Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
Also check out the Ludum Dare 30 results!
  • Ludum Dare 31 begins: in 76 days, 19 hours, 3 minutes, 56 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    About SonnyBone (twitter: @Phantom_Green)

    Rad as fuck since 1983

    Entries

     
    Ludum Dare 29
     
    Ludum Dare 28
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 23
     
    Ludum Dare 22
     
    Ludum Dare 20
     
    Ludum Dare 18
     
    Ludum Dare 17
     
    Ludum Dare 16

    SonnyBone's Trophies

    Has Beaten SnakeFormer And Lived To Tell The Tale
    Awarded by TobiasW
    on May 18, 2014
    The good with children award
    Awarded by Ditto
    on December 18, 2013
    #OVERKILL
    Awarded by Alex Rose
    on December 17, 2013
    The Spirit of Ludum Dare Award
    Awarded by Hazard
    on May 2, 2012
    You cut all the trees!
    Awarded by caranha
    on December 22, 2011
    A whole lot of pizza award
    Awarded by Tyler
    on April 26, 2010

    SonnyBone's Archive

    Fractured REMIX + Rad Game Roundup

    Posted by (twitter: @Phantom_Green)
    Monday, May 6th, 2013 2:30 pm

    While playing through the games for Ludum Dare 26, I found an awesome little puzzler called Fractured by dalbinblue. The game features a really rad song that I decided to remix (with dalbinblue’s permission, of course). Check it out on Soundcloud!

    Fractured REMIX by SonnyBone

    Also, check out this collection of 15 of my favorite Ludum Dare 26 games… the RAD GAME ROUNDUP for LD26!

    rad-game-roundup-ld26

    SonnyBone’s Rad Game Roundup – LD26 Edition

    Posted by (twitter: @Phantom_Green)
    Saturday, May 4th, 2013 2:28 am

    rad-game-roundup-ld26

    Check out 15 of my favorite Ludum Dare 26 games… RIGHT HERE

    And keep making those compilation lists, folks! With over 2,000 games… we’re going to help finding the best of the best!

    Stop distracting me, LD blog…

    Posted by (twitter: @Phantom_Green)
    Sunday, April 28th, 2013 6:56 am

    … I NEED TO WORK, DAMMIT!!!

    leave me alone, internet

    FOOD! Totally not gonna make the deadline…

    Posted by (twitter: @Phantom_Green)
    Sunday, April 28th, 2013 5:25 am

    chikin 2

    More chicken. More Frank’s buffalo sauce. This time with beans instead of corn.

    Needs moar taterz.

    Also… my game.

    Needs moar gameplay.

    It’s alive! ALIVE!

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 10:03 pm

    LD26 - Sonny

    2nd Screenshot – PROGRESS?

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 9:16 pm

    LD26-SecondScreenshot

    I am definitely NOT on schedule. The way that I am implementing the theme is really crucial here… and if I can’t make it work, then I will miss the theme entirely. Jam? Compo? We’ll see what kind of time I have left…

    Stage 1 Complete – TIME TO EAT

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 3:26 am

    food1

    I EAT LIKE I CODE: SPICY AND SUCCULENTLY

    Progress! First Screenshot

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 2:19 am

    After screwing around with color palettes for WAAAAAY too long, I finally have something visible.

    I have a wonderful idea, but I have no clue if I can make it work.

    I may end up submitting to the jam because I really don’t have much time this weekend.

    OH WELL…

    FIRST SCREENSHOT!

    LD26-FirstScreen

    LOVING This Theme Right Now

    Posted by (twitter: @Phantom_Green)
    Friday, April 26th, 2013 7:32 pm

    This is the theme I was rooting for. LOVIN’ IT!

    I have a really rad idea, and all of my previous plans for this LD fell apart in the final hours leading up the compo… so this theme is really going to help me out. I have limited time this weekend, so I can use this theme to my advantage!

    SEE YOU ON THE FLIP SIDE

    Looking To Collaborate On LD26

    Posted by (twitter: @Phantom_Green)
    Tuesday, April 16th, 2013 3:17 am

    Hey everyone! SonnyBone here…

    I said that I would not be competing in any more Ludum Dare competitions until my commercial game is released, but I lied a bit. I’m not going to be creating a game on my own, that’s for sure… but I’m willing to work with a talented team to provide audio.

    My LD23 game earned a gold medal for audio, and my LD25 entry came in 4th.

    You can check out my previous LD games HERE
    And you can download the songs I created for my LD games HERE

    If you’re interested, leave a comment here with your previous work/experience… or contact me directly HERE

    I wanna work with some rad and talented dudes/dudettes that are familiar with Ludum Dare. Let’s do this!

    Ludum Dare OST Volume One

    Posted by (twitter: @Phantom_Green)
    Sunday, January 13th, 2013 7:28 pm

    LD OST Vol One Cover Art Smaller
    I just compiled all of the songs from my various Ludum Dare entries into a single soundtrack. You can download it for free HERE !

    Cure 48 Post-Mortem and Theme Analysis

    Posted by (twitter: @Phantom_Green)
    Thursday, December 20th, 2012 3:05 am

    Ludum Dare 23 was a huge success for me with Zunzanda, and I said that I would not return to do another LD until my commercial game is done. But I guess I lied. It’s just too much fun to pass up! This marks my 7th LD (I think) and I think I did OK.

    With the list of available themes, I picked the top three that I thought would win and began to brainstorm. I had some great ideas for END OF THE WORLD, and I was sure that it would win. Then, when the theme was announced, I just kind of stared at the screen in amazement. I honestly did not even think about YOU ARE THE VILLAIN. I should have, but for some reason it just didn’t pop up. I immediately stood up and began doing random things around the house while my mind raced with ideas. I usually go through this process. Instead of sitting down at the computer and drawing sketches, I just do some mindless task so my brain can sling crazy ideas around.

    After enough thought, I decided to do something that I said I’d never do. I made a ‘Zelda clone’ with unoriginal slime creatures as the main enemy. This style of game is very unoriginal and the enemy is ‘easy’ to draw and is a total copy of about a million other games… but in that familiarity I crafted my overall design purpose: to use the player’s own history and tendencies against them. I will explain more about this design approach in the “THEME ANALYSIS” section. Reading that before playing the game will basically spoil the entire purpose of the game… SO GO PLAY IT!

    CURE 48

    PostMortem

    Time, as usual, was the main enemy.

    Features that got dropped after day one:

  • Voice acting
  • Elaborate intro and outro scene
  • Bombs to blow up rocks and open new passages
  • ‘Boss Battle’
  • Features / tweaks that got dropped on the last day:

  • More detailed/descriptive cave sequence at the end
  • Branching paths
  • Attractive Title Screen (the one that ended up in the game is hideous, imo)
  • WHAT WENT RIGHT?

    – The music. Cure 48 features two songs… the main theme and the ‘escape’ theme. I used the same instruments for both songs and kept them similar so the change wasn’t jarring. I think it works very well and the main theme is pretty rad.
    – The spriting. I was able to get a fully animated main character that’s generic but somehow not generic at the same time. Enemies are decently animated and have three palette variations. The world tiles are also pretty snazzy except for the walls.
    – The overall ‘purpose’ of the game seems to have been a great success based on the comments I’m getting. More on this will be revealed in the “THEME ANALYSIS” section below.
    – Graphical overlays and special filters. These make the game feel like it’s being viewed inside of an old, crappy monitor. Scan lines and static included.

    WHAT WENT WRONG?

    – CRASHES! My computer kept crashing on the first night and it put me behind by a considerable amount. It ended up being a hardware conflict related to my audio setup. BARF.
    – Much of the mood that I wanted to set got scrapped due to time. This included detailed intro and outro sequences with voice acting to help frame the actual game.
    – Screen transitions are harsh.
    – The sound effects are pretty standard. I wanted to do more unique sounds but I guess it fits.
    – Porting to HTML5. I was hoping this would be simpler but there were just far too many tiny errors that kept piling up. Things like world tiles flickering, audio not being triggered on time, objects and sprites changing at random, and AI not behaving correctly. It just wasn’t worth ironing out all of these bugs, especially when there are just so many other games to play and rate.

    THEME ANALYSIS

    So here’s the part that you shouldn’t read unless you want to be spoiled. If you haven’t played the game… GO PLAY IT NOW! If you’ve already played it, don’t want to, or CAN’T… then feel free to keep reading —->

    (more…)

    Rad Game Roundup – Part 1

    Posted by (twitter: @Phantom_Green)
    Tuesday, December 18th, 2012 10:01 am

    RadGameRoundupLD25

    As I play through the games of LD25, I’m making a list of games that I want to showcase. Once that list hits 5 entries, I’ll do a RAD GAME ROUNDUP. I’ll be handing out trophies and hopefully raising awareness for games that deserve some love!

    So let’s get started with my first pick of LD25…

    —————————————–

    STOP HIM NOW!
    by TijmenTio
    48 Hour Compo
    STOP HIM NOW!

    This is one of the first games I played and I honestly didn’t expect much from the screenshots. THEN IT STARTED. WHOA, MAN! It’s a reverse horizontal shmup where you control different birds in an attempt to stop the hero. Different birds have different skills, and there’s even a reverse boss battle! To put it simply… this game is rad as crap.

    —————————————–

    TWISTED NEIGHBORHOOD
    Submitted by Klakwa
    Jam Entry

    TWISTED NEIGHBORHOOD

    This one brought a smile to my face that grew and grew until finally I looked like some kind of demented serial killer as I hunched over the keyboard cackling uncontrollably. YOU PLAY AS A TORNADO!!!

    —————————————–

    RUDE BEAR
    Submitted by Alex Rose
    Jam Entry

    RUDE BEAR

    This game is hilarious and the art style is fantastic. The gameplay leaves a bit to be desired, but you gotta experience this thing. The characters are little cutout puppets on sticks and it has this sarcastic #YOLOSWAG atmosphere that just reeks of villainy. The soundtrack puts you in the mood to HUSTLE.

    —————————————–

    HAPPY LITTLE MURDER FRIENDS
    by farmergnome
    48 Hour Compo

    This is probably my favorite game thus far. It is simply phenomenal. Think Retro City Rampage but with a much ‘smoother’ aesthetic. This is incredibly impressive for 48 hours. Hell, this is impressive for a week. It’s a total blast and there’s tons of randomness to keep it refreshing.

    —————————————–

    TYRANOFORCE
    Code by Xewlupus
    Art by Blob
    Jam Entry

    A GORGEOUS reverse shmup. Stunning art. It’s missing a few pieces to make it perfect, but DAMN it’s close. I think I’ll end up seeing a lot of reverse shmups by the end of this compo, but TYRANOFORCE is probably going to be at the top of that list.

    —————————————–

    So that’s it until next time! Keep playing and rating, and share your favorite games with the rest of us. With over 1,300 games to play… I’m sure we could all use a little help.
    Shameless plug: Play my game here —> Cure 48

    Cure 48 – FINISHED!

    Posted by (twitter: @Phantom_Green)
    Sunday, December 16th, 2012 5:51 pm

    I finished early! WOW! Now I’m gonna spend the rest of my prep time getting a web/HTML5 version ready before submitting. Then… some MUCH NEEDED SLEEP. Been up for nearly 24 hours. UGH.

    GOOD LUCK, EVERYONE!

    FinishedPromo


    All posts, images, and comments are owned by their creators.

    [cache: storing page]