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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Sos's Archive

DIY game selling system!

Posted by Sos
Wednesday, March 10th, 2010 3:53 am

Hi,

I just set up a community website.

ghbrvlowabrvfladberogvlwrvfwlo games

It’s aim is to enable game developers to sell their games in a neat and hopefully profitfull manner.

Unlike e-commerce websites, it works in a different manner. It values quantity over quality, by accepting all the games you post there. The games are accepted until 700MB limit is reached. when that happens, I will assemble a CD ISO containing the games, a neat autorun menu for them, and a booklet for printing. Then I will distribute it online (probably through torrent protocol), so everyone can burn it and sell it themselves.

I think you guys made many games, that you think are of too low quality to sell, and this is the opporturnity.

I’m really looking forward to see some LD games there. also, tellme what do you think of this idea.

PS. It’s the catchiest domain name ever :)

Rolo Bloco – is even more fun than you would expect!

Posted by Sos
Sunday, February 21st, 2010 7:50 pm

Are tribal fights between Rolo and Bloco too hard for you?
Bored with constantly losing?
Can’t seem to pick your own side?

It’s time you unveiled a COMBO!!!

rbc
Shredder combo – keep pressing one button repeadetly!

Find more combos, enjoy the magical world of Rolo Bloco, and crush your enemy!

Remeber – Rolo Bloco means ‘endless fun’ in Bloco language!

Rolo Bloco

Posted by Sos
Sunday, February 21st, 2010 6:11 pm

I made this:

Rolo Bloco

It’s an epic depiction of a war between two tribes of alien creatures who live in the world that doesn’t resemble our own even a bit.

One is the tribe of Rolo, benevolent round creatures that tend to bounce from everything they see in a frolicking manner.

The others, Bloco are cold-blooded hard blocky entities, that seem to be addicted to crush evertything.

Lurk into the deep, vast world of Bloco Roco, use your imagination, meet the tribes, fight and cry with them. Do not miss this ultimately epic gaming experience.

Make critical decisions, be the first to act, show no hestitation nor fear. Choose your tribe and win them a bright and colourful future!
Enjoy the real-time battling with friends and family now!
(And the price is fine too)

Send troops of your favourite side using keys
1234 - for Bloco
7890 – for Rolo

Share the fun!

RAD64

Posted by Sos
Monday, February 8th, 2010 6:41 pm

I just heard about MiniLD being announced next weekend, and I plan to use an actual C64 this time to create a game.

I recently managed to get one cheaply, since I lost mine somewhere. I want to do it to prove that C64, even using assembly language hard-coded into memory and typed-in graphics can do well in tense development over a short period of time.

Using a freeze cardridge, like action replay or final would help a lot, but I will do with tape recorder as well.

Also, I hope I will be able to recall how it’s done, since I haven’t done anything for this platform for a couple of years now.

Wish me luck :)

Needlesoft Haystack Explorer – gameplay video

Posted by Sos
Monday, December 14th, 2009 7:44 am

I recorded a video of my entry’s gameplay, since I heard it’s a nice thing to do.

The video is 1 minute long and contains roughly 20 seconds of actual gameplay, the rest is intro/outro.

There is a windows mouse pointer in the video that covers ingame pointer what is an artifact of screen capture. Also, encoding altered the colours a bit, I tried to rework it but it failed.

Gameplay video

Conclusions

Posted by Sos
Monday, December 14th, 2009 7:08 am

I was able to make it before the deadline after all. and I have some conclusions to share.

What was my idea:
To make a game where you navigate through a dark forest that is illuminated only by periodical lightning.

What went wrong:
I was drunk all the weekend

What did I actually make:
Using crappy drunk code, adding some procedural generation I made a haystack of random lines that look like a straw. I love procedural generation so it was not a hard task. I started it 6hrs before the deadline (apart from the bits of code i’ve written earlier drunk, but that didn’t actually draw anything). Added 3 tracks of music made in ~5 minutes each and set the sail.

What did I learn:
Vertex arrays: I needed these to draw 100 000 (really) straws of hay
Mouse raycasting (picking objects from 3d scene using a mouse)
How to draw a cloud in MS paint

Here’s what it looks like:

I did it!!!

Posted by Sos
Sunday, December 13th, 2009 6:43 pm

Perhaps drinking and partying all weekend wasn’t such a bad idea after all :)

Behold, Needlesoft Haystack Explorer

I failed, but I won’t give up!

Posted by Sos
Sunday, December 13th, 2009 2:37 pm

I wanted to do something completely different, but since drunk codingĀ  on a party wasn’t being a good idea, I decided to… do it again, and when it failed again I decided to RUUSH!!!! and make something quickly before I get drunk again the deadline.

Here’s what I’ve got so far, It involves exploring vast depths of a haystack in search for a needle. I think I’ll make it.

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