Rad as fuck since 1983
About SonnyBone (twitter: @Phantom_Green)
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Ludum Dare 20
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
The good with children award
Awarded by Ditto
on December 18, 2013
Awarded by Alex Rose
on December 17, 2013
The Spirit of Ludum Dare Award
Awarded by Hazard
on May 2, 2012
You cut all the trees!
Awarded by caranha
on December 22, 2011
A whole lot of pizza award
Awarded by Tyler
on April 26, 2010
I am definitely NOT on schedule. The way that I am implementing the theme is really crucial here… and if I can’t make it work, then I will miss the theme entirely. Jam? Compo? We’ll see what kind of time I have left…
I EAT LIKE I CODE: SPICY AND SUCCULENTLY
After screwing around with color palettes for WAAAAAY too long, I finally have something visible.
I have a wonderful idea, but I have no clue if I can make it work.
I may end up submitting to the jam because I really don’t have much time this weekend.
This is the theme I was rooting for. LOVIN’ IT!
I have a really rad idea, and all of my previous plans for this LD fell apart in the final hours leading up the compo… so this theme is really going to help me out. I have limited time this weekend, so I can use this theme to my advantage!
SEE YOU ON THE FLIP SIDE
Hey everyone! SonnyBone here…
I said that I would not be competing in any more Ludum Dare competitions until my commercial game is released, but I lied a bit. I’m not going to be creating a game on my own, that’s for sure… but I’m willing to work with a talented team to provide audio.
My LD23 game earned a gold medal for audio, and my LD25 entry came in 4th.
If you’re interested, leave a comment here with your previous work/experience… or contact me directly HERE
I wanna work with some rad and talented dudes/dudettes that are familiar with Ludum Dare. Let’s do this!
I just compiled all of the songs from my various Ludum Dare entries into a single soundtrack. You can download it for free HERE !
Ludum Dare 23 was a huge success for me with Zunzanda, and I said that I would not return to do another LD until my commercial game is done. But I guess I lied. It’s just too much fun to pass up! This marks my 7th LD (I think) and I think I did OK.
With the list of available themes, I picked the top three that I thought would win and began to brainstorm. I had some great ideas for END OF THE WORLD, and I was sure that it would win. Then, when the theme was announced, I just kind of stared at the screen in amazement. I honestly did not even think about YOU ARE THE VILLAIN. I should have, but for some reason it just didn’t pop up. I immediately stood up and began doing random things around the house while my mind raced with ideas. I usually go through this process. Instead of sitting down at the computer and drawing sketches, I just do some mindless task so my brain can sling crazy ideas around.
After enough thought, I decided to do something that I said I’d never do. I made a ‘Zelda clone’ with unoriginal slime creatures as the main enemy. This style of game is very unoriginal and the enemy is ‘easy’ to draw and is a total copy of about a million other games… but in that familiarity I crafted my overall design purpose: to use the player’s own history and tendencies against them. I will explain more about this design approach in the “THEME ANALYSIS” section. Reading that before playing the game will basically spoil the entire purpose of the game… SO GO PLAY IT!
Time, as usual, was the main enemy.
Features that got dropped after day one:
Features / tweaks that got dropped on the last day:
WHAT WENT RIGHT?
- The music. Cure 48 features two songs… the main theme and the ‘escape’ theme. I used the same instruments for both songs and kept them similar so the change wasn’t jarring. I think it works very well and the main theme is pretty rad.
- The spriting. I was able to get a fully animated main character that’s generic but somehow not generic at the same time. Enemies are decently animated and have three palette variations. The world tiles are also pretty snazzy except for the walls.
- The overall ‘purpose’ of the game seems to have been a great success based on the comments I’m getting. More on this will be revealed in the “THEME ANALYSIS” section below.
- Graphical overlays and special filters. These make the game feel like it’s being viewed inside of an old, crappy monitor. Scan lines and static included.
WHAT WENT WRONG?
- CRASHES! My computer kept crashing on the first night and it put me behind by a considerable amount. It ended up being a hardware conflict related to my audio setup. BARF.
- Much of the mood that I wanted to set got scrapped due to time. This included detailed intro and outro sequences with voice acting to help frame the actual game.
- Screen transitions are harsh.
- The sound effects are pretty standard. I wanted to do more unique sounds but I guess it fits.
- Porting to HTML5. I was hoping this would be simpler but there were just far too many tiny errors that kept piling up. Things like world tiles flickering, audio not being triggered on time, objects and sprites changing at random, and AI not behaving correctly. It just wasn’t worth ironing out all of these bugs, especially when there are just so many other games to play and rate.
So here’s the part that you shouldn’t read unless you want to be spoiled. If you haven’t played the game… GO PLAY IT NOW! If you’ve already played it, don’t want to, or CAN’T… then feel free to keep reading —->
As I play through the games of LD25, I’m making a list of games that I want to showcase. Once that list hits 5 entries, I’ll do a RAD GAME ROUNDUP. I’ll be handing out trophies and hopefully raising awareness for games that deserve some love!
So let’s get started with my first pick of LD25…
STOP HIM NOW!
48 Hour Compo
This is one of the first games I played and I honestly didn’t expect much from the screenshots. THEN IT STARTED. WHOA, MAN! It’s a reverse horizontal shmup where you control different birds in an attempt to stop the hero. Different birds have different skills, and there’s even a reverse boss battle! To put it simply… this game is rad as crap.
Submitted by Klakwa
This one brought a smile to my face that grew and grew until finally I looked like some kind of demented serial killer as I hunched over the keyboard cackling uncontrollably. YOU PLAY AS A TORNADO!!!
Submitted by Alex Rose
This game is hilarious and the art style is fantastic. The gameplay leaves a bit to be desired, but you gotta experience this thing. The characters are little cutout puppets on sticks and it has this sarcastic #YOLOSWAG atmosphere that just reeks of villainy. The soundtrack puts you in the mood to HUSTLE.
HAPPY LITTLE MURDER FRIENDS
48 Hour Compo
This is probably my favorite game thus far. It is simply phenomenal. Think Retro City Rampage but with a much ‘smoother’ aesthetic. This is incredibly impressive for 48 hours. Hell, this is impressive for a week. It’s a total blast and there’s tons of randomness to keep it refreshing.
Code by Xewlupus
Art by Blob
A GORGEOUS reverse shmup. Stunning art. It’s missing a few pieces to make it perfect, but DAMN it’s close. I think I’ll end up seeing a lot of reverse shmups by the end of this compo, but TYRANOFORCE is probably going to be at the top of that list.
So that’s it until next time! Keep playing and rating, and share your favorite games with the rest of us. With over 1,300 games to play… I’m sure we could all use a little help.
Shameless plug: Play my game here —> Cure 48
I settled on a name and now I’m in the final stretch of development. I have the basics in place and the HUD is ready to be finalized. Now I just gotta piece it all together with a story and add some sweeeeet, sweeeeeet audio. Will I have time? Probably. But I’m trying for HTML 5 deployment this time and I have no clue what I’m doing. The final hour will probably be full of headaches, but I wanted a challenge… so yeah. Now I got one, I guess.
Took longer than expected to get the attack animations done. OH I’LL JUST HAVE ONE WAY TO ATTACK. IT’LL BE A BIT BORING BUT QUICK AND EASY! Ummmm… no. You still need to animate it in all 4 directions and you have to create individual hit masks / hitboxes for each case. Dummy! So yeah now I have attacking down. Just gotta make a few enemies, the AI, and then the GUI / entire purpose of the game. NO PRESSURE!
A little inspiration for all of you nefarious and villainous ne’er-do-wells!!!
As my first session draws to a close, I’m more frustrated than ever. 8 crashes thus far and I don’t know what the problem is. And it’s not my game, it’s my computer. Wonderful. I’m already way behind, but what else is new? I guess I’ll just work on getting this into a VERY VERY VERY simplified state, then I guess I’ll call it quits. No way I can do what I wanted with all of these interruptions. Just not enough time. Here’s my first screenshot. I was hoping to have enemies implemented already, but so far I just have tiles and a movable main character with animations.