo… I decided to make a game on a C64… And how did it go? Pretty awesome!
Making a game for a C64 and on PC is super simple and tons of fun! But Making a game on a real C64 is something else! One false move and BAH! your game is gone! There are no drives inside C64, everything that you are working on will die once you flip the power button. Moreover, there is no memory protection, so you can accidentally wipe out your code while it’s executing~!
I have no idea what it is going to be yet, but here’s how it looks like:
No way to play since I still need to solder a cable to be able to transfer it to PC! Everything is written in assembly on a real C64.
I decided to make my LD game on a C64. I hope I remember how to do that!
Watch the livestream!
As many other people, I had some hard time thinking up my game idea this LD. In the end I decided to make a metroidvania platformer. I wanted it to get players to learn and master the controls and be able to do parkouresque awesome moves in the end. Here is how it went, and how I feel about this.
What was the plan?
To create a metroidvania style platformer taking place inside an evil scientists hi-tech lab that allows users to learn and master the controls and be able to execute cool moves inside.
What went right?
I have managed to tailor the game as intended and I was able to master it nearly perfectly.
What went wrong?
It appears that the players find the game really hard. It seems havign mastered the game, I had to require some external testing, that I had simply no time for during the LD. However, I keep telling myself they’re just lazy
What was left out?
I had to cut down on few features. One of these is movable enemy robots, that I didn’t even start to work on. The other would be final boss. The environment of the game is pretty tight, so I am eventually glad that I did not stuff it with more obstacles. I also had grenade launchers ready and working, that I left out. I just thought it unnecessarily make the game harder. Also, enemies have HP and cool this hit-effect all ready, but I wanted the game to be as speedrunnable as possible so they are all one-hit-kills.
So, can you speedrun?
Sure! I decided to record a video of me speedrunning it to perhaps help players who might have trouble on the way! Here it is:
I have fixed clunky wall jumping, added wall mounter lazers, force fields and grenade launchers and overall made some progress. You cannot interact with stuff and it can’t hurt you yet, so feel free to explore!
Hey, I slept well too
I will proceed to feast now.
I have had troubles thinking something up, but here I go! And I’m pretty much catching up already!
You are a spy designated to infiltrate a villains lab and plant a bomb inside. For now, you can only walk around!
I am really proud of the mechanics, so please let me know what do you think of these! You can slide walls, do wall jumps, grab and climb ledges.
The spy run animation is probably the smoothest run animation i have ever managed to draw. I always take too much time to do such stuff. I hope it looks good at least!
I’m super excited as usual! And as usual I have no idea what I will use, but I shall enumerate some of the stuff I comonly use:
- Code::Blocks + MinGW 3.2.3
- Visual Studio 2012
Middleware / Libraries
- Allegro 4.2.3
- Allegro 5.0.6
Sounds / Music
- Adobe Audition
- FL Studio 10 Fruity Edition
- FRAPS – videos and screenshots
- C64 (dunno for what, but it might come in handy!)
- XSplit – streaming
- Chronolapse – timelapse
- Notepad++ – PHP and HTML and JS stuff
- Xchat – IRC
- XVI Hex Editor – desperate measures
- foobar2000 – musics
Hey, remember when I said that McPixel is coming to Commodore 64? Well, it is!
And I’m going to use this month to make this happen! I am going to misinterpret the simple 3 points to my disadvantage! Here’s the plan!
Wish me luck! It’s been some time since I made something for C64!