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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

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About Sos (twitter: @Sosowski)

Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website: http://www.sos.gd/

Sos's Trophies

Coolest use of Afro Award
Awarded by NeiloGD on January 8, 2012
Contributions to the community
Awarded by digital_sorceress on December 14, 2011
You are forgiven award
Awarded by wademcgillis on August 19, 2011
The Award of Suzumiya Haruhi
Awarded by Kouta on August 13, 2011
The 'I totally love you' Trophy of 'No, that's not gay in any way.'
Awarded by Folis on July 13, 2011
Master of All Data Award
Awarded by LegacyCrono on May 26, 2011

Sos's Archive

MiniLD #32 – Quality vs Quantity – February 25-27

Posted by (twitter: @Sosowski)
Wednesday, February 1st, 2012 8:09 am



Make as many games as you can
in 48 hours!


The goal
The goal of this Mini LD is simple: Who makes the most games, wins!
How many games can you make in 48h? Ten? Twenty? Fifty even? One way to find out! Take part in this month’s Mini LD!

The bundle
I highly encourage you to use common framework for you games so that you can have a number of minigames in one big product!

The Pirate Kart
At the same time Glorious Trainwrecks are organising Pirate Kart V jam! Their goal is to create 2012 games in 48h! I encourage you to kill two birds with one stone and submit your games to the Pirate Kart!

The Pirate Kart V announcement post

Rules

  • Whoever makes the most games wins!
  • Whoever wants more rules doesn’t win :P

nanoLD
To check your framework and prepare for the MiniLD, on February 11 somewhere around evening (TBA), there will be a nanoLD.
The goal is to create a game in 48 minutes and thus, check your if framework is worth it! There will be no submissions for the nanoLD! I suggest you come to IRC at that time!


Looking forward to it!
Sos

Congress Chainsaw Massacre – SOPAjam

Posted by (twitter: @Sosowski)
Wednesday, January 18th, 2012 11:25 pm

My SOPAjam entry Congress Chainsaw Massacre is ready!



Play on my website!
Play on Newgrounds!
Play on Kongregate! (with high scores!)

McPixel new website and level creator!

Posted by (twitter: @Sosowski)
Saturday, January 14th, 2012 9:56 am

My LD21 game, McPixel iu still in development, scheduled to release quite soon! As a teaser, I created a new website, and released level creation tool! There is a definitive guide on how the levels work and how to create your own levels! Let me know what do you think!

Stop Sopa Pipa Acta Game Jam – January 18

Posted by (twitter: @Sosowski)
Friday, January 13th, 2012 2:44 pm

(more…)

Packaging your game

Posted by (twitter: @Sosowski)
Tuesday, December 20th, 2011 10:47 am

Ok, I guess everyone here packaged and submitted the game already, but as I was trying some of them out, I thought that it’s a good thing to post some advice on how to make your game work out of the box, thus getting more views and plays. Consider repackaging the game if some of the below points apply to yours!

How to have your game working out the box:

  • First of all
    • Listen to suggestions, people will surely feedback if the game is not working for some reason! Check comments, come to IRC and ask if the game runs fine.
    • Make a gameplay video and include it in your game links! Even if someone is unable to play, he can give you some ratings (e.g. Graphics and Audio)!
  • Downloadable games
    • Subdirectory - Include a directory with your game files in the downloadable archive, it makes unpackaging way easier!
    • Decrease size – make sure you remove all redundant files form the archive!
    • File name – avoid using file names such as ld.zip, ld22.zip, alone.zip etc.
  • Java
  • AS3/Flash/HAXE/Stencyl
    • Include classid parameter when embedding!
    • Add a preloader if your game is over 1MB!
  • Love2D
  • Python
    • Use Py2exe!
    • Keep the source inside too!
  • C#/XNA/Mono
  • JavaScript/HTML5/WebGL
    • Make sure your game works in different browsers! At least Firefox and Chrome!
  • C/C++/Native
    • Make sure you included all the dlls and that these are right version!
    • Add links to redistributables: VS 2005, VS 2008, VS 2010
    • Use static linking if possible!
  • Ruby
    • Use OCRA to package your game into executable!
  • Game maker
  • Linux
    • Use ldd to pick and package correct libraries with your game!
  • Mac users
  • Read DO’s and DON’Ts list by Mathias Zarzecki!
  • “[...] Damn. I spent ages searching for such a place. Ah well. I’ll do it next time.” SUPERBAD!
    • Do it now! That’s what this guide is for!

If you run across anything annoying regarding packaging, or have a piece of valuable advice, write it in the comments, and I will snip it to the list!

Afrocity Atrocity – Jam version!

Posted by (twitter: @Sosowski)
Monday, December 19th, 2011 4:12 pm

I just submitted a jam version of my game!
I added sound effects, menu screen and some minor tweaks.



PLAY IT HERE!
LD entry page

Afrocity Atrocity – Finished compo entry!

Posted by (twitter: @Sosowski)
Sunday, December 18th, 2011 10:50 pm

So, till the final hours I had no idea what kind of a game I’ll be making with my city. Eventually I ran out of time to implement plot, or fully include the theme. So there’s no plot, it’s pretty much arcade :) But still, I don’t think I could have done anything more within 48h.

Play it here! (with source)

Catching up!

Posted by (twitter: @Sosowski)
Sunday, December 18th, 2011 6:32 am

Ok, I have car crashes done now. I need to make player movement and i’m pretty much almost there!

First texture!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 8:14 pm

I just modelled a car and textured it. I’m staying with that and i will call it Grotesque 16V.

It needs an engine now, so I’m off to work :)

Obelisk City!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 6:19 pm

I’m currently modelling stuff for my game! Here is what I’ve got so far:

There are still no textures, but I will work on that later. I need to model few more homes now, and i’ll get to tiny things like lamps, trees, fences, benches etc.

Man I hope i can make it! Thumbs up!

Drawing a square mile city… Probably an overkill!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 11:49 am

Okay, I’m drawing the city! It’s gonna take me some time, and I hope I can get it done today! Actually there is no way I can not have this ready today
!

So, I’m drawing the map, when I’m done I’m going to 3d some models to unflatten the thing, and when that happens, I’m totally done for today!

First screenshot!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 8:41 am

So, I’m using Flash 11 Stage3D thingie to get stuff working!
Here is what i’ve got so far:

My idea is to have a city ready today, and tomorow I’ll think about the gameplay.

Flashpunk platformer crash-course + framework

Posted by (twitter: @Sosowski)
Thursday, December 15th, 2011 2:46 pm

Hi,
I just finished writing a tutorial that goes in pair with my platformer framework. I hope that someone will actually use it!

Check it out here!

What’s inside:

  • A link to Flashpunk tutorial :P
  • A ready framework platformer project
  • Handling collisions and gravity and stuff
  • Integrating Tile Studio and Graphics Gale
  • Source package of one of my game made using this

It should enable anyone who knows at least some programming to make a platformer using this druing the Ludum Dare!

I failed

Posted by (twitter: @Sosowski)
Wednesday, December 14th, 2011 4:32 pm

Hi,
I’m writing to apologise that it appears I lost some of the I’m in videos. Apparently Viddler deletes everything after 30 days. Not knowing that I left out few videos to wither and expire :( I’m really sorry guys, I only realised that when I tried to download the videos just now.

All that’s left are these thumbnails in my browser cache.

:(
EDIT: If you recognise yourself on one of the thumbs, please reupload on http://sos.gd/ld_vid I’ll include the videos!

I’m in!

Posted by (twitter: @Sosowski)
Tuesday, December 13th, 2011 12:23 am

Okay, I’m totally in and here is what I’m going to use:

Code: Flash Develop
API: FlashPunk
Drawing: Graphics Gale
Sounds: Cool Edit Pro+ Mic
Music: FL Studio
Theme: Kittens

See you there!

PS
The I’m in video count is 74 \o/ That’s a new record! I’m going to put them together soon!

PS2
I totally failed the warmup, and I’m not even ashamed :(

I’m in videos – deadline extension

Posted by (twitter: @Sosowski)
Monday, December 12th, 2011 6:43 am

The deadline for I’m in video is being extended by 24h!!!
Click here for more details!

[LAST CALL] I’m in – LD22 edition!

Posted by (twitter: @Sosowski)
Sunday, December 11th, 2011 3:20 am

For those who doesn’t know how it works:

You upload a video declaration of LD22 participation. Make it crazy, make it big! Just before the LD, I will assemble these into a running reel!

The link below will take you to a neat flash-based webcam recording thingie.


I’m in!

Submissions close 12.12 23:59 UTC!

If the thing fails to work for you, or for some weird reason you don’t want to use it, upload your video (file) somewhere (like dropbox, not like youtube) and leave a link in the comments.

Previous compilations:

LD21 I’m in compilation
LD20 keynote I’m in reel

Warming up!

Posted by (twitter: @Sosowski)
Friday, December 9th, 2011 5:55 pm

This is what happened:



…and then i saw this…



I tried to work out a solution, and since I have work to do, I will use that as an advantage.
I will be working on McPixel to make something standalone I can publish before the deadline.
I will be recording a timelapse and shooting food, I will even shave!
The details are secret :P

LD Warmup theme suggestion tool

Posted by (twitter: @Sosowski)
Friday, December 9th, 2011 4:02 pm

I put together a tool that suggest themes!
It uses the original theme submissions (over 2400)! Nothing cropped out!
Also, there’s only one try! Once you get a theme, it’s yours!


Get your theme!




POST WHAT YOU GOT IN THE COMMENTS!

Theme slaughter is over!

Posted by (twitter: @Sosowski)
Wednesday, December 7th, 2011 4:33 pm

Hey thanks everyone who helped / tried to helped / trolled the theme list!
I went ahead, took the results removed some obvious bad choices and mailed everything to PoV.
He takes up from there, my job is done. Thanks again!


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