Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website: http://www.sos.gd/
About Sos (twitter: @Sosowski)
Hi! I'm Sos!
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Reinventing The Wheel by Using low-level programming
Awarded by infernet89
on September 14, 2013
The BleuLlama Trophy
Awarded by BleuLlama
on May 1, 2013
Awarded by SteelRaven7
on August 27, 2012
Coolest use of Afro Award
Awarded by NeiloGD
on January 8, 2012
Contributions to the community
Awarded by sorceress
on December 14, 2011
You are forgiven award
Awarded by wademcgillis
on August 19, 2011
Matchbox is complete. I don’t know what kind of game this is.
PLAY & RATE
So, CGA has more color palettes than you’d think! Here are the default ones:
First mode is the standard CGA mode as you know it, it’s most widely used because it looks best on b/w monitors.
Second mode colours are devoid of blue component, and appear much darker on b/w screens
Third mode is ‘undocumented’ but I actually stumbled on it by accident. It has some quirks but it looks nice.
Switching them in-game is quite tricky, so I’d rather stick to one. Which one should I choose?
Writing everything from scratch takes some time, but I am having so much fun! The game is coming together nicely, I am getting used to awful CGA colours, and I need to test it on my black and white CRT screen!
I’ve been doing some optimisations as I go and it appears as if the game should run smoothly on a 12MHz 80286. 8086/8088 is kind of out of the question, though, if you played any games made for that you should know what I mean.
Actually you can only walk left and right BUT, you can walk left and right on your sweet new 286!
Works only under DOS and Windows 9x.
Wrote myself a tool to convert true-colour BMPs to CGA compatible blits and I have a fast and simple CGA blitter now. I need to draw more stuff!
Also, it appears I will have to load bigger graphics from disk on-the-fly rather than cache them given 64kb memory limit! I don’t want to deal with far pointers, oh no!
48 hours? 24 hours? 4 hours? 1 horse? Whatever! Are you bad enough to make a game in zero hours? Join 0h Game Jam and make a game during DST time shift! It’s simple, start your work at 2am and have your game ready before it’s 2am again! For more information check out the rules section on the website!
It is done! Please do not break your computers with it!
But only after 10 seconds! Grab red thingies to speed up and overtake the glitch!
The memory is assorted so that linear glitching is represented pretty clearly on the screen. When glitcher gets out of video memory it continues to screw stuff up until generating a general protection fault.
Should crash exactly after 10 seconds at smooth 60fps. Shouldn’t go down even on 10yo hardware at all.
Don’t run under Windows 98, don’t debug, don’t run as administrator.
I heard it works under vine.
This game crashes in 10 seconds.
It literally traverses it’s own memory gltiching itself out. Don’t run as administrator, don’t run under Windows 95/98, don’t debug.
I have just arrive from a super cool trip to GDC Europe and Gamescom! I hope I am able to produce something of value in 24 hours! Wish me luck! I dunno what else to write